UT2Vote44B1

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ProAsm

Active Member
Mar 20, 2002
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0
36
www.proasm.com
UT2Vote44 Beta 1

Fixes and Changes.

1. Game Detection
Another attempt at UT2Vote detecting the DuelGame and also Assault.
If DuelGame40 is detected:

a) UT2Vote WeaponStats switched off.
b) UT2Vote will NOT initiate a "Restart".
c) UT2Vote HitSounds disabled Serverside.
d) UT2Vote RestartWait set to 300 seconds - [UnrealGame.DeathMatch] - RestartWait=
e) UT2Vote Maps not loaded in Replication - all maps invisible to client.
f) UT2Vote SkinBright disabled.
g) UT2Vote bMinMaxMaps disabled.
h) UT2Vote "ForceNextLevel" disabled.
i) UT2Vote Spectator List disabled.
j) UT2Vote Game End popup disabled.
k) UT2Vote ClientMenu disabled.
l) UT2Vote Spectator Menu disabled.

If Assault is detected:

a) UT2Vote WeaponStats switched off.
b) UT2Vote bMinMaxMaps disabled.
c) UT2Vote "ForceNextLevel" disabled.
d) UT2Vote Game End popup disabled.

2. Changed the way GamePasswords work (again)
This has become very messy and very complicated and needs to be sorted out once and for all.
GameType commandline ?GamePassword= takes priority one.
UT2Vote Inifile GamePassword= takes priority two.
In a ClanMatch the GameType= ?GamePassword= is completely ignored and if the ClanGamePassword is not set, it will use the Inifile GamePassword= if set.
Up to now, if an Admin set a ?GamePassword= in the ServerLine= it would override any other GamePassword which is a disaster.
In 44B1 if a ?GamePassword= is found in the Serverline= it will reformat your Hard drive, crash your server and burn down your house :(
No, but seriously, we must start looking for these major bugs that keep getting past us and are only picked up after release.
As of 44B1, a GamePassword will be removed from the ServerLine if found there.

3. bMinMaxMaps and CheckMap
This now has been removed from the UT2VoteMapInfo and has its own section:
[UT2Vote44B1.UT2VoteMapCheck]
CheckMap=(MapName="DM-Smallmap",MinPlayers=0,MaxPlayers=4)

4. MaxPlayersIsp=32
This has been added to the IniOnly section for now and represents the Total number of Players allowed on the Server.
During a ClanMatch Setup, it will warn the Admin that he has exceeded the MaxPlayersIsp.
During normal games at level changeover it will check the GameType= string for MaxPlayers and MaxSpectators.
If the 2 combined is greater than MaxPlayersIsp it will make MaxPlayers= MaxPlayersIsp - MaxSpectators.
This needs to be very well tested as its going to cause headaches if there are any bugs in it after release.

5. Voting Calculation
If there is an odd number of players on the server and the VotePercent is greater than 50, then the number of required votes will be incremented by one.
Currently at 51% or 60% it accepts 3/7 - 4/9 - 5/11 etc, and with 44 it should now be 4/7 - 5/9 - 6/11 etc.
Perhaps we should also define exactly what 51% is in actual player number.

6. TallyVotes
Another adjustment has been made here in the way a TallyVote ChangeVote is done.
The Voting section needs exceptional testing done to it as that is what UT2Vote is all about - Voting, and if the voting is not 100% accurate and correct then UT2Vote is worth nothing.
On every single release to date since 1.4 there has been bugs in the way the voting works.
Lets see if we can get it right this time.

http://www.unrealza.co.za/files/mods/ut2vote44b1.zip

;)
 

tdw-socke

Member
Nov 21, 2003
994
0
16
wow, this was very fast, but imho necessarry, for our own blindness :(

this time we'll get it done :)
 

PoW

New Member
Jul 12, 2004
181
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0
Great ... that is what I was thinking for :D

I will now test every position and will answer in the same sorting. This will take a bit time and I think I will have it ready tomorrow evening. :)
 

tdw-socke

Member
Nov 21, 2003
994
0
16
sorry, my older daughter drove me crazy, so i could only do a very quick test...

first at the end of UT2VoteConfigs a "bUseChatMap=False" gets added, maybe a typo?

i tried to test MaxIspPlayers, i set it to 24 but when setting up a clanmatch and clicking on "submit" it always says "MaxIspPlayers is set to 0", no matter, what i try...

I rechecked the ini and restarted the server, and i rechecked the ini again, but no change...

sorry, no more time left... more has to follow...
 

ProAsm

Active Member
Mar 20, 2002
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36
www.proasm.com
Regarding the bUseChatMap=False being added is correct because the original one is spelt wrong.
If you look further up you will see a bUseMapChat=False - that is supposed to be bUseChatMap=False

I'll look into the MaxPlayersIsp - tnx.
Btw... you sure you did not just do a copy and paste on the ini file and left out the:
MaxPlayersIsp=32 in the IniOnly section ???
 
Last edited:

tdw-socke

Member
Nov 21, 2003
994
0
16
as i said, i set it to 24, so no chance to forget it ;) i doubble checked it and restarted the server inbetween.

my inionly-section:
[UT2Vote44B1.UT2VoteIniOnly]
bStandardServer=False
bSortOpinion=False
bDisplayRec=True
bCheckMaps=False
bDisMapCon=False
bAdminAtEnd=False
bUseGameName=True
bDetectUTComp=True
bSortMutsList=True
bSortGameList=False
BanMinLevs=0
BanMaxLevs=5
DefaultSwitch=3
NumHitSound=5
MapListSort=0
WaitForLevel=90
MaxPlayersIsp=24
OtherDMPrefix=
 

PoW

New Member
Jul 12, 2004
181
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0
Uff ... now I have to admit that I talk big a little bit (remember, I want to test point by point :eek: ).

1. Game Detection
First problem for me ... I do not know Duelgame because I never work in it (Shame on me but I never need it !)

Assault:
a) I switched to Assault and was able to open the weapon stats. I hope this is what you mean.
b) I was not able to test it because I have not enough players to test with me.
c) As I am not well known with Assault, I do not know what "ForceNextLevel" mean.


2. GamePasswords
I cannot test this because I do not have access to the server comand line, so I cannot check if GamePassword will be removed.

3. MinMaxMaps and CheckMaps
works, maps with a maximum player number which will be exceeded at game end are not shown in the map list.

4. MaxPlayersIsp
Here I am a little bit confused because I do not know how I should test it. My gameservers are limited by my provider to max 16 and 8. So more players are not possible anyway.

5. Voting Calculation
As I cannot really reconstruct what happens in the vote for calculating purposes, I will send you, Ben, again my log so that you can check if it know works correctly.

6. TallyVote
Sorry, but what adjustment. Here I have still the problem that after a majority vote the map switch happens too quickly so that nobody can see who votes and what is voted.
Is it possible to set it in a way that if majority vote is recognized, all votes are shown for a short moment in the tally display before the map is switched. Presently everbody asks what happened and why this vote has won. And many players think that this is a bug because they cannot see anything.
In many cases maybe a player makes a wrong vote and want to decide another one but now he has no chance to change his vote because it switches immediately.

If there is no majority, i.e. 8 players with 8 different votes, then everything is shown correctly in the tally display and everybody has time enough to change his vote.
 

tdw-socke

Member
Nov 21, 2003
994
0
16
i did another test on maxplayersisp.
it still is set to 24.
i set the gameconfig for one gametype to maxplayers=22 and maxspectators=8
i started that game and pressed F2 and that still shows maxspectators as 8
i set another gametype to maxplayers=28 and maxspectators=2
There F2 also told me no change, 2 spectators.

should this change?

i have 2 servers with 44b1 now setup and both behave the same way.

is there another way to check the limits?
 

tdw-socke

Member
Nov 21, 2003
994
0
16
pow, regarding 4) try setting maxplayersisp to 16 and then try setting a higher ammount in the gametype, and/or in the clansetup.
 

PoW

New Member
Jul 12, 2004
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ok, regarding 4), I set the following:

maxplayersisp=16 and in the game options I set 24. Then I see in the server details a max number of 16. The value in the game options although is saved.

