UT3 "Blossom" mutator

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keaukrine

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Sep 26, 2004
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Because I got tired of UT3 bloom I decided to reduce it a bit. It's a mutator which allows you to override postprocessing settings such as bloom, DOF and desaturation.

Hopefully it's usable now. It's called "Blossom" because it's a synonym for "bloom".
Download link: http://www.unreal.lone-wolfs-den.com/SP2D/other/blossom.zip
There's no readme.txt, sorry for that. Copy all stuff where needed, folders' structure is preserved.
Check it out and comment please.


And a few screenshots.
[SCREENSHOT]http://i35.photobucket.com/albums/d155/sp_plateau/bloom_05.jpg[/SCREENSHOT]
[SCREENSHOT]http://i35.photobucket.com/albums/d155/sp_plateau/bloom_06.jpg[/SCREENSHOT]
[SCREENSHOT]http://i35.photobucket.com/albums/d155/sp_plateau/bloom_03.jpg[/SCREENSHOT]
 
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keaukrine

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I already turned all this stuff off in my .ini---don't see why it wouldn't work online.

It doesn't disable bloom and DOF, it allows you to configure it, make it more subtle.

I haven't tested it online because I don't have Internet access at home. Somebody test it in multiplayer please.
 
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Tenebre

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Feb 1, 2008
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OMG! Its exactly what Epic should officially implement in advanced graphical settings!!!!
I would not say "should" but "MUST"!
With this mutator you can tweak the visual effects exactly as you like, its simply awesome!!

Congratulations keaukrine!
Is there any way that this mutator can be added definitely in our UT3 advanced video settings? (and not be just a mutator)
 
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Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
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In your UTEngine.ini look for: [SystemSettings] Then look for Bloom=True and change it to False. You can also turn off DoF and other things under that section.
 
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keaukrine

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Sep 26, 2004
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OMG! Its exactly what Epic should officially implement in advanced graphical settings!!!!
I would not say "should" but "MUST"!
With this mutator you can tweak the visual effects exactly as you like, its simply awesome!!

Congratulations keaukrine!
Is there any way that this mutator can be added definitely in our UT3 advanced video settings? (and not be just a mutator)

I guess it's not possible to add these settings to video configuration menu and make UT3 to use them properly. Only as mutator.
 

Mabz

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Mar 31, 2005
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I have just downloaded it, but from the screen shots you sent it really looks more like an Unreal game.
 

Metakill

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Feb 18, 2000
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In your UTEngine.ini look for: [SystemSettings] Then look for Bloom=True and change it to False. You can also turn off DoF and other things under that section.

Incidentally, turning off DepthOfField has more of an impact--suddenly I can see clearly! I actually leave bloom on now, although I'm coming to believe DepthOfField is a prerequisite for bloom (Gears Of War seems the same).
 

Sijik

Snagged an item.
Aug 27, 2004
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If you don't mind some of the levels looking like sh*t (HeatRay, Sentinel, among others) and have absolutely no consideration or appreciation for the intended artistry, then I suppose you could say it looks "better."
 

Hideinlight

Member
May 12, 2008
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I'd like to make a request.

UberPostProcessEffect.uc
native;

/** */
var() vector SceneShadows;
/** */
var() vector SceneHighLights;
/** */
var() vector SceneMidTones;
/** */
var() float SceneDesaturation;



//
// The UberPostProcessingEffect performs DOF, Bloom, Material (Sharpen/Desaturate) and Tone Mapping
//
// For the DOF and Bloom parameters see DOFAndBloomEffect.uc. The Material parameters are used as
// follows:
//
// Color0 = ((InputColor - SceneShadows) / SceneHighLights) ^ SceneMidTones
// Color1 = Luminance(Color0)
//
// OutputColor = Color0 * (1 - SceneDesaturation) + Color1 * SceneDesaturation
//

defaultproperties
{
SceneShadows=(X=0.0,Y=0.0,Z=-0.003);
SceneHighLights=(X=0.8,Y=0.8,Z=0.8);
SceneMidTones=(X=1.3,Y=1.3,Z=1.3);
SceneDesaturation=0.4;
}




UTPlayercontroller.uc
defaultproperties
PostProcessPresets(PPP_Default)=(Shadows=1.0, Midtones=1.0, Highlights=1.0, Desaturation=1.0)
PostProcessPresets(PPP_Muted)=(Shadows=0.9, Midtones=0.95, Highlights=1.45, Desaturation=1.2)
PostProcessPresets(PPP_Vivid)=(Shadows=1.5, Midtones=1.3, Highlights=0.85, Desaturation=1.0)
PostProcessPresets(PPP_Intense)=(Shadows=1.5, Midtones=1.15, Highlights=0.6, Desaturation=1.2)


Hope It makes sense to you. Those are the main effects that give the post process that "cool effect". It extends the DOFAndBloomEffect.uc file which you used if I'm not mistaken.
 

keaukrine

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Sep 26, 2004
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I'm overriding postprocessing values of postprocessing volumes in my mutator, which is deeper than that. All these vivid/intense presets are only to attenuate actual settings of these volumes in levels, that's why they have only a little effect on scene blurriness.
 

Go&nd

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Jul 3, 2002
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I really hope you'll keep developing this mutator!

What I'd like to see:

1. More clear and meaningful information from the sliders. Right now you change the position of the slider and the number beside it doesn't change. Then you slide it a little more and it jumps from 5 to 0. If the current sliders work with existing ini values, you may need to provide some kind of translating code to make the user interface values more comprehensible to users.

2. A button to return all the sliders to the UT3's default settings.

3. It'd be nice if it were possible to provide a slider to the desaturation setting. Some maps look great with desaturation turned off, but some become way too colorful. An additional idea: This may be more work than it's worth, but being able to set different desaturation levels for different maps would be ideal.

4. I'd love to see contrast and gamma sliders within the configuration of this mutator (or at least contrast).

I don't mean to sound thankless. I appreciate your creating this mutator and I really hope you'll keep developing it. :)