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UnrealEd taking the piss

Discussion in 'Level Design, Skinning and Modelling' started by The_Creator, Jan 21, 2004.

  1. The_Creator

    The_Creator ******

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    I've started to learn UnrealEd (3.0), and have a problem.

    When I place lighting, either it looks fine in the Perspective View, or the ceiling and/or the floor are pitch black (bearing in mind this is a small cube map). It gets better. When I run the map, there is no sound, and no lighting. :mad:

    I can see my gun, and hud, and the impact of bullets shows up on the walls, and if I stand close to a wall and shoot, I can just make out the texture. I followed the tutorial to the letter, and the tutorial is for the right version of UnrealEd.

    Can somebody please shed some light on this?
     
  2. maxd

    maxd Devil's Advocate

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    Try turning off UTHardwareTL in your advanced options...

     
  3. The_Creator

    The_Creator ******

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    how?

    What are you on about, advanced options? Do you mean build options (not there) map properties (not there) object properties (not there). I have seen no such thing.

    Reading over this I look unfrateful, trust me, I'm not, just a bit irate that I wasted quater an hour looking, because you haven't been clear.

    This is driving me mad ! I can't get past the first basic cube map tutorial, and I am a very enthusiastic mapper.

    Anyway , can someone please help. :)
     
  4. Radiosity

    Radiosity Minty Fresh!

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    View -> Advanced Options.
     
  5. The_Creator

    The_Creator ******

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    Thanks. That really helps. Any 1st person editor I've ever tried to learn have always had problems at the early stages, so I've been stuck with Star/Warcraft editors. I hope this breaks the spell.

    Anyway, lets get mapping.
     

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