From what I've heard they are changing in UT2k7, they are on the right track in perfecting what few problems I had with 2k4. Correcting the model scaling (they did say they'd fix that, right?) and uber-fast movement were two big ones for me. Now I know that they will probably concentrate the most on Conquest and Onslaught because those are UT's most popular mods now, but there's two little changes they could make for the hardcore competetive community (TDM/1v1/CTF) that I would greatly appreciate, and can make a hugely positive difference:
1. Either get rid of the shield gun or nerf it a whole lot. The shield sucks. It doesn't help the underdog in duels, it helps the guy in control run away whenever he makes a tactical error. It slows down the pace and encourages gay tactics. It makes flagrunning a cinch. If the SG comes at all, make the secondary fire become unusable 30 seconds after spawning, and make it take full damage from all weapons (LOL I JUST BOUNCED 5 SHOCK PRIMARIES OFF HIS SHIELD LOL).
2. Make the amp do 3x damage again. Obviously don't include it in the 1v1 gametype, but for CTF, TDM, and FFA this will help bring back a little of that addictive, over-the-top feeling that UT99 had. That + lack of shield will make TDM and FFA a lot more exciting.
1. Either get rid of the shield gun or nerf it a whole lot. The shield sucks. It doesn't help the underdog in duels, it helps the guy in control run away whenever he makes a tactical error. It slows down the pace and encourages gay tactics. It makes flagrunning a cinch. If the SG comes at all, make the secondary fire become unusable 30 seconds after spawning, and make it take full damage from all weapons (LOL I JUST BOUNCED 5 SHOCK PRIMARIES OFF HIS SHIELD LOL).
2. Make the amp do 3x damage again. Obviously don't include it in the 1v1 gametype, but for CTF, TDM, and FFA this will help bring back a little of that addictive, over-the-top feeling that UT99 had. That + lack of shield will make TDM and FFA a lot more exciting.