I visited this thread just because it looked like one of the more active things around here. I couldn't believe that this thing was still going on (I remember when you first created this thread).
All I can say after downloading/reinstalling UT2004/installing your mod is:
****WOOOOOOOOOOOOOOOOWWWWW!!!****
Very addictive gameplay, and that's just with trying the SAM gametype.
What little free time I have for the foreseeable future will be spent playing this astounding work of yours.
I'm hoping that a number of you around here could throw some highly regarded UT2004 map suggestions my way. I went to a few sites that host maps but the sheer volume of them is so daunting that I'll never have the time to even play the game if I started combing through the list on my own. Here's what I'm looking for:
(1) Maps that are more reality-based than fantasy/science fiction based.
(2) If said maps supply decent cover then all the better!
(3) Excellent bot routes and great gameplay flow makes it all even better still!
(4) If #2 and #3 can be found in fantasy/science fiction maps then by all means, suggest them to me too!
Also, I need some help finding out where I can disable the white crosshairs. I've clicked on one tab after another through all the menus, and if it's there I can't find it. If it's in a config, please specify which config and what it's called because I couldn't locate such a listing. And if either (or worse) or both are readily available, well then, just see that error as an indicator of just how busy and FRIED I am right now.
SUGGESTIONS:
(1) If there's no way to disable the crosshairs, please consider including such an option in a future update.
(2) If possible, please include the option for players to equip themselves with aiming aides that allow for magnification and if the aide comes with iron sights mounted on top of it (such as the recently released SCAR for INF) then it'd be great to allow the player to use such options in the game as well.
(3) Any chance of equipping firearms with M203-type grenade launchers?
(4) Yeah, an AK (or two or three or four...) with a Cobra-type aiming aide would be ideal. I've even seen an AK mounted with an Aimpoint for sale at a local gun shop. Weird to see that pairing together, that's for sure...
(5) Supply an option to disable all tracer effects.
(6) Supply an option to be able to mount/dismount suppressors.
(7) Smoke that's effective against AI perceptual capabilities.
(8) This next one's a doozy, but if the AI could be coaxed to lean around cover, well, the WOW factor would go up by about 100. It's strange that virtually all game developers can't get to work or won't include it in their titles. Without question, the best game yet released who's AI proficiently executed this tactic was in SWAT 3. Offline or on, SWAT 3's AI performed remarkably.
POTENTIAL BUGS:
(1) Can't seem to switch firing modes on the M16A4. It's always set on burst.
(2) I can't tell for sure, but it seems as if the only rounds that I see making impact effects on surfaces are mine own. There's been many a time that I've seen tracer rounds hitting the bend of the corridor in front of me and there's no dust or debris getting kicked up.
(3) I'm pretty confident that the "switch grenade type" function isn't working.
In spite of the above list, believe me when I say that you're doing an outstanding job! The Zombie option was quite a shock. I loved how the zombies are generated from the bodies of the recently deceased.
I can't wait to see what's coming up next! Thank you for your hard work!
All I can say after downloading/reinstalling UT2004/installing your mod is:
****WOOOOOOOOOOOOOOOOWWWWW!!!****
Very addictive gameplay, and that's just with trying the SAM gametype.
What little free time I have for the foreseeable future will be spent playing this astounding work of yours.
I'm hoping that a number of you around here could throw some highly regarded UT2004 map suggestions my way. I went to a few sites that host maps but the sheer volume of them is so daunting that I'll never have the time to even play the game if I started combing through the list on my own. Here's what I'm looking for:
(1) Maps that are more reality-based than fantasy/science fiction based.
(2) If said maps supply decent cover then all the better!
(3) Excellent bot routes and great gameplay flow makes it all even better still!
(4) If #2 and #3 can be found in fantasy/science fiction maps then by all means, suggest them to me too!
Also, I need some help finding out where I can disable the white crosshairs. I've clicked on one tab after another through all the menus, and if it's there I can't find it. If it's in a config, please specify which config and what it's called because I couldn't locate such a listing. And if either (or worse) or both are readily available, well then, just see that error as an indicator of just how busy and FRIED I am right now.
SUGGESTIONS:
(1) If there's no way to disable the crosshairs, please consider including such an option in a future update.
(2) If possible, please include the option for players to equip themselves with aiming aides that allow for magnification and if the aide comes with iron sights mounted on top of it (such as the recently released SCAR for INF) then it'd be great to allow the player to use such options in the game as well.
(3) Any chance of equipping firearms with M203-type grenade launchers?
(4) Yeah, an AK (or two or three or four...) with a Cobra-type aiming aide would be ideal. I've even seen an AK mounted with an Aimpoint for sale at a local gun shop. Weird to see that pairing together, that's for sure...
(5) Supply an option to disable all tracer effects.
(6) Supply an option to be able to mount/dismount suppressors.
(7) Smoke that's effective against AI perceptual capabilities.
(8) This next one's a doozy, but if the AI could be coaxed to lean around cover, well, the WOW factor would go up by about 100. It's strange that virtually all game developers can't get to work or won't include it in their titles. Without question, the best game yet released who's AI proficiently executed this tactic was in SWAT 3. Offline or on, SWAT 3's AI performed remarkably.
POTENTIAL BUGS:
(1) Can't seem to switch firing modes on the M16A4. It's always set on burst.
(2) I can't tell for sure, but it seems as if the only rounds that I see making impact effects on surfaces are mine own. There's been many a time that I've seen tracer rounds hitting the bend of the corridor in front of me and there's no dust or debris getting kicked up.
(3) I'm pretty confident that the "switch grenade type" function isn't working.
In spite of the above list, believe me when I say that you're doing an outstanding job! The Zombie option was quite a shock. I loved how the zombies are generated from the bodies of the recently deceased.
I can't wait to see what's coming up next! Thank you for your hard work!