Reading this I have to say:
about "convincing or forcing people to use 227": you are expecting people to help you fixing bugs in most messed version around, in 226f but then you are surprised if people are getting annoyed and telling you again and again that this has been fixed in 227 already yet you are refusing to use it?
What kind of problems do you freaks have?
Isn't enough that it has been fixed? What do you think is the purpose of 227? Turn your f**king brains on, how stupid can one be? To fix the same things again and again just because? You make it better or what? If you are so much better why didn't you?
And this flame of this friend of yours, nice job, what did he do? Can't remember seeing his name somewhere doing actually something helpful.
You don't use it because you experience some mysterious movement glitch you probably just would get used to easily even if it exists?
Then you expect that someone will use your crappy hackpatch, where no one knows whats hidden in there and your history doesn't show you as trustworthy, usually only trolling and complaining, blaming and making accusations.
Yeah...right...
My history? You don't know anything about my history asshat, besides I documented the movement glitch in a video and proved it.
But let me tell you about my history, I supported the game heavily since 2002, helped with various servers, ran servers and made various mods and am still helping around. Sure, I also lost a project or two that I worked on back in the years, but that doesn't change the facts.
I am not blaming and making false acussations, the fact is that I have been involved in various drama across the original Unreal community sure, but I have had my reasons and I stopped some of the most dangerous hackers in the past, or helped to. Have you ever heard of the infamous Klingon clan? Probably you did, because I question who you are anyway...you are just here to make me look stupid, but that's not gonna happen buddy.
Then, recently, I have recovered Unreal PSX and I am working on a full remake/conversion of it, which will be maximally compatible with later Unreal and UT versions, plus supporting coop.
And for my hackpatch, it is not only for 226f/226b but also for 225, the new version, which I haven't put up for download but as I said anyone can pm me for it. The only thing which was changed was StatLogFile class and anyone can examine it, or if you want I can provide you with details.
This hackpatch as you call it is 100 percent safe and I ensured the compatibility with official Unreal versions too.
And most importantly, check out your facts before spewing out that kind of crap at me. I told people to use separate installs at best. 227 is not perfect, but it is a good alternative version for me and it changes a lot of things. But it shouldn't be a rule to overwrite your old installs with it. So, what problem do YOU exactly have?
I AM using 227, to join 227 servers, I said it clearly before, didn't I? On those servers the glitch is not present, it is when you connect with 227 to official versions.