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UT2kX UT2003 Style Mutator Pack for UT2004

Discussion in 'Content Releases' started by GreatEmerald, Nov 29, 2008.

  1. GreatEmerald

    GreatEmerald Khnumhotep

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    Here's a video description of the mod:

    [m]http://www.youtube.com/watch?v=ooHa63LgATk[/m]

    And here's a description in text:

    This is a mutator pack that brings some largely-missed elements from Unreal Tournament 2003 to UT2004. There are currently 8 mutators in this pack:

    1. Shock Core Display Fix: Changes the appearance of the Shock Cores. You can see the difference here:
    UT2004 without the fix - UT2004 with the fix:
    [​IMG] [​IMG]

    2. UT2003 Weapons: Adds the functionality, meshes and sounds of UT2003 weapons. Description of each:
    Here are a few screenshots:
    [screenshot]http://img171.imageshack.us/img171/7485/link2cd1.png[/screenshot]
    [​IMG]
    [​IMG]
    [​IMG]

    3. SuperJump Combo: Adds a SuperJump Adrenaline combo that lets you jump higher and gives more air control. It compensates the lack of Jump Boots in UT2003/UT2004. This is how far you can jump with it (and the thrust effect):
    [​IMG]

    4. Instagib: The Instagib mutator that uses UT2003 Super Shock Rifle and translocator.

    5. Zoom Instagib: Same, but with zoom.

    6. Winner Taunts: Bots who are victorious will do a victory dance or a taunt.

    7. Extra Functionality: Adds UT2003 spawn, teleport effects and sounds, death phrases ("Nice!") and UT2003 ragdoll sounds.

    8. Extra Announcements: Adds additional announcements when using the UT2003 Full announcer, such as "Averted!", "Squeeze Play!" and "Blue Pass Completed!"

    Known bugs:
    - The thrust effect of Super Jump lasts for 30 seconds regardless if you take more adrenaline.
    - Online, the ragdoll sounds are not applied, and the death phrases become those of juggernauts only.
    - The pack could also contain a mutator for extra fast weapon switching and Alternate HUDs.

    Changelog from RC1:
    [RC2.0] + Added the UT2003 Full announcer to the pack, which uses a lot more announcements than the original.
    [RC2.0] + Added the [UT2003 Style] Extra Functionality mutator that enables death phrases, UT2003 teleportation effects and sounds as well as UT2003 ragdoll sounds.
    [RC2.0] + Added the [UT2003 Style] Extra Announcements mutator that adds hooks for some extra announcements for use in Double Domination and Bombing Run.
    [RC2.0] ! The Redeemer guided missile now uses the UT2003 HUD (oval) instead of the UT2004 one.
    [RC2.0] * Double Damage now uses correct UT2003 sounds when nearly exhausted.
    [RC2.0] ! Small shields now stack.
    [RC2.0] * The Bio Rifle alt fire now travels as far as the primary fire, regardless of blob size.
    [RC2.0] * The instagib mutators now properly use the UT2003 translocator.
    [RC2.0] # Reverted the sounds of the Onslaught weapons, as they were not fitting.
    [RC2.0] ! The UT2003 weapons now use UT2003 icons (white outlines).
    [RC2.0] * The Winner Taunts mutator now uses a lot more reliable way of playing the taunts.
    [RC2.0] * Removed overlooked log statements to keep the logs clean.
    [RC2.0] * The Link Gun alternate fire now animates properly.
    [RC2.0] & Performed online tests, and the mod is now network-ready.
    [RC2.0] * Cleaned up and updated the readme.

    Download (RC2.0):
    http://greatemerald.xmpcommunity.co...t-2004-mods/62-ut2003-style-mutator-pack.html


    The official readme follows:
     
    Last edited: Sep 1, 2012
  2. xMurphyx

    xMurphyx New Member

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    Did you just switch the model of the shock ammo? Because I tried that with the adrenalin pickups in my map and it didn't work online either. I had to create a subclass of the adrenalin and change the model there. The disadvantage is that mutators that change the adrenalin pickup won't change mine (I think. Haven't tried it). Is that the reason you left it online incompatible?
     
  3. GreatEmerald

    GreatEmerald Khnumhotep

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    Yes. For online, you should either use the UT2003 weapons mutator or the server Shock Core Fix, which is scheduled for the next UT2003 Style mutator pack release.
     
  4. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Nice, can't see why i'd ever use it but nice nevertheless. :tup:

    (and i see no difference between the two shock ammo pickups. One is fatter. big deal.)
     
  5. GreatEmerald

    GreatEmerald Khnumhotep

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    You could use it once you're bored of the current weapons ;) That's basically why I did this and other mutators.
     
  6. GreatEmerald

    GreatEmerald Khnumhotep

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    Update! It's now a Release Candidate 1. This update was actually just a fair bit of bug fixes, almost no radical changes at all. Here's the changelog:

    [RC1.0] * Fixed weapons replacing unknown weapons with Link Guns.
    [RC1.0] * Mine layer weapon pickups now give Mine layers instead of AVRiLs.
    [RC1.0] * Minigun and Assault Rifle now really shares ammo between them.
    [RC1.0] * When UT2003 Weapons and Shock Core Fix mutators are used together, Shock Cores no longer float.
    [RC1.0] * Translocator beacon now has the right team trail.
    [RC1.0] * Blue team Translocator now has the right glass texture.
    [RC1.0] ! The package name has been changed to UT2003Style so it would resemble the package better.

    New link: http://files.filefront.com/13386568

    I'll host an UMOD version soon. Enjoy!
     
  7. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Cool mutator pack. So many things were better in 2k3.
     
  8. GreatEmerald

    GreatEmerald Khnumhotep

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    No, you're right, it doesn't work correctly... I'll see why is that and hopefully fix it soon.
     
  9. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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  10. GreatEmerald

    GreatEmerald Khnumhotep

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    Version RC2.0 has been released! Here's a preview video of the mod up to this point:

    [m]http://www.youtube.com/watch?v=ooHa63LgATk[/m]

    This is the changelog since the last version:

    Download the mod here:

    http://greatemerald.xmpcommunity.co...t-2004-mods/62-ut2003-style-mutator-pack.html

    Enjoy!
     
  11. Wail of Suicide

    Wail of Suicide Member

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    Interesting stuff, but I would like to mention that a 30 minute video is pretty dang long just to go over these changes. Felt like you could've discussed it all in 5-10 minutes with more judicious gameplay footage and voiceover.
     
  12. SkaarjMaster

    SkaarjMaster enemy of time

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    some changes good, some bad

    OK, so you have a lot of the sounds changed back to the way they were in UT2003 or in some odd cases the way they should have been in UT2003. Are the sounds for some of the weapons really that bad in UT2004 compared to UT2003? Are some of the meshes really that screwed up? I thought UT2004 was made to improve upon some of the screw ups in UT2003. Or is this just a matter of personal taste?
     
  13. Wail of Suicide

    Wail of Suicide Member

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    Watch the video, he explains it all in detail.
    Personally I think the UT2003 Minigun is a clear improvement sound-wise over UT2004s. The Link Gun is fairly different. The Shock Rifle from UT2003 is noticeably worse, and almost everything else is a wash.

    Some of the balance changes going from UT2003 to UT2004 were pretty significant though. And UT2004's HUD is far superior to UT2003's in my opinion.
     
  14. SkaarjMaster

    SkaarjMaster enemy of time

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    I did watch the video, but it doesn't seem to do the sounds back to back. I'll just see how they sound in each game.:)
     
  15. DarkSonny

    DarkSonny Beware!

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    nice pack mate!
     

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