naliking said:You claim I exaggerate the effect bots (and perhaps demo players) have on the amount of UT2004 player numbers, but as I have pointed out countless times before, I have in the past actually counted players by hand and my numbers come close to matching www.csports.net numbers. Also consider the fact that ONS often has tons more bots online than actual players. So you might have 4 players and 12 bots. Now if there are 1000 ONS servers that would yield 4000 + 12000 bots - LOL! Which would mean Gamespy would show 16,000 players for ONS when there are actually only 4000 players![]()
That much is true. I've done the handcount myself a couple of times and always came out close to CSports... and that's with filters off.
And, at the time of writing CSports stats shows 1264 UT2004 players while Gamespy shows 6616. There are differences on almost all other games as well, but in most cases GameSpy actually shows fewer players than CSports, and in no other case is it a 5:1 ratio in either direction.
You cannot blame tactical military shooters for Unreal franchise's decline.
Not solely, no. But I think it would be a mistake not to recognize that the futuristic shooter is way out of vogue right now. Doom3 anyone? Of course, it doesn't help that Doom3 is poop.

Neither did it help that UT2003 wasn't much to write home about.
All the sequels were either cheesy or just a ripoff of... games like Battlefield 1942...
A well done sci-fi game has not been made recently to compete with the polish of some of these military shooters. I'm willing to bet Enemy Territory: Quake Wars or some upcoming sci-fi game will prove you wrong.
All indications thus far seem to demonstrate that ET:Quake Wars (made by those guys from Wolfenstein: ET... a, yep you guessed it, WW2 tactical shooter) is going to be BF2 with bAdAzZ sPaCeDuDeS... whoa, man!
Just further evidence, really, that the old- school DM- based raygun shooters (read: iD and Epic) are totally played out... and after more than a decade, that's just the way the cookie crumbles.
So it's hard times for UT. Big schmeal. What exactly is Naliking's point anyway, besides to stick out his tongue? Threadstarter's perspective I can understand... I don't really agree with it, since I found CS:Source's massive population to be more of a nuissance than anything, but I understand it. At any rate, and as stated, counting bots is wrong, mmmmkay?
Meantime, Epic will need/ want to keep making new versions of their engine, which means more UT games on the way, at least for now, and for as long as it's profitable. Maybe one of these days it'll hit the bigtime again. Maybe not. As long as I can get a game, I still don't much care.