Unreal Turns 10!

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cairey1

New Member
Dec 10, 2004
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I'd like to see an Unreal game with RPG elements similar to Deus Ex. Story line and gameplay is so important, and not a lot of games do that these days. They are more like arcade games, quick jump in and instant action and they are cheaper to make. Do a game right though even if you got to take a long time doing it, you will reap back the benefits and Epic are certainly capable of doing that. I think the Unreal series has kinda got a bit out of hand with lack of direction. Unreal 2 wasn't really Unreal. It was a first person shooter with the Unreal badge on it. Maybe a Legend were trying to prove something? Other than graphics, Unreal 2 was by far inferior to the Original. UT2 took a bit of direction change but I recently installed UT3 and it looks like Epic are getting it back on track.

Unreal 3 with a non linear gameplay and story and fantaastic coop would be awsome!
 

elmuerte

Master of Science
Jan 25, 2000
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the Netherlands
elmuerte.com
that's not Unreal

Unreal was "I just want to get off this planet" or "I just want to get home". No main story, just background tales from the world you happen to be on. You (the player) are a nobody, you have no real background, you just are.
Unreal was about the world, not about the player, not about some evil guy you had to stop.

Unreal 2 had: a story, a fully developed character as player, a goal to stop a bad guy.
 
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U

Unregistered

Guest
What I liked about the original Unreal was all the bright colours. I remember an article contrasting it with Quake 2 saying it got away from all the browns and grays. I would love to see an Unreal 3 with jungles and crazy scenery.

Gears of war looks real, but boo to that. I can see real outside. I want some imaginations and artful thinking put into my locals :)
 

Slyrr77

New Member
Apr 25, 2004
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I remember it well. Hard to believe it's been 10 years. I had played through Quake1 and it's add-on packs, and I remember being disappointed with several things. There was no color, the environments were not interactive and the levels just seemed small compared to games like the Doom engine. While Doom was only a 2.5-D engine, it still had a 'limitless' feel to the sky. Quake, with it's obviously fake skybox, merely lent a cramped and confined feeling to the levels, which were tight, boxy and claustrophobic. I remember wondering if this was the best that FPS games could do.

I saw magazine ads for a game called 'Unreal' (I remember one had a person's tongue morphing into a crocodile or something) and heard some of the buzz about it. They promised stuff never before seen in an FPS game, like 'you'll be able to see into the next level before you enter it' and stuff. So I was curious.

When I tried it out, it was the same year StarCraft came out I think. Futurama was a new show on Fox. And the Monster3D cards were top of the line. A new gimmick called 'Full Screen Anti-Aliasing' was just coming up and nternet for the masses was finally moving beyond dial-up modem technology.

Of course, when I first played the game and stepped out of the ship, and saw the waterfalls and the vast landscape and the sky and the colors, I was hooked. Since then I've followed the franchise closely and even made several deathmatch models for the Tournament games. (Trying to do so for UT3, but community support is kind of lacking)

Happy Birthday Unreal! Ah, memories....
 

kafros

F1 manta tryouts
Jan 21, 2005
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Under Articstronghold's bridge
Unreal was the game the brought 16bit and 32bit graphics to stay (quake had GL support but only for the folks that had powerVR or similar cards)

Nali castle intro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I bought at the time an intel740 GPU (lol the memories) and was stunned at the reflections on the "marble" material of the entrance of Nali castle.

The secondary mode of firing just blew my mind at the time

HB Unreal :D