Release September 25th 2011
Ok, here we go.
Upfront
Upfront i need to say that i own Ahaigh a big appology, for taking so long to release his work. Innitially i simply was too ill to do anything at al, and when i finally was able to grab myself to get to work, loads of technical problems delayed everything even more. If new releases are made i hope to release them alot faster than i did now........
About these updates.
There are a fair amount of new textures available but the main real update as far as textures have been made by Ahaigh on the GenFX package and a few on Crypt and NaliCast. Than the bulk of the updates concern textures that have been turned Extreme End. And to do so, i also had to re-process all High and Low End version to make sure they match eachother. The other part of the update concern alot of fixes for both Unreal and UT. Mainly in UT some bugs apeared in the last year that badly needed a fix.
Dates
All utx packages in this update, and if needed fixes in the next weeks(i hope not) will have as date September 25th 2011. If you find a wrong date than please post that, because it means that i accidentelly uploaded an old file.
Crypt package, First comes first get
The Crypt package with a huge update
And it huge because theres only 2 textures in that package, with this update the package is 100% done
All updates made by Ahaigh
Remark: First release of the Extreme End version.
Unreal_LowEnd_Crypt.zip
Unreal_HighEnd_Crypt.zip
Unreal_ExtremeEnd_Crypt.zip
GenFX package
Large update concerning the amount of updatable textures, this package too is completed. All updates made by Ahaigh
Remark: First release of the Extreme End version.
Unreal_LowEnd_GenFX.zip
Unreal_HighEnd_GenFX.zip
Unreal_ExtremeEnd_GenFX.zip
NaliCast package
The bookcases have been updated by ahaigh and i shipped in a few walls.
Remark: First release of the Extreme End version.
Unreal_LowEnd_NaliCast.zip
Unreal_HighEnd_NaliCast.zip
Unreal_ExtremeEnd_NaliCast.zip
DecayedS package
While working on the update i noteiced a big difference beween Extreme, High and Low End. I found 20+ textures that were simply bloated up original textures. The Extrem End version dropped from 951 Mb to 936Mb. On a second attempt i still found differences which resulted in re-processing the entire package. Several textures were added and the package reached a new milestone and surpassed the 1 Gigabyte threshold and is now 1086 Megabyte.
Remark 20+ stupid fixes and a whole bunch of updates.
Unreal_LowEnd_DecayedS.zip
Unreal_HighEnd_DecayedS.zip
Unreal_ExtremeEnd_DecayedS.zip
GenEarth package
The package received updates on the grass textures so it could be turned Extreme End. Still i am not satisfied about the grass, and likelly in the future there will be another update. Needs to be said, in Extreme end it looks awsome, the quality on the grass itself is unmatched. It also contains pretty much zero repeat. This is the reason i developed the Extreme End versions in the first place. I wanted to ship in the rockfaces but decided to not do that, i need to have second look at those.
Remark: First release of the Extreme End version.
Unreal_LowEnd_GenEarth.zip
Unreal_HighEnd_GenEarth.zip
Unreal_ExtremeEnd_GenEarth.zip
GenTerra package
GenTerra contains all other variations on the grass, which ment that this package had to be redone completelly. It took my secondary computer system over 24 hours to make all calculations for the dds files. Extreme End is now 579 Mb.
Remark: First release of the Extreme End version.
Unreal_LowEnd_GenTerra.zip
Unreal_HighEnd_GenTerra.zip
Unreal_ExtremeEnd_GenTerra.zip
NaliFX package
NaliFX also contains a few grass textures that needed to be updated.
Remark: First release of the Extreme End version.
Unreal_LowEnd_NaliFX.zip
Unreal_HighEnd_NaliFX.zip
Unreal_ExtremeEnd_NaliFX.zip
ShaneSky package
This release contains a fix for the annoying black squares that people sometimes encountered. Like the skyboxes i forced the planets/moons to be masked at all time by adding an Alpha channel to the textures. Theoretically if the texture is being used as last texture in a skybox it could punch a hole to the universe and create a monster of a HOM. But i never heard this happen with the skybox textures, while they really pose a risk on that. Since it was succesfull on those textures, than its unlikelly this will happen on these. I doubt a mapper ever will add them as last texture in a skybox.
The package also have the offset atmospheres fixed which were reported not that long ago.
Remark: Critical fix on the package that contains a masking and atmospheric fix on all moons/planets, as well as a fix for the Black Square behind planet/moon bug.
Unreal_LowEnd_ShaneSky.zip
Unreal_HighEnd_ShaneSky.zip
Unreal_ExtremeEnd_ShaneSky.zip
SkyBox package
Pretty much the same as ShaneSky, the moonplanet is forced masked and has the atmosphere fixed.
Secondary, the high resolution clouds have been ditched. In both Unreal and UT it triggered the so called Non-Tiling clouds. Unclear is why it happens, but effectivelly something went wrong on the Drawscale function. For now it means the cloud textures had to be ditched, which is a pitty of course........
Remark: Critical fix on the package that contains two different fixes on the moonplanet, as well as a fix for the Non-Tiling clouds bug.
Unreal_LowEnd_SkyBox.zip
Unreal_HighEnd_SkyBox.zip
Unreal_ExtremeEnd_SkyBox.zip
SkyCity package
SkyCity also contains a few grass textures that needed to be updated, in this case the grass with the cobblestones on them, to be seen in SkyTown.
Remark: First release of the Extreme End version.
Unreal_LowEnd_SkyCity.zip
Unreal_HighEnd_SkyCity.zip
Unreal_ExtremeEnd_SkyCity.zip
SpaceFX package
SpaceFX again pretty much the same as ShaneSky, the Earth texture is forced masked.
Remark: Critical fix on the package that contains a masking and atmospheric fix on the Earth texture, as well as a fix for the Black Square behind planet/moon bug.
Unreal_LowEnd_SpaceFX.zip
Unreal_HighEnd_SpaceFX.zip
Unreal_ExtremeEnd_SpaceFX.zip
Hourences packages
Hourences may not be that known in the Unreal community, but he is in the UT community. In the past he released several texture packages for Unreal, UT, UT2003 and UT2004. Using the textures provided by Hourences i was able to produce the High and Low End S3TC versions. The Extreme End versions could not be made since the textures he has simply did not go further than High End. At that time of release its pretty obvious he didnt make them larger, as there was no need for that backthan.
Initially there were 4 packages that were turned S3TC, however oné package dropped of due to the skating player glitch. Thanks to Protos who made the testmap available on his server for online testing
The packages have been limited tested on a server to exclude the skating player glitch.
But there is still that second unknown factor build in some maps that can trigger the glitch. If it happens please report that. For that reason, use is entirely at your own risk !!!
The download contains 3 packages:
- HourIndusX_UT
- HourNature_UT
- HourPitores_UT
Remark: All credits go to Hourences, i only assembled the S3TC packages, and made a few textures forced masked.
Unreal_LowEnd_Hourences.zip
Unreal_HighEnd_Hourences.zip
Vanilla packages
A whole new serie of packages will be released called Vanilla UT and Vanilla Unreal. These packages have a few alterations to the normal S3TC packages. You cannot read the text on the holoscreens anymore, so they will remain neutral and wont interfere with another storyline(like Red Nemesis). The planet and moons will look more like the originals, which means they loose the noticable atmosphere and will look alot closer to the original. Some players didnt like them, and those packages offer a solution to that. The vanilla packages only concern the packages that have that kind of stuff in them, so its a limited amount of packages. Of course all packages will have Low End, High End and Extreme End versions.
I planned to have at least one of those packages include, but no go. As soon as one is available, ill post those here as well.
.
.
.