GoW should have been Unreal Warfare.
Now that would make some more sense. (fixed)
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GoW should have been Unreal Warfare.
I think the original feel of Unreal can never be repeated, not even in the slightest. As much as I'd want to see the old environments being remade with the current technology, it just wouldn't be the same gameplay-wise. How could it.
Well, it is possible to make an Unreal III that is comparable with Unreal. And i give an example outside Unreal.
Back in the eighties i already was a super science fiction fan, and i really like Battlestar Gallactica. And the serie that came after that, i loved to watch it. The second serie was horrible, they were on earth riding around on motorbikes that sounded like a vacumecleaner people all of a sudden could fly so it was bad alright.
But now the new series, wow do they rock. Its the same story, with the same characters, the same ideas, but its not and it is. The storyline rocks, and they made some awsome twists in it, the music rocks, the graphics rock, the characters are totally messed up weirdos. Frankly i think its one of the best series ever. And its certainly the best redo ever, and i doubt that any eighties fan will think otherwise.
So yeah, i think its possible to do the same and have the same atmosphere and idea improoved. It just depends on good stories and imagination of the writers. If anything, than something like the new Battlestar Gallactica prooves it.
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greatemerald said:As long as the game is modable, has co-op out of the box and has interesting story with sci-fi and alien weapons, it will work.
And I wouldn't mind the "sole survivor" routine again. Ok, perhaps a few stray wanderers who might be willing to fight alongside you or...
I'd want a huge, open world again. Secluded environments such as the rrajigar mines are ok, but I wouldn't want it to dominate an unreal game.