UnWheel EC feedback thread

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Dragon_Myr

New Member
Mar 4, 2004
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ProjectX said:
EDIT: I get those packages as missing when I load it up in UED now? But I can still play it. Mebbe its a glitch withUED but I've definately got those textures on my machine and it thinks theyre missing. On second thoughts I don't even think those textures are in my map :con:

I ran the zip again this morning and everything loads for me. :D My guess is that I was doing too many things simultaneously last night while unzipping. :confused: That's happened before.
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
The_Head said:
How dare you accuse me of cheating. lol. I wasn't by the way

I'll just have to take ure word for it. ;)

CrashOverwrite said:
Hm... I`ll write a review soon.. UnWheel is the best mod I`ve ever played :D

Just a few things... the colorado track or how it`s called is really ugly. from the street, over the textures to the sky. just ugly.
the industry track... hm.. a little bit buggy. at some places the cars stuck every time.

I know about industry, i had to implement a very quick fix t it (within 2 hours pretty much) and it doesn't work all the time. Just be glad that I did what I could and not left it until I've got a better version out.

Yeah, Ultra could do with turning bunlit to false on his meshes.

Oh and whilst we're requesting gametypes, team rabbit would rock.

and in future versions we should aim to try and have the same score limit applicable to all the gametypes (i.e. turn up amount of points for K-Ball, turn down for Big Air, drastically turn down for rabbit, etc.). Obviously we couldn't change race and rally but the others could do with tweaking.

And finally: Use of the "Community Menu" system and our custom menu images next time around would up the professionalism of this mod 4x. I vote that the menu music is UW_Burnout.ogg, it just fits.
 
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Diego1203

Member
Jan 10, 2004
168
0
16
ProjectX said:
Oh and bring back turbo, with a nice (and extremely powerful) fire emitter coming from the exhausts (with a loud roaring sound too!)

I like that idea, much better than the fairy dust or whatever it was that we used to have.

I also was under the impresion that the smarmobile was one of the fastest cars, but that doesn't seem to be the case, I get passed easily when I use it by lots of vehicles.

One thing that we might want to consider is adding overhead maps similar to the Onslaught maps, that in addition to a few of Steve's big arrows and the radar we already have should be enough. I've seen people going the wrong way on maps that aren't even that confusing so I don't think we can make it too obvious.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Diego1203 said:
I like that idea, much better than the fairy dust or whatever it was that we used to have.

I also was under the impresion that the smarmobile was one of the fastest cars, but that doesn't seem to be the case, I get passed easily when I use it by lots of vehicles.

One thing that we might want to consider is adding overhead maps similar to the Onslaught maps, that in addition to a few of Steve's big arrows and the radar we already have should be enough. I've seen people going the wrong way on maps that aren't even that confusing so I don't think we can make it too obvious.

Yeah but you ought to be able to turn all these off with game settings. So you should be able to remove the map with a setting, you should be able to remove the arrows with a setting etc. (something like the code that doesn't render anything with bHighDetail = true would do), alternatively we could make our own version of the little emitter in AS maps which shows you the quickest path to the next objective.
 

dub

Feb 12, 2002
2,855
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36
I've finnaly found time to get out of UnWheel and post :)
I'd like to thank the whole team behind unwheel for bringing us this absolutley wicked, original and lets not forget free mod!
Still the odd thing that can be sorted out... but from hearing ppl on the servers... everybody seems to dig this mod as much as me.
Theres obviously the odd bug here and there... but with so many maps and vehicles that was bound to be the case... nothign a bit more work wont sort out. (many maps and vehicles also negates any bugs (which are all pretty minor).
Again, thanks for putting so much time into this... and stealling the rest of my free-time.
Right nuff chat - back to unwheel.

- Midnight air - you colide with the floor a bit too often... (seems like the meshes are not alligned 100%)
- Love to see a way of getting ppl to start the race at the same time.
- more Euro servers :D
- Couple of other bugs i found... but I just need to get back to racing.
- Not the biggest fan of cars flipping head to tail... (as you often face the wrong direction) a barrel roll a-la-UT would be more suited IMO.

Oh and mega praise goes to the mapper(s) of Urban Circuit... trully beautifull.
Oh and sorry - but good ridance to turbo.
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
|dub| said:
I've finnaly found time to get out of UnWheel and post :)
I'd like to thank the whole team behind unwheel for bringing us this absolutley wicked, original and lets not forget free mod!
Still the odd thing that can be sorted out... but from hearing ppl on the servers... everybody seems to dig this mod as much as me.
Theres obviously the odd bug here and there... but with so many maps and vehicles that was bound to be the case... nothign a bit more work wont sort out. (many maps and vehicles also negates any bugs (which are all pretty minor).
Again, thanks for putting so much time into this... and stealling the rest of my free-time.
Right nuff chat - back to unwheel.

