Unreal Tournament SDK
Seems like the old thread was gone during the last BU-Crash.. so I made a new one covering unmentioned information too.
About/Overview
The Extension Pack for UT is a custom made SDK for our old beloved classic UT. Next to many graphical enchancements like PostProcessing (Software and Hardware sided), 2 build-in Particle Systems, a StaticMesh-like Mesh System introduced to UT, Projectors, Tree Generators (and much more) it also contains tons of physics, gameplay/ai, audio and misc extensions (build-in Physics Engine (including Vehicle Support), RPG System, Level Memory System, many new Triggers/SpecialEvents and so on). The reason why I'm doing this all on my own is the following: the mod LSoNP crashed and my old team and me decided to put out an SDK based on the extensions LSoNP already. The Pack contains all features of LSoNP, all improved and made network compatible also including new features (completely rewritten Particle Systems, new enhanced Render Features next to those common in LSoNP). During development time many coders, mappers and other developers asked for a conversion to Games like Unreal, Deus Ex, UT2004, Rune, Tactical Ops. I'll see how the effort of a conversion is suggestive compared to the use for it in other Unreal Engine Games. 6 upcoming UT Projects have also announced that they'll use the SDK officially within their mod to make even greater final results, including Marathon: Resurrection (featuring it with their next Release), BerzerkUT, Unreal: Phoenix Rising and others. A 7th project using the SDK is oncoming but currently lacks members, it deals about an interesting tactical/strategy-hybrid shooter in near future, if you might be interested in that new different and ambitious total conversion.. then let me know!
Current State
Demo/Beta: Released on 17.10.2007 (100 %)
Final: Coming February/March 2008 (71 %)
Features
Visuals
Physics
Gameplay/AI
Audio
Additional/Misc
NOTE: This is far from being the final feature list. Many features contain tons of sub-features not shown here. There might be implemented new features until it's release (currently I'm thinking about real texture-based shader system and some additional PostProcessing effects)
Media
Full Gallery: Click!
Cooperating Projects
Maps
Mods
Downloads
A Demo/Preview version of the Pack has been released a while ago.
UT99 Extension Pack [DEMO] 3.2 MB
I really really don't recommend developing with this one. It's far from final and contains only pieces of features of the final version.
Links
Seems like the old thread was gone during the last BU-Crash.. so I made a new one covering unmentioned information too.
About/Overview
The Extension Pack for UT is a custom made SDK for our old beloved classic UT. Next to many graphical enchancements like PostProcessing (Software and Hardware sided), 2 build-in Particle Systems, a StaticMesh-like Mesh System introduced to UT, Projectors, Tree Generators (and much more) it also contains tons of physics, gameplay/ai, audio and misc extensions (build-in Physics Engine (including Vehicle Support), RPG System, Level Memory System, many new Triggers/SpecialEvents and so on). The reason why I'm doing this all on my own is the following: the mod LSoNP crashed and my old team and me decided to put out an SDK based on the extensions LSoNP already. The Pack contains all features of LSoNP, all improved and made network compatible also including new features (completely rewritten Particle Systems, new enhanced Render Features next to those common in LSoNP). During development time many coders, mappers and other developers asked for a conversion to Games like Unreal, Deus Ex, UT2004, Rune, Tactical Ops. I'll see how the effort of a conversion is suggestive compared to the use for it in other Unreal Engine Games. 6 upcoming UT Projects have also announced that they'll use the SDK officially within their mod to make even greater final results, including Marathon: Resurrection (featuring it with their next Release), BerzerkUT, Unreal: Phoenix Rising and others. A 7th project using the SDK is oncoming but currently lacks members, it deals about an interesting tactical/strategy-hybrid shooter in near future, if you might be interested in that new different and ambitious total conversion.. then let me know!
Current State
Demo/Beta: Released on 17.10.2007 (100 %)
Final: Coming February/March 2008 (71 %)
Features
Visuals
- 4 build-in complex Particle Systems (all compatible to each other), easy to edit and with many performance options
- Projectors and enhanced Decals
- Software/Hardware PostProcessing: Light Bloom, Radial Blur, Motion Blur, ShaderCoronas, ShaderSprites, ShaderParticles, Lensflares
- Partial RenderToTexture Support
- Distance Fog
- new Mesh System (StaticMesh like) + Tool
- Advanced Zone Effects
- Sprite-based Dynamic Coronas
- Sprite-based Lensflares
- Mesh-based Dynamic Coronas
- Mesh-based Lensflares
- Advanced Sprites (with additional Axis settings)
- Weather Simulation (both static and dynamic)
- Vegetation Generators (Tree, Grass, Foliage)
- Combiner/Overlayer System (simulates a huge palette of texture-based and mesh-based shaders like SelfIllumination, CellShading, DetailMaps, complex Combiners etc.)
Physics
- Physics Util containing over 50 new Functions relating physics and collision
- Implementation of Forces
- Vehicle Support (Air-, Ground-, Water Vehicles) with allowed attachments (vehicle weapons?)
- Full Quaternion Support
- Constraints, Hinges, Joints and Angular Motors
- Extended Collision
- Advanced Interpolation
- Advanced Attachment Support
- Many X/Y/Z Displacement Options (mostly used for the Particle Systems)
- Revolution Support
- Material related events
Gameplay/AI
- External AI Scripting
- External Gameplay Scripting
- RPG System (new Inventory System, Conversation System, Quest/Subquests, Character Development etc.)
- Level Memory System (allows back/forth tracking keeping the state of the map as it was left before, allows non-linear gameplay and hub maps)
- Tons of new Gameplay/AI scripts and functions
Audio
- Mp3 Support/Player
- Ogg Support/Player
- Dynamic Footstep Sounds
- Material Relative Events/Sounds
Additional/Misc
- 4 Util Classes, containing ~200 new Functions all together
- New Movie/Cutscene System
- Volume Support (similar to those of the Unreal Engine 2.x)
- Auto Replacing Mutators (replaced old items and stuff with their new included revamped counterparts)
- Extracted UScript Source
- Tech Demo System
- Highly detailed Documentations (including Step-By-Step Tutorials, Class References and Lists, Tweaking Documents, Idea Documents for further development with the SDK)
- ~ 20 Tech Demo Scenes
- ~ 10 walkable Tech Demos and Test Maps
- Many tutorial related Maps
- Options Menu
NOTE: This is far from being the final feature list. Many features contain tons of sub-features not shown here. There might be implemented new features until it's release (currently I'm thinking about real texture-based shader system and some additional PostProcessing effects)
Media
Full Gallery: Click!
Cooperating Projects
Maps
- DM-Ryigiar (Special Edition)
Mods
- Antalius SP (Singleplayer)
- Living Sacrifice (Singleplayer)
- Marathon: Resurrection (Single/Multiplayer)
- BerzerkUT (Single/Multiplayer)
Downloads
A Demo/Preview version of the Pack has been released a while ago.
UT99 Extension Pack [DEMO] 3.2 MB
I really really don't recommend developing with this one. It's far from final and contains only pieces of features of the final version.
Links
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