Then I set in the clansetupmenu the player number to 24 and got the message that the maxplayersisp has been exceeded and that this is not possible and therefore the game setting are not been saved.

No message or warning when I changed the game options!
 
Last edited:

ProAsm

Active Member
Mar 20, 2002
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36
www.proasm.com
The ClanSetup is wrong but fixed in Beta 2.

The way you are testing it in a noraml game is correct and it should set the Players correctly.
The best way is check the log, I dont know what effect it will have on F2 as that is something I never use but will check it out now.
 

sh0V3l

New Member
Oct 23, 2003
246
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0
im getting this access none on everymap Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Warning: UT2Vote DM-{AW}RoofTop-2k4.UT2Vote (Function UT2Vote44B1.UT2Vote.Tick:09B6) Accessed None 'C'

Warning: UT2Vote DM-FifthWheel.UT2Vote (Function UT2Vote44B1.UT2Vote.Tick:09B6) Accessed None 'C'

heres a map vpote and change also seems to be a problem wuth utcomp now too in the log all though it works properly

NetComeGo: Open myLevel 07/21/04 20:02:55 64.175.121.201:2310
Warning: BS_xPlayer DM-(GU)-ClanzArena2k4.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-(GU)-ClanzArena2k4.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-(GU)-ClanzArena2k4.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-(GU)-ClanzArena2k4.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-(GU)-ClanzArena2k4.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-(GU)-ClanzArena2k4.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
UT2Vote: 2004/07/21 - 20:04:04 - VoteTime = 27 - MaxVoters = 6 - VotesIn = 1 - Vote Submitted: DM-FifthWheel - by [HIC]D!G!T@LP!mP
UT2Vote: 2004/07/21 - 20:04:31 - MajorityVote = DM-FifthWheel scored 1 votes.
UT2Vote: 2004/07/21 - 20:04:31 - The Map DM-FifthWheel won the vote.
UT2Vote: 2004/07/21 - 20:04:36 - ServerSwitchLevel - ClientMap = DM-FifthWheel | CommandLine = DM-FifthWheel?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC
ScriptLog: PreClientTravel
Log: Server switch level: DM-FifthWheel?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC
Log: Browse: DM-FifthWheel?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC??MaxLives=0?GoalScore=30?TimeLimit=15?MinPlayers=2?MaxPlayers=12?MaxSpectators=2?Translocator=True?WeaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GameStats=True?GameSpeed=1.50?AirControl=0.55?NumBots=1?Difficulty=3
Init: LoadMap: DM-FifthWheel?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC??MaxLives=0?GoalScore=30?TimeLimit=15?MinPlayers=2?MaxPlayers=12?MaxSpectators=2?Translocator=True?WeaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GameStats=True?GameSpeed=1.50?AirControl=0.55?NumBots=1?Difficulty=3
NetComeGo: Close TcpipConnection 68.42.177.188:64091 07/21/04 20:04:40
AntiTCC: [20:04:40] - [Disconnect] [HIC]ñä$ [ 056705c66a562d9b4abdf13a0dda43ea ] IP: 68.42.177.188 Security ID: 3 using v3236
NetComeGo: Close TcpipConnection 68.190.203.218:3816 07/21/04 20:04:44
AntiTCC: [20:04:40] - [Disconnect] Calif_She_Devil [ e28018ab44f1f27994a9d083205152c1 ] IP: 68.190.203.218 Security ID: 0 using v3236
NetComeGo: Close TcpipConnection 24.21.116.16:3042 07/21/04 20:04:44
AntiTCC: [20:04:40] - [Disconnect] d@mn! [ f0690b1efe986a8496bcc7a22dd5a056 ] IP: 24.21.116.16 Security ID: 1 using v3236
NetComeGo: Close TcpipConnection 216.255.205.90:1429 07/21/04 20:04:44
AntiTCC: [20:04:40] - [Disconnect] [HIC]D!G!T@LP!mP [ 641ea7024256ee279e2359b5f20c0481 ] IP: 216.255.205.90 Security ID: 2 using v3236
NetComeGo: Close TcpipConnection 67.102.112.156:1856 07/21/04 20:04:44
AntiTCC: [20:04:40] - [Disconnect] sh0V3L [ ab6de00c86d6946422f071e3431d5199 ] IP: 67.102.112.156 Security ID: 4 using v3236
NetComeGo: Close TcpipConnection 4.14.181.151:1127 07/21/04 20:04:44
AntiTCC: [20:04:40] - [Disconnect] LowLife [ f92ccb5473ef3503e20a43d4555067f1 ] IP: 4.14.181.151 Security ID: 5 using v3236
NetComeGo: Close TcpipConnection 64.175.121.201:2310 07/21/04 20:04:44
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 51081->40742; refs: 464486
Log: Game class is 'xDeathMatch'
Init: WinSock: Socket queue 131072 / 131072
Log: Bringing Level DM-FifthWheel.myLevel up for play (36) appSeconds: 10156.414000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameSpeed 1.50
ScriptLog: Loading Admins & Groups
ScriptLog: Kick and Ban Privileges Loaded
ScriptLog: Maps & Game Privileges Loaded
ScriptLog: Admins & Groups Management Loaded
ScriptLog: Extra Privileges Loaded
ScriptLog: Mutators UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC
UT2Vote: <------------------------ Starting UT2Vote44B1 ------------------------>
Log: Opening user log ..\UserLogs\Chat-DM-FifthWheel.log
AntiTCC: Spawning Anti Bypass Tool
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: Translocators: True
ScriptLog: PlayerMustBeReady: False
ScriptLog: WeaponStay: True
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: UT2Vote44B1.UT2VoteWebAdmin Initialized on port 8888
NetComeGo: Open myLevel 07/21/04 20:05:07 67.102.112.156:1857
NetComeGo: Open myLevel 07/21/04 20:05:07 216.255.205.90:1434
NetComeGo: Open myLevel 07/21/04 20:05:07 68.42.177.188:64095
NetComeGo: Open myLevel 07/21/04 20:05:07 4.14.181.151:1129
NetComeGo: Open myLevel 07/21/04 20:05:07 68.190.203.218:3817
NetComeGo: Open myLevel 07/21/04 20:05:07 24.21.116.16:3043
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Warning: UT2Vote DM-FifthWheel.UT2Vote (Function UT2Vote44B1.UT2Vote.Tick:09B6) Accessed None 'C'
AntiTCC:
AntiTCC: ==================================================
AntiTCC: Anti TCC v1.16f build 2004-07-15 21:31
AntiTCC: Copyright (c) 2003-2004 Wormbo
AntiTCC: ==================================================
AntiTCC: * Initializing file checks...
AntiTCC: * Calculating Full MD5 for AntiTCC116f...
AntiTCC: [ b7d26439d0aa09d53bc603abed3d3313 / 731809A011D8D6A630000C8CB7637684 ]
AntiTCC: * Player IDs are logged to PlayerIDsINI, old IDs are removed after 5 days
AntiTCC: * NOTE: A custom mod that replaces the PlayerController is active on this
AntiTCC: system. This only means users will have to use the long versions of
AntiTCC: the Anti TCC console commands.
AntiTCC: * Using Simple Log Mode
AntiTCC:
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: Client netspeed is 15000
Log: Client netspeed is 10000
Log: Client netspeed is 8000
Log: Client netspeed is 10000
Log: Client netspeed is 10000
Log: Client netspeed is 10000
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 31180
Log: Master server requests heartbeat 1 with code 31180
Log: Master server requests heartbeat 2 with code 31180
Log: Master server assigned our MatchID: 0
NetComeGo: Open myLevel 07/21/04 20:05:09 67.102.112.156:1856
NetComeGo: Open myLevel 07/21/04 20:05:10 24.21.116.16:3041
NetComeGo: Open myLevel 07/21/04 20:05:10 24.21.116.16:3042
UT2Vote: 2004/07/21 - 20:05:10 - Player login request: ?Name=sh0V3L?Class=Engine.Pawn?Character=Baird?team=1?Voice=XGame.MercMaleVoice?Sex=M
ScriptLog: New Player sh0V3L id=ab6de00c86d6946422f071e3431d5199
NetComeGo: Close TcpipConnection 24.21.116.16:3041 07/21/04 20:05:10
NetComeGo: Close TcpipConnection 24.21.116.16:3042 07/21/04 20:05:10
UT2Vote: 2004/07/21 - 20:05:10 - Player login request: ?Name=LowLife?Class=Engine.Pawn?Character=Ophelia?team=255
ScriptLog: New Player LowLife id=f92ccb5473ef3503e20a43d4555067f1
NetComeGo: Open myLevel 07/21/04 20:05:11 216.255.205.90:1428
UT2Vote: 2004/07/21 - 20:05:11 - Player login request: ?Name=d@mn!?Class=Engine.Pawn?Character=Abaddon?team=255
ScriptLog: New Player d@mn! id=f0690b1efe986a8496bcc7a22dd5a056
NetComeGo: Close TcpipConnection 216.255.205.90:1428 07/21/04 20:05:11
NetComeGo: Open myLevel 07/21/04 20:05:11 68.42.177.188:64091
UT2Vote: 2004/07/21 - 20:05:12 - Player login request: ?Name=[HIC]D!G!T@LP!mP?Class=Engine.Pawn?Character=Cathode?team=1?Voice=XGame.NightFemaleVoice
ScriptLog: New Player [HIC]D!G!T@LP!mP id=641ea7024256ee279e2359b5f20c0481
NetComeGo: Close TcpipConnection 68.42.177.188:64091 07/21/04 20:05:12
AntiTCC: [20:05:14] - [Connect] sh0V3L [ ab6de00c86d6946422f071e3431d5199 ] IP: 67.102.112.156 Security ID: 0 using v3236
UT2Vote: 2004/07/21 - 20:05:14 - Player login request: ?Name=Calif_She_Devil?Class=Engine.Pawn?Character=Lauren?team=255?Voice=XGame.AlienFemaleVoice?Sex=F
ScriptLog: New Player Calif_She_Devil id=e28018ab44f1f27994a9d083205152c1
AntiTCC: [20:05:18] - [Connect] LowLife [ f92ccb5473ef3503e20a43d4555067f1 ] IP: 4.14.181.151 Security ID: 1 using v3236
AntiTCC: [20:05:18] - [Connect] d@mn! [ f0690b1efe986a8496bcc7a22dd5a056 ] IP: 24.21.116.16 Security ID: 2 using v3236
AntiTCC: [20:05:18] - [Connect] [HIC]D!G!T@LP!mP [ 641ea7024256ee279e2359b5f20c0481 ] IP: 216.255.205.90 Security ID: 3 using v3236
AntiTCC: [20:05:20] - [Connect] Calif_She_Devil [ e28018ab44f1f27994a9d083205152c1 ] IP: 68.190.203.218 Security ID: 4 using v3236
UT2Vote: 2004/07/21 - 20:05:27 - Player login request: ?Name=[HIC]ñä$?Class=Engine.Pawn?Character=Renegade?team=255
ScriptLog: New Player [HIC]ñä$ id=056705c66a562d9b4abdf13a0dda43ea
ScriptLog: START MATCH
AntiTCC: [20:05:36] - [Connect] [HIC]ñä$ [ 056705c66a562d9b4abdf13a0dda43ea ] IP: 68.42.177.188 Security ID: 5 using v3236
NetComeGo: Close TcpipConnection 24.21.116.16:3043 07/21/04 20:05:45
AntiTCC: [20:05:45] - [Disconnect] d@mn! [ f0690b1efe986a8496bcc7a22dd5a056 ] IP: 24.21.116.16 Security ID: 2 using v3236
NetComeGo: Open myLevel 07/21/04 20:05:50 24.21.116.16:3049
Log: Client netspeed is 10000
UT2Vote: 2004/07/21 - 20:05:52 - Player login request: ?SpectatorOnly=1?Name=d@mn!?Class=Engine.Pawn?Character=Abaddon?team=255
ScriptLog: New Player d@mn! id=f0690b1efe986a8496bcc7a22dd5a056
AntiTCC: [20:05:56] - [Connect] d@mn! [ f0690b1efe986a8496bcc7a22dd5a056 ] IP: 24.21.116.16 Security ID: 6 using v3236
AntiTCC: [20:06:01] - [Status] Ignoring spectator d@mn! [ f0690b1efe986a8496bcc7a22dd5a056 ] IP: 24.21.116.16 Security ID: 6 using v3236
NetComeGo: Close TcpipConnection 68.190.203.218:3817 07/21/04 20:07:35
AntiTCC: [20:07:35] - [Disconnect] Calif_She_Devil [ e28018ab44f1f27994a9d083205152c1 ] IP: 68.190.203.218 Security ID: 4 using v3236
NetComeGo: Open myLevel 07/21/04 20:07:38 68.4.6.196:4205
Log: Client netspeed is 10000
UT2Vote: 2004/07/21 - 20:07:46 - Player login request: ?Name=m0N3Y_$H0T?Class=Engine.Pawn?Character=m0N3Y_$H0T?team=255
ScriptLog: New Player m0N3Y_$H0T id=0864eecab3b080b620367d368b644c40
AntiTCC: [20:07:57] - [Connect] m0N3Y_$H0T [ 0864eecab3b080b620367d368b644c40 ] IP: 68.4.6.196 Security ID: 7 using v3236
NetComeGo: Close TcpipConnection 67.102.112.156:1856 07/21/04 20:08:09
NetComeGo: Close TcpipConnection 67.102.112.156:1857 07/21/04 20:09:17
AntiTCC: [20:09:17] - [Disconnect] sh0V3L [ ab6de00c86d6946422f071e3431d5199 ] IP: 67.102.112.156 Security ID: 0 using v3236