- Midnight air - you colide with the floor a bit too often... (seems like the meshes are not alligned 100%)
- Love to see a way of getting ppl to start the race at the same time.
- more Euro servers :D
- Couple of other bugs i found... but I just need to get back to racing.
- Not the biggest fan of cars flipping head to tail... (as you often face the wrong direction) a barrel roll a-la-UT would be more suited IMO.

Oh and mega praise goes to the mapper(s) of Urban Circuit... trully beautifull.
Oh and sorry - but good ridance to turbo.

Yeah I was glad to see a lot of peeps liked it, 'cept that utter ass Dynamik (I wander whether he really was a dev for SO like he claimed to be)

I loved turbo, it adds a more strategic element to the game, and can be useful for fast accelerations.
 

Diego1203

Member
Jan 10, 2004
168
0
16
ProjectX said:
Yeah I was glad to see a lot of peeps liked it, 'cept that utter ass Dynamik (I wander whether he really was a dev for SO like he claimed to be)

I really doubt that He was with the SO team, devs usually show a great deal more maturity than he did, his nick was Kinetik tho, or something like that.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Diego1203 said:
I really doubt that He was with the SO team, devs usually show a great deal more maturity than he did, his nick was Kinetik tho, or something like that.

Oh yeah, curse my goldfish-like memory.
 

UltraNew-B

UnWheel Team
Feb 22, 2003
184
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Your Subconscious
Visit site
CrashOverwrite said:
Hm... I`ll write a review soon.. UnWheel is the best mod I`ve ever played :D

Just a few things... the colorado track or how it`s called is really ugly. from the street, over the textures to the sky. just ugly.

Thanks for great the comments on my colorado. LOL !!!!

Who do you write reviews for?

Please give me an advanced warning.
 
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master_newbie

2D Mod Fan
Sep 6, 2003
272
0
0
hello :)

I like UnWheel as well :clap:

colorado is one of my favourite tracks, but you should add some nicer lightning to it to make it look better (dawn or afternoon)

the only thing that bothers me is that you cant select a car at the start of the match or you will loose a few positions :mad:
there should be a 10-15 second pause before the race starts where everyone can select a car without hurry

and highscores should be saved for each server
when someone makes a lap record that record should be saved until someone else beats that record ! (and then the new record will be saved)
maybe show the record in the scoreboard on top and blend it onto the screen before the race starts (fastest lap on mapname: 1:23:45 by Player on 28.08.04 with POS car)
it should save the players name, the lap record of course, the car he was using and the date when he made the record
that would be awesome :)

you can only see 7 players on the scoreboard :shake:

:fluffle:

edit: and there shouldnt be tabs for every gametype in the serverbrowser, just 1 for unwheel that shows all servers and gametypes
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
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0
Right behind you.
Or put us in the community menu, then have the unwheel gametypes there. It would be less cramped because we wouldn't have to scroll through deathmatch, CTF, etc.
 

Shrimp

Seafood splatter
Jan 13, 2003
740
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Deep in South Africa
shrimpworks.za.net
Hiya

Where to start... There's so much going on in this thread :p

Here are some of the things that people have been asking for....

A demo derby game type
Random ball respawn locations for Billiards
Turbo, or boost
A rear view mirror for the rally car
Team versions of kball/ctf

1, I am considering replacing KOTH with a sumo/deathmatch/last man standing kind of thing, as I don't think KOTH is very fun right now, and people seem to enjoy beating eachother up :p.
2, I'll impliment a multiple ball start location thing for the next version.
3, Yup.
4, Not sure what you mean? Why only the rally car (which rally car?). I tried a rear view mirror a while ago, there were 2 problems, the first being the mirror was backwards, making it rather more confusing than useful, and the second being it doubles the number of polygons being drawn, so it effectively halves your FPS.
5, YES TEAM GAMES!! I want to get these working ASAP too.

1.More polished maps, any map that is easy to get lost in (UWRC-Hilltop), will either make everyone leave the server or instantly start voting for another map. Also any map that doesn't look like a good amount of time and effort was spent on it will have people desribing UnWheel with four letter words, I'm sorry to say this Project X, but many of your maps aren't too popualr, Hilltop was one, Aldreas was another, RedPlanet also. Some need to be scraped and others just need more polish. I'm not saying people don't like all of your maps PX, ironicly one of your most simple maps, Avalanche, seems to be very well liked.

