Unreal Tournament 3 Patch 2.1

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Creavion

New Member
Aug 27, 2005
471
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Germany, Niedersachsen
P.S. nice tags: darkpulse is right, darkpulse is right!, darkpulse is right? ...:lol:
In the meantime I guess we have some more of them. :eek:

Ok question regarding patch:
This "All Powerups found" . .it is part of an archivement? (dont know which one)
I thought it would now also work on custom maps if they dont include any custom scripts?! Anyone know about that more?
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
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Lithuania
Yes, All Powerups Found is a part of an achievement to find all of them on ALL of the stock maps, and that will take forever to do anyway...
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
The all powerups thing worked for me before even and even with custom mods running on normal maps I think.
 

shoptroll

Active Member
Jan 21, 2004
2,226
2
38
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The all powerups thing worked for me before even and even with custom mods running on normal maps I think.

I recall getting a notification for it in the campaign but I don't think it actually saved my progress.

Speaking of which, does anyone know if you just have to see the powerups or actually collect them?
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
I recall getting a notification for it in the campaign but I don't think it actually saved my progress.

Speaking of which, does anyone know if you just have to see the powerups or actually collect them?

You have to collect them and all of them, even healthvials count and if you have already armor on and there is other one on the map you should take damage and take that one...otherwise it will not count even when walking through it. And it saved my progress, but I didn't start campaign from beginning on patch 2.0 as I already had saved progress so I didn't get it on all maps obviously, but on like 10 matches yes..
 

Plutonia_Experi

New Member
Jan 28, 2008
239
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I agree, but...there is friend list somewhere else though (although you must go through a long process of confirmation etc) and you can read messages ingame....
Apart from the lengthy process of confirmations, the main problem is that I have to leave the server. I'm playing a match and I receive a message, I need to forfeit the game and go back to the main menu to read it. This is extremely annoying because I don't know if they're inviting me for a praccy match or it's just a useless greeting.

Also, you cannot know what server your friends are playing in, before joining.

And that left the game enter game, I don't know what do you mean, but mind you UT3 works differently, I mean if you are downloading map off the server you can still chat with players etc.
That is a good new feature, but it doesn't work (in version 2.0, not sure if the patch has fixed it) because the messages are cut off / offscreen, sometimes you don't even know who sent it.

For the message I was talking about, it happens when a new game starts and players from the previous session come in. In the screen appears, written in white, in the centre, "XYZ left the game""XYZ entered the game" (even though XYZ never left the game, he just came into the server with a bit of delay). If you still don't know what I'm talking about, I'll take a screenshot.
 

Plutonia_Experi

New Member
Jan 28, 2008
239
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0
ut3 needs normal anticheat. Not that X-Ray sh!t ((
I hope epic will add it..

Yeah, it's ridiculous that a game that is all about competitive play does not have an anti-cheat.
X-Ray is not an anticheat, it just prevents players from "lending" their account for a clanmatch.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
I didn't need to go to main menu if someone sends you message, I can read it ingame....
Besides I still don't know waht do you mean with this left the game etc....it doesn't happen for me.
 

Interbellum

I used to be a man
May 17, 2008
717
0
0
Doesn't fix or add anything important, it seems, but I'll get it anyway for good measure...
 

nexon7

New Member
May 18, 2009
2
0
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solution to UT3 2.1 offline saving bug fix

I have found the guaranteed working solution.

The solution is -
1.) Go to Folder SaveData in "Documents\My Games\Unreal Tournament 3\UTGame\SaveData" on Windows Vista, or "My Documents\My Games\Unreal Tournament 3\UTGame\SaveData" on Windows XP.
2.) You will see a file named "Player.ue3profile" in the folder SaveData. This is a binary file generated by Unreal Tournament 3 which saves your keyboard,mouse,player character,etc. settings.
3.) Keep this folder open and start a game of Unreal Tournament 3.
Goto settings menu, Change all the settings which you want. Click Apply button where you see it, for example on Video menu. When you are done Go to Main Menu, Select Instant Action, Now you will see the menu showing game types.
4.) Press ALT+Escape (Keeping ALT key pressed, then press ESCAPE Key) You will see the folders and UT3 game screen will be minimized and will be in taskbar. Go to folder containing "Player.ue3profile". "Right Click" on this file -> Click "Properties". Select "Read Only" check box on this page so that you see a tick mark in the box in front of read only -> click "Apply" -> Click "OK".
5.) Click Unreal Tournament 3 in Task Bar(Bar at the down of screen, place mouse at below the screen if you donot see it, if you have made it to hide). The game will again Start. Do what you want, play or exit.
6.) Now whenever you will start UT3 your settings wll remain saved, as UT3 cannot now overwrite your profile file as it is read only, and it cannot change read only permission as it is given by administrator of computer in Operating System.
7.) If you cannot change the read only settings you will need to login as a administrator or ask for sufficient permissions from your administrator. Search in Google for more info on this topic by key words "How to change read-only property file permission denied".
8.) Now if you want to again change some settings, you will need to
start Unreal Tournament 3 Game, Press ALT+ESCAPE, Goto "Player.ue3profile" file. change its read-only property, make it unchecked(you should see balnk box in front of read only), go back in UT3 game by clicking its name on task bar, change the settings you want,
again press ALT+ESCAPE, Goto "Player.ue3profile" file. change its read-only property, make it checked(you should see tick mark in front of read only).
Go back to UT3 game, Do what you want, play or exit.

Your those settings which remained saved earlier(like some video settings) can be changed normally anytime as this are saved in config files.
9.) All this steps actually make you manually save your profile settings, nad prevent UT3 from overwriting them.
10.) This soluton works on all Windows(Linux, Unix, Mac), will work for all patches and versions(even ut3v1.0). Will continue to work for v2.1 and other patches after it also.
11.) After looking at features of UT3Patch5 for UT3 v2.1 Beta3 I see that this problem is stil not corrected. May be it will not be done till UT3Patch6 for UT3v2.2, or whatever. This is such a simple solution that it will function all right.

13.) Previous solutions on Epic Gear, UT3 forums do not work, which include something like typing net,etc. in dos window from run OR using previous saved game of UT3 v1.3 etc.

Only this solution works perfectly and took me 2 weeks to figure out after I got Titan Pack. Also every UT3 Patch is near 300 mb,you download it and this problem comes again, may also be corrected in some patch and the come again, use this fix when necessary.


Go to
http://www.nexon7.blogspot.com/
for complete details on my blog and see the topic "Fix for Unreal Tournament 3 Patch v2.0 bug offline profile saving". It should be 3rd or 4th one from top after my rants on PC Gaming and description of game I am working. It should have 2 images of UT3 in it so u will recognize it easily.
 

nexon7

New Member
May 18, 2009
2
0
0
Acumber some solution for saving offline campaign progress is to
1.) make player.ue3profile readonly, start UT3, Go to Campaign menu,
2.) ALT + ESCAPE, again uncheck the box in properties of player.ue3profile, i.e. make it readable, go to UT3 from TaskBar, play the offline campaign, or whatever.
3.) After you have played, before exiting UT3 press ALT + ESCAPE and make player.ue3profile read only then again go to UT3 from TaskBar and exit.

These steps actually make manual saving of profile and stop UT3 from overwriting it. I agree it is cumbersome though working. But the major problem is saving the settings and that is very easy. Refer to my previous post.