1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UnrealTournament Extension Pack

Discussion in 'Original Unreal Tournament' started by FXD|Shadow, Jan 26, 2008.

  1. Creavion

    Creavion New Member

    Joined:
    Aug 27, 2005
    Messages:
    471
    Likes Received:
    0
    short version: everything alright again, the development of the SDK will be continued :)
     
  2. FXD|Shadow

    FXD|Shadow Mad Man, really

    Joined:
    Feb 11, 2006
    Messages:
    148
    Likes Received:
    0
    Yes, I can confirm crevions statement, latest discussion with mr. wilbur ended with the result that I can continue my work on the SDK, he apologized and wished best luck

     
  3. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

    Joined:
    Feb 1, 2006
    Messages:
    1,487
    Likes Received:
    6
  4. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

    Joined:
    Apr 2, 2005
    Messages:
    2,931
    Likes Received:
    0
  5. blobs ur uncle

    blobs ur uncle Member

    Joined:
    Feb 3, 2010
    Messages:
    44
    Likes Received:
    0
  6. Blade_hunter

    Blade_hunter Unreal tournament mod dude

    Joined:
    Jan 23, 2008
    Messages:
    346
    Likes Received:
    1
    SDK back on tracks :) *few* that was hot.
    The whole UT community hoped for it, I think the UE 1 should be open source, but it seems it will never happen :(
    hopefully the SDK is coming :)
     
  7. []KAOS[]Casey

    []KAOS[]Casey 227 dev

    Joined:
    May 17, 2009
    Messages:
    28
    Likes Received:
    0
    UE1 will likely never go open source until that major rewrite that Sweeney is supposedly working on solo.

    From what I understand UE1 is basically lots of work on render code, fixes, and a few features short of UE3. Of course optimizations would be welcome but it's not quite necessary since most of Unreal's setback is the URender code. Slow slow slow, CPU intensive madness with very little calls to the GPU itself.

    Speaking of that.. i'd absolutely love to try out this new render code and see if it's possible to incorporate it into 227 as an optional class. Of course I would need to talk to smirf about that, but if dots and I can give it a blessing it's almost certain to make it in as an optional feature.

    Smirf may also be able to look over it and see if you're missing any important calls or whatnot so it could help you guys too.
     
  8. FXD|Shadow

    FXD|Shadow Mad Man, really

    Joined:
    Feb 11, 2006
    Messages:
    148
    Likes Received:
    0
    Yeah I am that fukking happy too, the only downside:

    I have to rename the project, any (serious) suggestions ? (the SDK in the title may stay)

    cool. you think smirftsch/dots would do that ? moonangel's / my render is still not that stable enough
     
  9. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    UT Community SDK? :)
     
  10. Daewon

    Daewon New Member

    Joined:
    Oct 29, 2009
    Messages:
    45
    Likes Received:
    0
    Nice great news.
    Do you plan before release project, make video presentation of this modification?
    I know you have some test videos on YouTube, but would like something
    as the presentation of UDK :)
     
  11. Blade_hunter

    Blade_hunter Unreal tournament mod dude

    Joined:
    Jan 23, 2008
    Messages:
    346
    Likes Received:
    1
    Unrealism SDK ^^ or Unreality Enhanced Development Kit
     
  12. []KAOS[]Casey

    []KAOS[]Casey 227 dev

    Joined:
    May 17, 2009
    Messages:
    28
    Likes Received:
    0
    Dots would love to poke around with the new stuff, and a few debug run passes or at least a quick scan from smirf may happen, no real guarantees on that soon since we're trying to get 227g out.. but after that's said and done i'm sure he'll be happy to. Of course that's still up to him.
     
  13. FXD|Shadow

    FXD|Shadow Mad Man, really

    Joined:
    Feb 11, 2006
    Messages:
    148
    Likes Received:
    0
    Ok since work has to go on, and a change is needed quickly (it changes it's name the 2nd time) I'll be renaming it to UT Community SDK (as suggested by GreatEmerald and Creavion), that way it may stay "UT SDK" as short form and the "Community" in it's title has absolute warranty to be there, it is a community project
     
    Last edited: Apr 29, 2010
  14. blobs ur uncle

    blobs ur uncle Member

    Joined:
    Feb 3, 2010
    Messages:
    44
    Likes Received:
    0
    so what's happening with things at the moment? any news to report?
     
  15. Blade_hunter

    Blade_hunter Unreal tournament mod dude

    Joined:
    Jan 23, 2008
    Messages:
    346
    Likes Received:
    1
    Good question, but I think the tests are going
     
  16. blobs ur uncle

    blobs ur uncle Member

    Joined:
    Feb 3, 2010
    Messages:
    44
    Likes Received:
    0
    public beta now, anyone here downloaded and tried it out?
     
  17. [GVG]Boff

    [GVG]Boff UT Mapper

    Joined:
    Oct 18, 2008
    Messages:
    25
    Likes Received:
    0
    Just downloaded it now, going off to play with it. You might want to update the link on the front page guys, the ModDB links kept giving me 'no direct script access' errors when I tried to download it.
     
  18. FXD|Shadow

    FXD|Shadow Mad Man, really

    Joined:
    Feb 11, 2006
    Messages:
    148
    Likes Received:
    0
    I suggest you download Build 100, since it's the very basic Full Version and directly update to Build 148. The first three releases mainly focus on heavily extended Actor, Class and Script Features

    To lower confusion the new Build 161, coming during November, will be a Full Release again not requiring any previous release.

    There're currently many features broken due to moving overall to C++ mechanics and code. But with each new release features will be back working and optmized.

    In addition there'll be two new projects joining the SDK partners program making use of the SDK
     
    Last edited: Oct 25, 2010
  19. FXD|Shadow

    FXD|Shadow Mad Man, really

    Joined:
    Feb 11, 2006
    Messages:
    148
    Likes Received:
    0
  20. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    So, what changed?
     

Share This Page