I have been having some serious crashes of UT2k4 lately.It seems one map which is VCTF-eTimberland-SE_009.ut2 that I had downloaded over a month ago keeps causing certain other maps to crash each time I try to play them and it gives the following error message:
The Unreal 2 XMP weapons mutator would cause VCTF-eTimberland-SE_009 to crash as well???When I wanted to add the map to the VCTF maplist in-game it wouldn't let me as it had a infront of the map name just like for ONS maps.As it turns out in the editor the map has an ONSlinknode setup actor so I deleted it,added some more vehicle pathnodes,player starts,some more weapons to each compact base and I added the Halo Warthogs and Ghost to each team in the map to make it more authentic and renaming it to VCTF-eTimberland-SE_010.
However it still seemed to be causing other maps to crash after the "fix",etc.... I then kept the Unreal 2 XMP weapons mutator loaded and then tried a ctf map called CTF-Metro_Final it causes the game to crash but I can't access the ut2004.log file as it can be 100MB up to 500MB+. If I load another mutator like the Unreal Championship weapons mutator or the UT3 weapons b4 mutator the game doesn't crash?When I move VCTF-eTimberland-SE_010.ut2 out of the maps folder the game no longer experiencinces the Tick bug crash.
I have the same post at the Unreal Playground forums in the hopes the problem can be solved asap.
Thanks.
[edit] CTF-Oribtal-Classic2k3 also causes the Tick based crash with the Unreal2 XMP weapons mutator...
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002)
CPU: AuthenticAMD Unknown processor @ 2104 MHz with 2047MB RAM
Video: NVIDIA GeForce 8200M G (6658)
General protection fault!
History: UObject:rocessEvent <- (WraithBomberPawn VCTF-APVerIII_DemoMap.WraithBomberPawn, Function APVerIII.WraithBomberPawn.Tick) <- AActor::Tick <- AVehicle::Tick <- AONSWeaponPawn::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level AirPower Demo Map <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The Unreal 2 XMP weapons mutator would cause VCTF-eTimberland-SE_009 to crash as well???When I wanted to add the map to the VCTF maplist in-game it wouldn't let me as it had a infront of the map name just like for ONS maps.As it turns out in the editor the map has an ONSlinknode setup actor so I deleted it,added some more vehicle pathnodes,player starts,some more weapons to each compact base and I added the Halo Warthogs and Ghost to each team in the map to make it more authentic and renaming it to VCTF-eTimberland-SE_010.
However it still seemed to be causing other maps to crash after the "fix",etc.... I then kept the Unreal 2 XMP weapons mutator loaded and then tried a ctf map called CTF-Metro_Final it causes the game to crash but I can't access the ut2004.log file as it can be 100MB up to 500MB+. If I load another mutator like the Unreal Championship weapons mutator or the UT3 weapons b4 mutator the game doesn't crash?When I move VCTF-eTimberland-SE_010.ut2 out of the maps folder the game no longer experiencinces the Tick bug crash.
Log: Log file open, 02/02/17 19:14:53
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6002)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: nvd3dum.dll/NVIDIA GeForce 8200M G
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.496000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=maxdamage?Class=Engine.Pawn?Character=Sobek?team=0?Sex=M?Voice=UC2Sobek.UC2Sobek
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27913->27913; refs: 283940
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 4.856000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'Material DeadSpaceMiller.miller_ui': Failed to find object 'Material DeadSpaceMiller.miller_ui'
Log: Failed to load 'Material DeadSpaceMiller.miller_ui': Failed to find object 'Material DeadSpaceMiller.miller_ui'
Warning: Failed to load 'Material UC2PlayerPictures.NecrisFemale_Portrait': Failed to find object 'Material UC2PlayerPictures.NecrisFemale_Portrait'
Log: Failed to load 'Material UC2PlayerPictures.NecrisFemale_Portrait': Failed to find object 'Material UC2PlayerPictures.NecrisFemale_Portrait'
Progress: Exporting VCTF-eTimberland-SE_010...
Log: Exporting VCTF-eTimberland-SE_010.....Successful!
Progress: Loading Blaster...
