I actually did a few video tutorials for Maya, they were around 8 hours long. I gave them away for free (they don't exist anymore, but they were online on my website for a while). 1680x1050 H.264.Let's see you put together several hours of video tutorials and see if you want to give it away afterwards. It's not as easy as it looks. And if it's something you do for a living, why not expect some kind of return for sharing your expertise?
That being said:
I can see why someone would want to make a profit for it. I completely understand and agree that if he deems his tutorials are worth 50$, then he can charge that for it if he pleases and we'll see if the economy agrees.
That being said though -- if you were saying we'd be doing the same if we were in his shoes... that's not necessarily true o.o
I disagree... I find Maya much more intuitive than Max, especially once you factor in RoadKill. (Given of course decent knowledge of Maya)Well, usually Maya or Max are used, and then after that, perhaps XSI. Max is still "king" when it comes to game stuff.
Unwrapping and hard-surface modeling in Maya isn't that joyful of a task.
![]()
All opinion though. And still, personally, is quite a bit harder to model than Rhino... but Rhino has its -- er -- other issues
{All Nurbs, reliant on a poly exporter command, pain in the ass to skin, *literally* impossible to rig... nice snap/curve tools though
Last edited: