You seem to be banking on the fact that Epic is changing the movement solely to help the n00bs. Where did Epic say that? Last I heard they were doing it so the map/player scale wouldn't be so screwed up and so hitscan would be more balanced. You know what they say about assumptions, and that's certainly ringing true here. I'm tired of shooting at dots across Goliath, personally. Additionally, I would bet money that the only thing they're going to be "dumbing down" is to make it so you can't double jump after you dodge. I'd bet they will be "dumbing up" movement speed so dodges and walldodges will still take you a considerable distance.MANIFOLD said:The skill level matching is a great idea for making the game more accessible. Why does it need to go beyond that? Most everyone I play with realizes that we need divisions to make the game more enjoyable for newbies, we want that, but we dont' have the skills/time/resources to put that together. Epic is saying that they will make that easier to accomplish and I think thats great. But the movement is not a "problem" that needs to be "corrected". It's the funnest part of this game.
Renegade Retard said:I think your point of view may be skewed a little. New players gravitate toward ONS because it is the "new, cool thing." Face it, some people get tired of DM and CTF in every came that comes out. They want something new. When UT2004 came out, there wasn't really anything like ONS, so everyone wanted to play it. It's just not the newbies that play either. I know of several veteran players who have left CTF or TDM to play ONS.
To hint that ONS doesn't take much skill must result from a lack of exposure to the gametype. ONS takes a lot of skill if played correctly, and it perhaps demands the most teamwork of any gametype when playing the game properly (NOTE: I am NOT a regular ONS player. I'm a CTF ladder player).
Since that comment is getting nearly all the attention, I do regret making it. But I think editing the post would be dishonest. I made that comment as a reaction to posts elsewhere in this forum and as someone has already said, it distracts from what I'm trying to say. I'm old enough to know better than to be reactionary but...it happens.And btw, Onslaught is the noob mod, and thats not being elitist it's just true. Don't be insulted if you love Onslaught just recognize the fact that you don't want a challenge and/or you're the kind of person who gives up when you get owned.
MANIFOLD said:Ok, this is a comment I made in my original post
Since that comment is getting nearly all the attention, I do regret making it. But I think editing the post would be dishonest. I made that comment as a reaction to posts elsewhere in this forum and as someone has already said, it distracts from what I'm trying to say. I'm old enough to know better than to be reactionary but...it happens.
MANI
MANIFOLD said:wtf? The fact that they see this as something that needs to be corrected is all that needs to be known. Epic believes (wrongly) that the learning curve has something to do with the size of the ut2k4 community.
Here's my version of the facts:
1)They did zip for advertising the game. See the unreal championship commercials on tv? how many did you see for ut2k4?
2)Too many mods from the start, fracturing the community more than it already was. And btw, Onslaught is the noob mod, and thats not being elitist it's just true. Don't be insulted if you love Onslaught just recognize the fact that you don't want a challenge and/or you're the kind of person who gives up when you get owned.
3)They allowed Nvidia/ID to get CPL to drop UT2k4 from the event in favor of (OF ALL THINGS) Doom3 multiplayer. I'm convinced that they could have done something about this but they didn't care.
4)They don't care about the people who have been true to this franchize thru all 3 versions. If they did, the quote above wouldn't be there.
5)If they were actually *involved* in our community it *would* be bigger, but they're not. They leave it to us to provide our own anti-cheats, our own ladders, etc. When was the last time someone from Epic popped into one of our irc channels and asked us what we think? We're there EVERY DAY playing this game, that should count for something. We're the ones who rent servers, rent TS servers, form clans, get on ladders...(You ppl who basically play Onslaught for a couple hours on Saturday, yet post in this forum like you're part of "the community"; puleeze).
My Opinions:
I seriously believe that there are people in this forum who think that adjusting your mouse sense or fov to improve your aim is just too much trouble.
Dumb down the dodging? Dodging IS UT. There are plenty of people in our (ctf,dm,tdm) community that are willing to help you learn this game if you don't quit cause you got fragged too many times.
I don't think I'm alone when I say that I won't be buying this game if the learning curve or the movements are substantially changed. The fact that I could play this game everyday for a year and still be on that learning curve is what makes the game fun. It's not elitist to think that way; it comes from having a genuinely competitive spirit. That means that when you're down 18-0 and theres one minute left you still play full-tilt.
Thx
MANI
Renegade Retard said::tup:
I look at it this way - to learn some of the more complicated moves and skills, someone has to teach the new people. If Epic doesn't find a way to accomodate them, then people like your and I will have to take the time to teach the skills to them. Now, I've spent many countless hours teaching new folks, but if there was some sort of tutorial in the game that could teach, say, wall dodging, then that's less time I have to spend teach and more time I can actually play.
I did read the thread, but he shouldn't of made those comments in the first place. He has apologised, and I (and the rest of the forums hopefully) have accepted his apology. He has yet to apologise for trying to squish us with his ego.Renegade Retard said:Symbo, please read the entire thread before you respond. He's already opoligized for his comments on ONS.
Don't be so quick to jump on the witch hunt bandwagon.
Symbolikal said:I did read the thread, but he shouldn't of made those comments in the first place. He has apologised, and I (and the rest of the forums hopefully) have accepted his apology. He has yet to apologise for trying to squish us with his ego.
/me congratulates edhe
livingtarget said:That is a real good and noble idea there Mani, it's just the execution that kind of scares me.
May I suggest to get the a dedicated 'group' and build the best *cough* site for new player ever and only open it up once it's 99% finished.
Hosting could even be provided by BeyondUnreal I'm sure.
Anyway just some ideas. I would get involved but I doubt your real commitment to the project as of yet. It's one thing to have a good idea, it's a whole different matter to push it through.
I remember a newbie training grounds for ut99 mods and it was quite popular.
Good luck with all that
Symbolikal said:I did read the thread, but he shouldn't of made those comments in the first place. He has apologised, and I (and the rest of the forums hopefully) have accepted his apology. He has yet to apologise for trying to squish us with his ego.
/me congratulates edhe