Warning: Failed to load 'SniperShaders': Can't find file for package 'SniperShaders'
Warning: Failed to load 'Blaster': Can't find file for package 'SniperShaders'
Warning: Failed loading package: Can't find file for package 'SniperShaders'
Warning: Error loading Blaster !!!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player maxdamage id=8865aa99217f01a0a3cf2a421759779a
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 14.192000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.067 seconds
Log: Finished precaching textures in 0.395 seconds
Debug: UT2k4MainMenu.Opened() Senderackage.UT2k4MainMenu
Log: URL: Adding default option Name=maxdamage
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Sobek
Log: URL: Adding default option team=0
Log: URL: Adding default option Voice=UC2Sobek.UC2Sobek
Log: Browse: Index.ut2?disconnect?Name=maxdamage?Class=Engine.Pawn?Character=Sobek?team=0?Voice=UC2Sobek.UC2Sobek
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player maxdamage id=8865aa99217f01a0a3cf2a421759779a
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Gametype APVerIV.AirPowerDogFightGame found but it has no maps
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Debug: UT2k4MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=maxdamage
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Sobek
Log: URL: Adding default option team=0
Log: URL: Adding default option Voice=UC2Sobek.UC2Sobek
Log: Browse: VCTF-APVerIII_DemoMap?BonusVehicles=false?Game=XGame.xVehicleCTFGame?Mutator=UT2003ExtraAnnouncements.MutUT2003ExtraAnnouncements,UT2003Style.MutShockCoreFix,UT2003Style.MutEndCelebrate,U2Species.MutU2SpeciesFix,IonCannon2k3.MutUT2003IonCannon?bAutoNumBots=True?Name=maxdamage?Class=Engine.Pawn?Character=Sobek?team=0?Voice=UC2Sobek.UC2Sobek
Warning: Missing Function Function Engine.Vehicle.Tick
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 61411->58911; refs: 779487
Log: Game class is 'xVehicleCTFGame'
Log: Bringing Level VCTF-APVerIII_DemoMap.myLevel up for play (0) appSeconds: 47.460000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators UT2003ExtraAnnouncements.MutUT2003ExtraAnnouncements,UT2003Style.MutShockCoreFix,UT2003Style.MutEndCelebrate,U2Species.MutU2SpeciesFix,IonCannon2k3.MutUT2003IonCannon
ScriptLog: No IonCannon in map, UT2003-style ion cannons disabled.
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: True
Log: SR: Loaded grammar file ../Speech\CTF.xml
Warning: Missing Shader Shader UC2PlayerSkins.Skaarj.Szalor_Blade_Shader
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player maxdamage id=8865aa99217f01a0a3cf2a421759779a
Log: Precaching: VCTF-APVerIII_DemoMap.LevelInfo0
Log: Static mesh batches: 9658928 vertex bytes, 1421322 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 489792 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 319 Orig wedges: 319
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 1.322 seconds
Log: Finished precaching textures in 6.291 seconds
ScriptLog: START MATCH
Warning: PredatorAttackHelicopter VCTF-APVerIII_DemoMap.PredatorAttackHelicopter (Function APVerIII.PredatorAttackHelicopter.Tick:04E2) Accessed None 'blades'
Warning: PredatorAttackHelicopter VCTF-APVerIII_DemoMap.PredatorAttackHelicopter (Function APVerIII.PredatorAttackHelicopter.Tick:04F4) Accessed None 'blades'
Critical: UObject:rocessEvent
Critical: (WraithBomberPawn VCTF-APVerIII_DemoMap.WraithBomberPawn, Function APVerIII.WraithBomberPawn.Tick)
Critical: AActor::Tick
Critical: AVehicle::Tick
Critical: AONSWeaponPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level AirPower Demo Map
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 366 MByte 837 KByte 753 Bytes from HD took 23.745023 seconds (23.559023 reading, 0.186000 seeking).
Log: FileManager: 8.797017 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/02/17 19:17:40
I have the same post at the Unreal Playground forums in the hopes the problem can be solved asap.
Thanks.
[edit] CTF-Oribtal-Classic2k3 also causes the Tick based crash with the Unreal2 XMP weapons mutator...
Last edited: