I just reinstalled UT2003 on my new system and UT2004 will be next.
1. What are the best D3D settings in the UT2003.ini (UT2004.ini) file for new systems these days? Here's what I have so far as well as part of another section:
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=False
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=16
DetailTexMipBias=0.000000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
DecompressTextures=False
UseXBoxFSAA=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
[WinDrv.WindowsClient]
WindowedViewportX=1280
WindowedViewportY=960
FullscreenViewportX=1920
FullscreenViewportY=1200
MenuViewportX=1024
MenuViewportY=768
2. What the heck does WindowedViewport and MenuViewport do and what settings should they be with a widescreen 1920x1200 fullscreen setting? I changed them a little from the default of 640x480, is this bad?
3. Should I use D3D9 for UT2004 with the same settings?
4. How do I set this to 2X AA and 4X AF without forcing it in the Nvidia control panel settings?
NOTE: above settings have been modified to keep it up to date.
1. What are the best D3D settings in the UT2003.ini (UT2004.ini) file for new systems these days? Here's what I have so far as well as part of another section:
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=False
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=16
DetailTexMipBias=0.000000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
DecompressTextures=False
UseXBoxFSAA=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
[WinDrv.WindowsClient]
WindowedViewportX=1280
WindowedViewportY=960
FullscreenViewportX=1920
FullscreenViewportY=1200
MenuViewportX=1024
MenuViewportY=768
2. What the heck does WindowedViewport and MenuViewport do and what settings should they be with a widescreen 1920x1200 fullscreen setting? I changed them a little from the default of 640x480, is this bad?
3. Should I use D3D9 for UT2004 with the same settings?
4. How do I set this to 2X AA and 4X AF without forcing it in the Nvidia control panel settings?
NOTE: above settings have been modified to keep it up to date.
Last edited: