I remember it well. Hard to believe it's been 10 years. I had played through Quake1 and it's add-on packs, and I remember being disappointed with several things. There was no color, the environments were not interactive and the levels just seemed small compared to games like the Doom engine. While Doom was only a 2.5-D engine, it still had a 'limitless' feel to the sky. Quake, with it's obviously fake skybox, merely lent a cramped and confined feeling to the levels, which were tight, boxy and claustrophobic. I remember wondering if this was the best that FPS games could do.
I saw magazine ads for a game called 'Unreal' (I remember one had a person's tongue morphing into a crocodile or something) and heard some of the buzz about it. They promised stuff never before seen in an FPS game, like 'you'll be able to see into the next level before you enter it' and stuff. So I was curious.
When I tried it out, it was the same year StarCraft came out I think. Futurama was a new show on Fox. And the Monster3D cards were top of the line. A new gimmick called 'Full Screen Anti-Aliasing' was just coming up and nternet for the masses was finally moving beyond dial-up modem technology.
Of course, when I first played the game and stepped out of the ship, and saw the waterfalls and the vast landscape and the sky and the colors, I was hooked. Since then I've followed the franchise closely and even made several deathmatch models for the Tournament games. (Trying to do so for UT3, but community support is kind of lacking)
Happy Birthday Unreal! Ah, memories....