Ahaigh from Old Unreal made a large update for the GenFX package(almost all if not all that can be update, around 20 textures) as a few(read as a couple) textures from other packages.
Than there is a pretty large amount and important updates that concern alot of packages, but those are all technical updates to solve lots of bugs that surfaced in the past year. In most cases it means that a certain texture is removed or that the package has been reprocessed to fix an error. In that sense this update is a critical and very important update!
Than i worked on the DecayedS package, while processing that package for this update i found out there was a difference in amount of files between Extreme, High and Low end. I checked on the packages and found a ton of textures that simply were normal textures but bloated up """"S3TC"""" textures. And those were 20+ textures i removed. The result was that the Extreme End package dropped from 951 Mb to 936 Mb.
Last week i wanted to process the package again, to find out there was still a difference between the packages and decided to redo the entire packages to make sure all was correct. At the same time i also started working on textures that wernt(cant be correct spelling

) updated, and right now the Extreme End package passed the gigabyte threshold and is 1005 Mb large, but that is excluding the masked textures, so it could grow to 1057 Mb+ and might close in to 1100Mb.
The grass has been redone which means that i can now turn all packages that have grass in them to Extreme End. As you all know i am an Unreal player and not a UT player. But when i go outside in Nyleve using Extreme Grass it makes a huge difference, and these textures are the reason i came up with the Extreme idea. This involves the GenEarth, GenTerra and SkyCity packages, but the last two i still have to do

which means they have not been created yet. And those are alot of textures.........
Needs to be said, the grass textures are not final, i can forsee that in the future ill try get better grass, but its almost impossible to find in the wild. The first grass textures i found by sheer accident and was able to take photos, and in the past 5 years ive looked all over where i live but could never find a new one. I kinda did for these textures, but i am not super happy with them. But alla they do the job, and they contain almost zero repeat stuff and look super detailed in Extreme End.
I also worked on the rockfaces, and found a 8 by 10 inch piece of stone in the city. I had to get back there when the sun was at the right angle to make sure the shadoing was good, but couldn find it anymore..... Its part of a pavement from the church there and i looked for 45 minutes to find the damn piece back. While people were asking what the heck are you doing or just shaking there heads. But found it back, but sun was gone, and did it another day.
The result really looks like the original rockfaces, but... it looks soooo confusing and its soooooo completelly different, that i am reluctant to include them. I guess people like them or not, and if you dont like them you probably might even hate them, while at the same time they are correct and look as it should be. So its optional if i release them now, i gotta have a second look at those....
Than there are a few other packages that have some updates like the Mine package and a few UT specific packages. In all those cases it means theres an Extreme End version included that wasnt there before.
Than there is the release for the UT 2nd CD S3TC packages that have been processed to fix the skating player glitch. It is highly untested stuff and no guarentees. And i release those for people that still like to play with only the UT 2nd CD S3TC textures, as well to help out the Red Nemesis project and Mister_Prophet.
In addition to that, a whole new serie of packages will be released called Vanilla UT and Vanilla Unreal. These packages have a few alterations to the normal S3TC packages. You cannot read the text on the holoscreens anymore, so they will remain neutral and wont interfere with another storyline(like Red Nemesis). The planet and moons will look more like the originals, which means they loose the noticable atmosphere and will look alot closer to the original. Some players didnt like them, Raynor.Z among them i believe

The vanilla packages only concern the packages that have that kind of stuff in them, so its a limited amount of packages. Of course all packages will have Low End, High End and Extreme End versions.
The releases might be spread over several weeks, because i still have like 15% done and need to process the other 85%
There is more, but above sums up the bigger bulk. But on the spot i might have forgot alot of stuff, as there is alot lol.
EDIT:
Almost forgot, there will also be 3 packages from Hourences released in High End and Low End being:
HourIndusX
HourNature
HourPitores
The packages could not be released in Extreme End because Hourences did simply not have that high resolution files available(and why would he at that time of release

). HourKraden unfortunately dropped off due to the skating player glitch. Me and Protos(well Protos did mostly) did limited tests on the three remaining packages and for now they have been cleared, but it still doesnt mean they work flawless. So only time will tell, and they can only be used at your own risk.
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