Hi guys,
I've been trying to find out whether UE3 supports 3'rd party native function calls. I want to develop a DLL with functions that can be called from within UnrealScript. From what I understand one will need to have UE3's core and engine C++ header files in order to include macros that is needed to get the DLL to work properly.
Is my understanding correct? Will Epic release the header files for the modding community or is it only available to licensees of the engine?
Any help will be greatly appreciated.
I've been trying to find out whether UE3 supports 3'rd party native function calls. I want to develop a DLL with functions that can be called from within UnrealScript. From what I understand one will need to have UE3's core and engine C++ header files in order to include macros that is needed to get the DLL to work properly.
Is my understanding correct? Will Epic release the header files for the modding community or is it only available to licensees of the engine?
Any help will be greatly appreciated.