I agree to some extent, though most of the problems I have with PXs maps is the checkpoint layout, the track goes one way, but the checkpoints are located in the opposate direction. Checkpoints are meant to lead the players (and now, especially bots) around the track, currently I find it quicker to just leave the track and go off-road over some hills directly to the next checkpoint, defeating the point of having the track anyway.

2.There seems to be problems with the spawing system, people spawn on top of each other even when the playstarts appaer to be correct.
3.Players vehicles need to be removed from the game when they leave, this can become a big mess on a bussy server.
4.There also need to be changes to the way race and rally games start, the way it is now, whoever picks their car first gets to start racing first.

2, Yup, most of this problem comes from the older maps, which were designed withthe KVehicles and very low player numbers in mind. We just need to review many maps and add more startspots. I'll also do some work on prevention of this even on low startspot-coutn situations.
3, Okies.
4, This was an error on my part, and has been fixed already.

I and several others came upon what appears to be a glitch while playing in the UWCTF-aquanum map, after awhile of play we began to experience what appeared to be delayed response time between ourselves and our vehichles, and even over exagerated responses.

This sounds to me like lag, caused either by network traffic on the LAN running the server (someone copying large files to/from the server perhaps, maybe someone accessing the FTP), or the server was struggeling under the load, and was maybe performing some background task (with Windows, who knows what it's doing most of the time :p). There could also be something in the map causing some build-up of errors or something.

setup some type of anti camp over the CTF goals, people tend to just sit at the goals and wait for someone to come along and try to score, only to end up slamming into these people who camp right on top of the goals and then THEY get the point.

I'll definitely look into this to prevent goal camping.

either this is a bug or this guy was cheating. Someone in a viper GTS out-accelerated and out-top-speeded the smarmobile. Since the smarmobile is almost 50% faster than the flair F1 this can be considered a bug.

The SmarMobile is actually a lot slower than the racing cars (slightly slower than the monster trucks even), it just has very good accelleration. Like Jerdaygo says, it's all to balance the vehicles up a bit.

and in future versions we should aim to try and have the same score limit applicable to all the gametypes (i.e. turn up amount of points for K-Ball, turn down for Big Air, drastically turn down for rabbit, etc.). Obviously we couldn't change race and rally but the others could do with tweaking.

That wouldn't really work, as all the gametypes have vastly different scoring methods and gameplay. It's like saying UT CTF should have a higher score limit and DM should have a lower one to balance them off, doesn't really work. Over time we'll be able to better judge how long a match takes etc, and we can set up the servers and defaults accordingly.

One thing that we might want to consider is adding overhead maps similar to the Onslaught maps,

Hmm, might be an option...

Not the biggest fan of cars flipping head to tail...

:D I'll see about improving that.

and highscores should be saved for each server
when someone makes a lap record that record should be saved until someone else beats that record ! (and then the new record will be saved)

I've been looking into doing something like this for a while...

you can only see 7 players on the scoreboard

Hehe, I never expected so many people to play UnWheel at once :p

edit: and there shouldnt be tabs for every gametype in the serverbrowser, just 1 for unwheel that shows all servers and gametypes

That's really a UT limitation on the way it handles server browsing on a per-gametype basis, not much I can do about that right now.

Or put us in the community menu, then have the unwheel gametypes there. It would be less cramped because we wouldn't have to scroll through deathmatch, CTF, etc.

I have seriously considered using the -mod features in UT2004, but there are next to no ways UnWheel would benifit, except for having only our gametypes displayed, and a fancy main menu graphic. UnWheel is currently merely a gametype, it uses all UT2004's standard game setup, player setup, control setup, graphics, sound, maplists, etc. At the moment I don't see enough benifit, other than looking fancy, to warrent fighting with UT2004's GUI system for weeks (which could/should be spent improving the actual gameplay, vehicles, maps, fixing bugs, adding features, etc) to end up simply duplicating the exact options UT2004 currently offers, with a new look.
 

