UT2Vote44B7

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ProAsm

Active Member
Mar 20, 2002
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Ok just a few items.
ok l did the vanilla test midgame game switch still does it with a vanilla server. i have the configs and log from the test HERE
Please guys, I'm not being otherwise but I refuse to have Winrar on my PC - Zip all files.

The problems that Shov3l is having I just cannot replicate here no matter what I do.
Everything works 100% In-Game and at Game-End no matter what I do it works 100%.
Shov3l - how many players when this happens ?
Also does it happen with only you and a Bot ?

Amaginos - Your ServerPackage removal problem, that too I cannot get to happen here.
I add 10 packages and it removes all 10 everytime and then re-adds them everytime.
Whether I add an extra comma at the end or not makes no difference - it works 100% everytime.

2.2 Un-Vote
Cant find it also at Game-End!
PoW - After you have voted for a Mutator or 2 and then a map and when the next level is playing and you look in the Mutator menu you will see an extra Window below the Normal Mutator window which is now the Un-Vote window
WARNING! This Un-Vote Window is Invisible to Admin

Ok to re-cap:

1. The fault found by Shov3l needs serious scrutiny by everyone.
2. The ServerPackages not unloading/loading correctly needs serious scrutiny by everyone.
3. The restarting of the current map after a Mutator vote needs more opinions.

Basically if we cannot come to some consensus soon I have no choice but to either put Beta 7 out to the public as I cannot get these faults (bugs) to appear here or the other alternate is to scrap UT2Vote44 alltogether and start again from 43.

Currently due to the severity of the problem we need to:
1. Only test with standard Server
2. Standard Maps.
3. Standard Mutators.
4. DeathMatch and Capture the Flag (nothing else counts)

We have to prove beyond all doubts that these problems occur in a standard server as above and if you guys servers are not as above then we must find someone who has a server like above to test for us.

Currently I see PoW getting the same results as me while Shov3l and Imaginos getting different results.
Is it possible for you guys to go play on PoW's server or Shov3ls or Imaginos's and compare as someone is doing something wrong and we need to get to the bottom of it asap.
 

ProAsm

Active Member
Mar 20, 2002
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BTW:
The bMutContinue only effects Game End voting and NOT midgame.
This effects the Mutator and Arena voting requiring a map vote afterwards.

MidGame will be as normal - current map restart.
 

ProAsm

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Mar 20, 2002
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PoW....
With 2 players on the server, 1 voted for AssaultArena, the second confirmed this vote in the tally display, then AssaultArena won the vote but the level is restarted. So no chance to vote for a map because you have to confirm the arena vote otherwise the arena vote failed.
GameEnd or MidGame ?
The same for the mutator voting. And every time the level is restarted.
Again - GameEnd or MidGame ?
 

PoW

New Member
Jul 12, 2004
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2.1 Vote Continuation
Tested at Game-End ... working. The only thing is if you voted no arena or no mutator this vote is showing twice in the tally display. I mean, if one player vote no arena and the other one want to confirm that, there is no arena shown twice in the tally display.

At first I tested it in mid game but then (see above) I repeated it at game end and now it is working except the small fault? that no mutators and no arenas is showing twice in the tally display.

2.2 Un-Vote
Ach sooo ... I was looking for a button or something else :lol: Now I found and tested it ... it is working at game end!!! :crazydance:

For testing the game type switching and looking if the correct map lists are shown, I would like to make my private server available. It has only UT2Vote and AntiTCC running, no other mutators, mods etc. Also standard maps and some DM-custom ones (but I think you don't have to vote for it, or?), if you like ... you can try:

IP: 62.4.74.223:7900, password: protest

I will keep the server free with this password until Wednesday noon (German time, I think this is night in US). After that time I will set the password back to mine.
Every testing in future is possible, I only need a short message!
 

tdw-socke

Member
Nov 21, 2003
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the mutator-thing i mentioned, already to be in 4.2 is MIDGAME ;)

sorry, i'm very short in time theese days...
 

ProAsm

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Thanks for that PoW.
that no mutators and no arenas is showing twice in the tally display
This really has got me fooled.
I have studied the code over and over and I cannot see why it is doing this - strange.
Is it possible for a Screenshot as it may be a spelling or case character that is causing this.
 

sh0V3l

New Member
Oct 23, 2003
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i just did more testing if u vote a game in the first 60 secs is the only time it happens so its probly fine im just impatient sorry
 

PoW

New Member
Jul 12, 2004
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Is it possible for a Screenshot as it may be a spelling or case character that is causing this.

Yes it is, here are the screenshots:

mut_prob_b7


mut_prob2_b7


mut_prob3_b7


The situation again: Tested with 2 players at game end. Player 1 voted at first, player 2 (me) voted then the same with doubleclick in the tally display.
Everthing works correct. Always we played the map til game end and voted then for further mutators or arenas and always after that the maps which we again played until game end etc.
But if player 1 removed or un-voted mutators or arenas at game end and player 2 confirmed that in the tally, you can see the above twice entries in the tally display.
It doesn't matter if custom maps or standard, both the same.
 

ProAsm

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Mar 20, 2002
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Thanks for that guys - whew a bit of relief dawns on the horizon :)

Shov3l yes you are still in the 90 second WaitForLevel=90 so its taking 30 approx seconds to switch levels and you still have 60 secs over.
What I'll do is zero the counter the moment the first player joins, hopefully that sorts the problem out.

PoW, thanks for the screenshots, well that is very wierd as I dont know what to look for anymore, at least its not a trainsmash so it could just stay like this :)

Ok all thats left is Imaginos's Serverpackage not being removed.

I'll also see what I can do about the Muts and Arena's in midgame.
 

ProAsm

Active Member
Mar 20, 2002
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Nope I still dont get Shov3ls problem.
Tried 10 seconds, 20, 30, 50, 60, 100, 200 you name it and everything works 100% everytime.
 

sh0V3l

New Member
Oct 23, 2003
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ProAsm said:
Nope I still dont get Shov3ls problem.
Tried 10 seconds, 20, 30, 50, 60, 100, 200 you name it and everything works 100% everytime.
could it be the way some mappers name the maps DM-(GU)-whatever-2k4-ns][.ut2 to many diff characters possibly
 

ProAsm

Active Member
Mar 20, 2002
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could it be the way some mappers name the maps DM-(GU)-whatever-2k4-ns][.ut2 to many diff characters possibly
You the only one who can test that.
Temp remove all those maps and see if it still does it.
Somehow you have something on your server thats causing this and we need to know what it is before we can continue with anything else.

the serverpackages are only swapped in and out when changing to mods.
ALL ServerPackages that are in the UT2VotePackages get removed on every level change regardless what that level is, what game it is or what mutator it is, it gets removed everytime - all of them.
Then depending on what Mutator is running only those get added for the next level.
 
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sh0V3l

New Member
Oct 23, 2003
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ok i removed those maps it still does it but only inside of 60 secs and if i close ut2vote after gamevote passes and open it again the maps prefix is correct and everything works
 
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tdw-socke

Member
Nov 21, 2003
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i veryfied imaginos problems by testing with jailbreak, and i have exactly the same behaviour.

the package-entry:

Packages=(MutClassName="TDWDummy01.TDWDummy01",ServerPackages="Jailbreak,JBAddonAvenger,JBAddonCelebration,
JBAddonLlama,JBAddonProtection,JBAddonTeleport,JBScreen,JBToolbox")

I tested it the following way:
in webadmin i switched to jailbreak, downloaded the ut2004.ini befor and after the switch, then waited the 3 minutes for the autom. switch to standard-mod, and downloaded the ini again, and compared them all. To be shure, i did another manual switch to a standard-mod, and leeched the ini, but the JBToolbox allways stays in the serverpackages.
 

tdw-socke

Member
Nov 21, 2003
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Hmm, i'm said to say, that this also happens with standard-mods, where i add serverlogo or zounds.
It happens with every package-entry here, which has multiple packages.

Packages=(MutClassName="ServerLogo3.ServerLogo",ServerPackages="ServerLogo3,tdw-logo-0851,tdw-sound-0802")
Packages=(MutClassName="Zound46.Zound",ServerPackages="Zound46,tdw-sounds0809,tdw-sounds0810,tdwsounds0811")

It's allways the last entry, which won't get removed. So a workaround could be adding a dummy?
 
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ProAsm

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Mar 20, 2002
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Ok but in Beta 7 the last Package does now get added ?
I'll have another look at the last package not being removed.

Can someone else (Socke) please test and see if you can get Shov3l's problem as this is serious and needs further investigation.
No matter what I try here I cannot get that to happen.
 

Imaginos

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Sep 13, 2000
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It adds the all serverpackages correctly. Muts with single packages are removed correctly. Socke was able to duplicate exactly what I observed with mutes that had several packages - the last one is always left behind in the ini.
 
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