I asked almost that question a long time ago in this thread and didn't get an answer.
I am sure you must have overlooked it, because i always reply to questions.
But the Mergertool doesnt have anything to do with ucc, though it does function in a kinda similar way.
The S3TC textures needs to be saved in the dds format (DXT1, DXT3 or DXT5). Those files needs to be stored in a folderstructure that resembles the original package, so the wall textures go into the Wall folder, the floor textures go into the Floor folder, etc, etc.
The Mergertool is sitting outside that folderstructure along with the original .utx file. By double clicking on the Mergertool it starts to read the package and compares it with the folderstructure, if it encounters a bmp or pcx file in the original file it will check if theres a dds(S3TC) counterpart. If it finds one it will switch out the bmp/pcx files in favor of the dds file.
Most importantly the tool does this without altering the unique GUID from the original package, and thereby the newly created package will maintain netcompatibility. Because you can create altered netcompatible packages the tool never was released to the public.
Backthan Kerilk from
Old Unreal created the tool specifically for me and my project. And he did a great job with it. But the tool lacks support for packages other than utx packages, and it has problems with procedural textures. At random an newly created S3TC package can fail if theres a procedural texture in it. The tool also has a huge memory leak, which means i have to reboot my computer each so many times i use it.
Apart from the problems the toll works flawless for Unreal and luckelly for UT as well, although it never was ment for UT. But yeah, an update from the tool would be awsome, but theres only so much people that are capable of doing so, not to mention its not a public tool and sourcecodes wont be given out easelly.........
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