[12m]Dust said:Any1 know if and how i can add music to a map i make, basically i wanna an mp3 to my map so that it plays whilst the map is running.
Oakwind said:It's true that u2 doesn't support mp3's, it uses ogg vorbis, a similar but open source format. There is a few format converters one of which is ogglame here :http://www.hitsquad.com/smm/programs/OggVorbisEncoder/
Just add it to your level, or you could take an existing sound file and overwrite it.
Thanks Oak but i cant see how to bring an .ogg format into UnrealEd. Through music it will only open .UMX packages and only import .mod .s3m .it and a few others but not .ogg
Through Soundeffects it will only immport .WAV, and this wont work for me , im assuming tho that it is like importing a texture - it will onlu work if the file matches the exact specifics, specicifcs which you are not told
Well it would really help me out if some1 could get me past this stage
You have to find the way to play music track in your map, like XMPMusic mutator does. You may need to do some scripting here, which may involve updating ini files manually and rebuilding md5 packages. And distribute your ogg file with your map.[12m]Dust said:Thanks Oak but i cant see how to bring an .ogg format into UnrealEd. Through music it will only open .UMX packages and only import .mod .s3m .it and a few others but not .ogg
MusicTrigger
MusicTrigger
Song=Drakk Attack (your song's name)
Events
Tag=MusicTrigger
Trigger
Collision
CollisionHeight=4000
CollisionRadius=4000 (distance from which Trigger is activated)
Events
Event=MusicTrigger
Object
InitialState=OtherTriggerTurnsOn
Trigger
bInitiallyActive=True
bTriggerOnceOnly=True