Warning: BS_xPlayer DM-FifthWheel.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-FifthWheel.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-FifthWheel.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-FifthWheel.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
Warning: BS_xPlayer DM-FifthWheel.BS_xPlayer (Function utcompv13b.BS_xPlayer.GameEnded.BeginState:0016) Accessed None 'myHUD'
UT2Vote: 2004/07/21 - 20:11:00 - VoteTime = 40 - MaxVoters = 4 - VotesIn = 1 - Vote Submitted: DM-(ReZ)-FallenAngelsArena-2K4 - by m0N3Y_$H0T
UT2Vote: 2004/07/21 - 20:11:12 - VoteTime = 28 - MaxVoters = 4 - VotesIn = 2 - Vote Submitted: DM-{AW}RoofTop-2k4 - by LowLife
UT2Vote: 2004/07/21 - 20:11:40 - MajorityVote = DM-{AW}RoofTop-2k4 scored 1 votes.
UT2Vote: 2004/07/21 - 20:11:40 - The Map DM-{AW}RoofTop-2k4 won the vote.
UT2Vote: 2004/07/21 - 20:11:43 - ServerSwitchLevel - ClientMap = DM-{AW}RoofTop-2k4 | CommandLine = DM-{AW}RoofTop-2k4?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC
ScriptLog: PreClientTravel
Log: Server switch level: DM-{AW}RoofTop-2k4?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC
Log: Browse: DM-{AW}RoofTop-2k4?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC??MaxLives=0?GoalScore=30?TimeLimit=15?MinPlayers=2?MaxPlayers=12?MaxSpectators=2?Translocator=True?WeaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GameStats=True?GameSpeed=1.50?AirControl=0.55?NumBots=1?Difficulty=3
Init: LoadMap: DM-{AW}RoofTop-2k4?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=XGame.xDeathMatch?Mutator=UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC??MaxLives=0?GoalScore=30?TimeLimit=15?MinPlayers=2?MaxPlayers=12?MaxSpectators=2?Translocator=True?WeaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GameStats=True?GameSpeed=1.50?AirControl=0.55?NumBots=1?Difficulty=3
NetComeGo: Close TcpipConnection 216.255.205.90:1434 07/21/04 20:11:48
AntiTCC: [20:11:47] - [Disconnect] [HIC]D!G!T@LP!mP [ 641ea7024256ee279e2359b5f20c0481 ] IP: 216.255.205.90 Security ID: 3 using v3236
NetComeGo: Close TcpipConnection 68.42.177.188:64095 07/21/04 20:11:51
AntiTCC: [20:11:47] - [Disconnect] [HIC]ñä$ [ 056705c66a562d9b4abdf13a0dda43ea ] IP: 68.42.177.188 Security ID: 5 using v3236
NetComeGo: Close TcpipConnection 4.14.181.151:1129 07/21/04 20:11:51
AntiTCC: [20:11:47] - [Disconnect] LowLife [ f92ccb5473ef3503e20a43d4555067f1 ] IP: 4.14.181.151 Security ID: 1 using v3236
NetComeGo: Close TcpipConnection 24.21.116.16:3049 07/21/04 20:11:51
AntiTCC: [20:11:47] - [Disconnect] d@mn! [ f0690b1efe986a8496bcc7a22dd5a056 ] IP: 24.21.116.16 Security ID: 6 using v3236
NetComeGo: Close TcpipConnection 68.4.6.196:4205 07/21/04 20:11:51
AntiTCC: [20:11:47] - [Disconnect] m0N3Y_$H0T [ 0864eecab3b080b620367d368b644c40 ] IP: 68.4.6.196 Security ID: 7 using v3236
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 51169->39542; refs: 442178
Log: Game class is 'xDeathMatch'
Init: WinSock: Socket queue 131072 / 131072
Log: Bringing Level DM-{AW}RoofTop-2k4.myLevel up for play (36) appSeconds: 10585.936000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameSpeed 1.50
ScriptLog: Loading Admins & Groups
ScriptLog: Kick and Ban Privileges Loaded
ScriptLog: Maps & Game Privileges Loaded
ScriptLog: Admins & Groups Management Loaded
ScriptLog: Extra Privileges Loaded
ScriptLog: Mutators UT2Vote44B1.UT2Vote,utcompv13b.MUTUTComp,XGame.MutNoAdrenaline,XGame.MutQuadJump,XxInstaGibxX5.MutXxxXInstaGibESR,UnrealGame.MutLowGrav,XxxXTrans3.MutXxxXTranslocatorNT,XGame.MutFastWeapSwitch,AntiTCC116f.MutAntiTCC
UT2Vote: <------------------------ Starting UT2Vote44B1 ------------------------>
Log: Opening user log ..\UserLogs\Chat-DM-{AW}RoofTop-2k4.log

