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Unreal Editor

Discussion in 'Unreal Tournament 3' started by OutlawSkot33, May 14, 2005.

  1. [C]HùñtêR|PuF

    [C]HùñtêR|PuF New Member

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    there's a reason UED autosaves :)
     
  2. Cursed_Soul

    Cursed_Soul Now known as Luos_83

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    no.. you have to activate it first ;)

    at least.. with my ued it was needed.
     
  3. Deus_Ex

    Deus_Ex Unreal FAN 4 EVER !!!!!

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    we should ask Epic and Atri if there going to be 2 editors here, 1 for drag \ drop building walls ect for the basic user and the other 1 should be like ut2003\2004 editor with more advace options for the advace users,
     
  4. Cursed_Soul

    Cursed_Soul Now known as Luos_83

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    that would be pointless and useless.
     
  5. Bot_40

    Bot_40 Go in drains

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    Quite possibly the worst idea ever :p
     
  6. dude2425

    dude2425 New Member

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    Can anyone say "Box Map?"

    I thought I heard from somewhere that the editor will be cross platform, but I wasn't sure if it was true or not, or if I even heard it. I'm glad I wasn't the only one who heard it. Now, could anybody tell me where we heard it from in the first place, and if it is a reliable source?
    I love how the editor will be cross platform because I really didn't want to screw around with wine in order to make a map/mod. I'm a Linux Exclusive user, and I personaly think that the ammount of time and money that is spent to get a wider range of players without limiting them to just one platform is really worth it.
     
  7. Kirin[SC]

    Kirin[SC] 恐いハチミツボイ

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  8. Deus_Ex

    Deus_Ex Unreal FAN 4 EVER !!!!!

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    Lamo ya i know, but could solve some of the errors ;)
     
  9. Xipher

    Xipher I didn't break it, you did

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    Guess your a bit behind on the news, Atari is out of the picture, Epic is with Midway now.
     
  10. Xipher

    Xipher I didn't break it, you did

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    I heard if from Icculus, AKA Ryan Gordon, the guy that does their Linux/Mac ports. He mentioned it on the UT2004 Linux Mailing list at some point, Im going to search my backlog in a bit and see if I still have the email.
     
  11. dj_ely

    dj_ely New Member

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    Being new to UT mapping I would have to say that UnrealEd v3 is really unstable to use, compared to other packages. Coming from an architecture background using packages such as 3dsmax, AutoCAD, Bryce etc. it is really unstable. Has anyone ever found that if you hit undo more than say 4/5 times it crashes?! It's not just me that thinks this, and it's not the spec of my pc. We are using UnrealEd is part of out digital architecture course and everyone else agrees, buggy and unstable. Hopefully 2007 will be shipped with a nice new version that doesn't crash as often! Having said that, having got into mapping I love it! Bring on UT 2007 (and Battlefield 2)!!
     
  12. Kirin[SC]

    Kirin[SC] 恐いハチミツボイ

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    With Midway being said, I would expect a hidden Mortal Kombat character in the next Unreal Tournament ... like how Raiden made an appearance in UC2.
     
  13. Xipher

    Xipher I didn't break it, you did

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    I personally hope not, would rather see that stuff stay in the UC series.
     
  14. TomWithTheWeather

    TomWithTheWeather Die Paper Robots!

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    I've rarely had crashes with UEd3. If you do gets lots of crashing it's usually because of wonky video card drivers (don't use betas or hacked) or just general system instability which is usually mis-matched RAM or CPU voltage is like 0.1 to low.
     
  15. Kirin[SC]

    Kirin[SC] 恐いハチミツボイ

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    Crashes are generally caused by incompatible hardware and/or bad memory. What I would do is make sure your drivers are up to date. If you are using beta drivers, I would report the problems to the driver maker and then revert back to the latest stable drivers. Also run a memory test to make sure your memory is running properly. I believe there's a tool called memtest86 or something with a similar name that does this.

    As with UnrealEd crashing ... I haven't seen it crash lately for what I normally use it for.
     
  16. Kantham

    Kantham Fool.

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    bha , it's official that the next editor will be ALOT wider than the one we got atm. But i personaly think that the 2k3/4 editor is very stable, just don't do these things with it.
     
  17. G.Lecter

    G.Lecter Registered Tester

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    I agree UED3 is OK, but the editor bugs may scare people who tries to learn. And other ones are made to make our lives worse: Haven't you ever cliked 'Swap order' accidentally when you have selected only one thing?
    All those crashes should be replaced by a simple warning window... I don't know what Epic is doing to not fix all them in a patch...

    The next editor looks good... :)
     
  18. Kantham

    Kantham Fool.

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    My care are the bonus vehicles from the comunity. Yet , it's hard to make a vehicle that fit ut2004 in term of something decent. Just imagine for ut2007 for the stastic meshes , mods , textures. That will require EXTRA skillz , otherwise we will need to use the content from the game and get BORED after that. Or enjoying ut2004 map style that will not fit 2k7.
     
    Last edited: May 22, 2005
  19. Cursed_Soul

    Cursed_Soul Now known as Luos_83

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    quote: Being new to UT mapping I would have to say that UnrealEd v3 is really unstable to use, compared to other packages. Coming from an architecture background using packages such as 3dsmax, AutoCAD, Bryce etc. it is really unstable. Has anyone ever found that if you hit undo more than say 4/5 times it crashes?!

    lol, my ued 3.0 has only crashed 3 times on me since i got it (got 2k4 right away)
    max crashes more on me when i press the backbutton a lot.

    so.. dunno what excuse you are using lol :)
    it shouldnt be that unstable unless you just dont know what you are doing.
    nu pun intended.
     
  20. FireCrack

    FireCrack New Member

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    Crashes are generaly caused by windows ME
     

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