dark_helmet said:
Im just wondering if you have tried oneXblending=true ? just a persional preference, but the lighting seems so much better when it's on. other than that, good work
oneXblending=true makes the lighting look like d3d. Most maps I have, look better with oneXblending set to false because they were designed for opengl. With it set to true, many maps look dark and kind of ugly. I only think I have seen one map in which it is a problem and it is ctf-baranco (is that how you spell it?) It was probably made for d3d and the ground looks too bright and hurts my eyes... Other than that, everything else is fine.
FieldMedic said:
A friend of mine pointed this
filefront offer to me.
But i don't know more about it.
"You are solely responsible for all materials, whether publicly posted or privately transmitted, that you upload, post, email, transmit or otherwise make available on our sites ("Your Content"). You certify that you own all intellectual property rights in Your Content. You hereby grant us, our affiliates, and our partners a worldwide, irrevocable, royalty-free, nonexclusive, sub-licensable license to use, modify, copy, reproduce, create derivative works of, distribute, publicly perform, publicly display, transfer, sell, transmit, distribute and publish Your Content and subsequent versions of Your Content for the purposes of (i) displaying Your Content on our sites, (ii) distributing Your Content, either electronically or via other media, to users seeking to download or otherwise acquire it, and/or (iii) storing Your Content in a remote database accessible by end users, for a charge."
This is what it says at filefront. I am not sure if I would be allowed to upload the textures there. Can anybody verify this?
By the way, I will be out of town for five days starting tomorrow, so if anyone posts here I might not reply because maybe I won't have access to the internet.
Edit: OMG! This thread is a sticky now!

Cool!
Edit2: Annonymous_mapper, I really don't know how to help you, if that is what you want. I really don't know that much about hardware problems and whatnot. Can anybody else help Annonymous_mapper? All that I can sugest is try setting UseVertexSpecular=False MaxLogTextureSize=8 MinLogTextureSize=0. Unless you know what these are and are setting it to those values on purpose. Try setting CacheStaticMaps=False as well. I never found out what that option was so if you know please tell me. And last, some of those options look old. Make sure you have the latest version. If you do have it, go into unrealtournament.ini and delete all those settings for opengl. Run the game and open advanced preferences and redo the settings. If you look in the ini file again, the old and obsolete settings should be gone. The settings will also be in order so that is nice as well.