master_newbie

2D Mod Fan
Sep 6, 2003
272
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Shrimp said:
That's really a UT limitation on the way it handles server browsing on a per-gametype basis, not much I can do about that right now.
no, you can have different gametypes show up under one gametype in the serverbrowser

you should check out gamemake3
it creates gameclasses to make games show up in different gametypes
for example with gamemake you could make a ONS server show up in the DM tab, or a unwheel server under the assault tab etc.
so its definately possible to make all unwheel gametypes show up in 1 unwheel tab :)
you can get gamemake here: http://unreal.co.za/proasm/

and when will the next unwheel version be released ??
I guess you cant update unwheel now for a few months because of the ut2004 ECE ?? :weird:
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Shrimp said:
Hiya
I have seriously considered using the -mod features in UT2004, but there are next to no ways UnWheel would benifit, except for having only our gametypes displayed, and a fancy main menu graphic. UnWheel is currently merely a gametype, it uses all UT2004's standard game setup, player setup, control setup, graphics, sound, maplists, etc. At the moment I don't see enough benifit, other than looking fancy, to warrent fighting with UT2004's GUI system for weeks (which could/should be spent improving the actual gameplay, vehicles, maps, fixing bugs, adding features, etc) to end up simply duplicating the exact options UT2004 currently offers, with a new look.

My main reason for wanting it is so that UnWheel no longer gets bundled with my already large list of custom gametypes in the instant action and server selection menus. It's a nightmare trying to find em.
 

master_newbie

2D Mod Fan
Sep 6, 2003
272
0
0
please dont use the -mod feature

the way it is now you can join unwheel servers without the need of restarting ut2004
 

The_Head

JB Mapper
Jul 3, 2004
3,092
0
36
37
UK
www.unrealized-potential.com
master_newbie said:
there shouldnt be tabs for every gametype in the serverbrowser, just 1 for unwheel that shows all servers and gametypes
Would be handy.

I think on the subject of getting lost the main culprit is when you respawn you don't nessesarily point in the right direction which is very irritating. also when you role over and use the full recovery you should respawn the other way up
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Oh yeah and UWRM-Clearing needs some bocking volumes on some of the rocks (not the center ones, some of the edge ones) bcause a rabbit in the smarmobile can scoot up those rocks and sit tight while monster truck chasers below can't get up there.

Oh, and a seperate gametype prefix for rabbit, loads of potential but (due to flow reasons) unsuitable for roamer rabbit maps cannot as of yet be made.
 

The_Head

JB Mapper
Jul 3, 2004
3,092
0
36
37
UK
www.unrealized-potential.com
ever thought of making a drag mode, like seen in Need For Speed Underground or The Fast and the Furious? That would be sweet.
Please bring back Nos. With cool flame effects. One thing I would like to see is better handling. Countersteering is non existant- Or if i want this shall I just play a proper racing game?
 

Sporx

New Member
Aug 27, 2004
8
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0
hey guys, i found a couple other issues with the game.

In rabbit people can use the car reset button to teleport away , this also makes the flag invisible and hard to spot, it can be abused more the once, and im not sure, but i think when your in the 3,2,1 count down for reset the flag cant be stolen.

After playing around with most of the cars on all of the tracks iv noticed the Xcalibur is a bit unbalanced, it has alot of control even at high speeds, fair acceleration and an excelent top speed. I was making almost all the turns on the pavillion track without even letting up on the gas or braking. Its intention may be to be well rounded, but it seems almost too well rounded, atleast chop down its top speed or its turning capabilities.

On the moto X track on the second water part you loose allmost all your speed the second you hit that. It may be intentional but the water is only like, an inch deep.

The turn right before the finish on the samurai track should have arrows pointing you in the right direction, most people just keeping going straight and end up missing the finish line and getting lost.

On the volcano level for rabbit on one of the stone "columns" its possible , if you hit it at the right angle, to sub merge yourself into the mesh, effectivly protectiong you from everyone else.
 
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Diego1203

Member
Jan 10, 2004
168
0
16
Shrimp said:
Hiya
4, Not sure what you mean? Why only the rally car (which rally car?). I tried a rear view mirror a while ago, there were 2 problems, the first being the mirror was backwards, making it rather more confusing than useful, and the second being it doubles the number of polygons being drawn, so it effectively halves your FPS.

I meant to say rally cam, not car, my bad. I've only had one or two requests for this, mostly peole want it for the race/rally gametypes, but I haven't been doing much racing so there might be more people who want it. If it really does half the fps then I'm sure it's not worth it.

I don't think you should replace KOTH with another gametype, just today I was hearing requets for more KOTH maps. But I've heard at least four or five people so far ask for demo derby, so maybe you could just add a gametype and leave KOTH in.

I've also noticed that the centepede 979 seems to be a very popular vehicle, not so much in the race gametype of course, but lots of people use it for kball/ctf/koth, and although it's insanly powerfull I didn't really notice them dominating the game with it, so time will tell if it needs to be changed. But in the mean time I think we should keep this vehicle in mind for all of our future maps, I'm going to make some changes to my Devil's playground map to make room for large numbers of players, and players using the 979.
 
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