LimitMap=(MapName="DB-LeftCorners",GameClass="BuD4VO.BuD4VO",LevelCount=1)
LimitMap=(MapName="DB-SmallCube",GameClass="BuD4VO.BuD4VO",LevelCount=1)
LimitMap=(MapName="DB-SpaceBalls][",GameClass="BuD4VO.BuD4VO",LevelCount=2)
LimitMap=(MapName="DB-Back2Back",GameClass="BuD4VO.BuD4VO",LevelCount=3)
LimitMap=(MapName="DB-]{illROG_V193",GameClass="BuD4VO.BuD4VO",LevelCount=4)
LimitMap=(MapName="DB-RightCorners",GameClass="BuD4VO.BuD4VO",LevelCount=5)
LimitMap=(MapName="DB-Vortex",GameClass="BuD4VO.BuD4VO",LevelCount=6)
LimitMap=(MapName="DB-BlueRidge",GameClass="BuD4VO.BuD4VO",LevelCount=7)
LimitMap=(MapName="DB-Grounded",GameClass="deathball.DB_DeathBall",LevelCount=1)
LimitMap=(MapName="DB-NightStorm",GameClass="deathball.DB_DeathBall",LevelCount=1)
LimitMap=(MapName="DB-OldSmallCube2",GameClass="deathball.DB_DeathBall",LevelCount=2)
LimitMap=(MapName="DB-Zodiac",GameClass="deathball.DB_DeathBall",LevelCount=3)
LimitMap=(MapName="DB-SmallTribun2004",GameClass="deathball.DB_DeathBall",LevelCount=4)
LimitMap=(MapName="DB-SmallEnclosure",GameClass="deathball.DB_DeathBall",LevelCount=5)
LimitMap=(MapName="DB-SmallCube",GameClass="deathball.DB_DeathBall",LevelCount=6)
LimitMap=(MapName="DB-U",GameClass="deathball.DB_DeathBall",LevelCount=7)
RejectMap=(MapName="DB-AF-Guadalajara-101",GameClass="deathball.DB_DeathBall")
RejectMap=(MapName="DB-Cheops2",GameClass="deathball.DB_DeathBall")
RejectMap=(MapName="DB-Back2Back",GameClass="deathball.DB_DeathBall")
RejectMap=(MapName="DB-January",GameClass="deathball.DB_DeathBall")
RejectMap=(MapName="DB-TokaraStation",GameClass="deathball.DB_DeathBall")
RejectMap=(MapName="DB-AF-Guadalajara-101",GameClass="BuD4VO.BuD4VO")
RejectMap=(MapName="DB-Dawn",GameClass="deathball.DB_DeathBall")
RejectMap=(MapName="DB-ShortNight",GameClass="deathball.DB_DeathBall")