deulgame works right now atleast :)
 

PoW

New Member
Jul 12, 2004
181
0
0
Found another small things:

In the Admin Options General Menu: If "Enable Switch Default Map" is on, I am able to switch "Enable Random Map" on and off. If "Enable Switch Default Map" is off, then also "Enable Random Map" is switched off.
Should theses two things not work independent from each other?

Same theme, other place ... in the UT2Vote44B1.ini:
If "bSwitchDefMap=False" and "bUseRandom=True", then nevertheless the default map appears from time to time. I notice that because I have the default map DM-Antalus rejected. So here I am not sure if this should happen with a rejected default?
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Yes you are correct, I'll look into that.
Theoretically regardless whether the DefaultMap is rejected, it should still select it on a default switch.
Just had a look at the code - If you have bUseRandomMap=True then when it selects a Random Map and it happens to be a Rejected Map, it will select the DefaultMap whether its rejected or not.

Question for you ISP guys.

If your ISP only allows you say 16 Players, does that include Spectators ?
 
Last edited:

PoW

New Member
Jul 12, 2004
181
0
0
If you have bUseRandomMap=True then when it selects a Random Map and it happens to be a Rejected Map, it will select the DefaultMap whether its rejected or not.

ok, good to know. Then I will change the default map to anything else as DM-Antalus.......I hate Antalus :D

Regarding ISP:

This is a good question, I really don't know if the 16 players are including spectators or not. From time to time I have 16 players on the server but if there also 2 spectators more are allowed, I don't know because this case did not happen.
But I think if my ISP notice that additionally to the 16 players suddenly 2 more spectators with additional traffic are on the server, he will not be amused and maybe will have more money for 18 players :rolleyes: