I'm making this thread a sticky. If you disagree/think it was fine the way it was, just say so.
Nooooo

, Just kidding, its fine with me
I was wondering, if you still have all the .PSD files from the XbpFX.utx package and if you could upload them some where if you get the time.
Yes, all S3TC files occupy some 320 gigabyte of my drivespace (and another 320 as backup, so 640 gig in total lol) And in time, every (flatened) PSD file will be added to the texture database for mappers and modders or people needing them to build their Unreal related websites.
As for the discussion, i do tend to agree with Hermskii.
But lets clear up a few things first. The XbpFX.utx UTRP package should not cause the skating player glitch, but does have a problem related to the procedural texture blueplasma:
This error cause errors in the projection ingame for that specific texture(showing 100% black, green, red or blue), and in bad cases it can even crash the entire game to the desktop. As for solving it, work needs to be done on the Mergertool, but its also possible it cannot be solved, due to the nature of procedural textures....
The other way to solve the problem is, is to create another package from scratch without the blueplasma texture in it. But here i agree with Hermskii, at the end it will confuse people, or brandnew players not knowing this will get online version mismatches. Pouring the textures into a brandnew utx package with a unique name (not being XbpFX) can be a solution for further safe use of course. But replacing the XbpFX by another XbpFX package, i disadvice that highly, at the end it will cause more problems than it will solve unfortunatelly.................
And dont get me wrong, the idea is neat, i have been thinking that often, to replace ALL UT packages for new ones, just to get rid of the skating player glitch, but thats a large project and not one i could easelly pull off(read total lack of time to do that also, next to all the other projects)
For Unreal (and thats Unreal not UT) i am working on a similar project that does exactly that
UTFU
Sidenote:
The most likelly cause of the skating player glitch is the accidental use of an 24bit texture in an otherwise entirelly 256 Indexed (normal)package. S3TC packages derived from that package will cause the glitch, while the fault is not withing the S3TC package but in the normal package!
The thing that is still unclear to me weather packages that were created with MergeDXT can have this error as well. In any case, if you compile such a package, make damn sure that the normal counterpart ONLY has 256 indexed color textures has, and double, double, double check theres NO 24bit accidentelly added!
But a second XbpFX, i would stay away from that to be honest, better make an entire new package with a new (unrelated) name.
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