This reminds me of some of my rambling (in retrospect I really needed to ramble a ton less) comments earlier about the "Alliance":
http://forums.beyondunreal.com/showthread.php?p=2085799#post2085799
http://forums.beyondunreal.com/showthread.php?p=2085666#post2085666
Granted, I have a much weirder way of looking at the same problems. I do think he is right in saying that the magnitude of difference in computing power between a low end and high end PC 10 years ago was much smaller than it is now.
The problem basically comes down to computing power on the low end of the spectrum. If hardcore PC Gaming wants to thrive someone needs to figure out a way to move in on the turf that the casual market thrives in: low end PCs that don't have a lot of horsepower in the graphics department. To the best of my knowledge the only games that do this are Sims, WoW and Counter-Strike. Not much of a shocker that they are also selling a **** load more units than anything else out there. I don't think this is a coincidence. Nor is the fact that casual games sell just as well.
The hardware problem needs to be solved. This needs to happen at both the hardware manufacturers and with the OEMs. Dell and the like need to quit marketing these high-end pimped out rigs so that people don't associate gaming pcs with $2,000+ price tags. At the same time they should shy away from the integrated video cards. If anything put lower grade cards to use or hell, put last year's video cards in the budget line PCs.
While this is going on, gaming companies need to quit putting so much focus on graphics. There's no point in targetting the 1% of gamers who can actually afford a system to play your game *cough* Crysis *cough*.
TG Daily posted an interview with Tim Sweeney made during GDC2008. Interview covers the future of the PC as a game platform, the role of the next-generation of game consoles, the next Unreal engine as well as the future of Epic.
Funny, we've been adding "in bed" to our fortune cookie statements for years. I think TomWithTheWeather started it at P.F. Chang's and we still do it to this day."...IN BED"
omg it's true lol
Sounds good.Maybe something will change when Intel's Larrabee comes out.
http://en.wikipedia.org/wiki/Larrabee_(GPU)
That's not the argument here. PC's are always going to better than consoles, if not now, then eventually since console hardware specifications don't change much other than increasing superficial things that do not generally affect performance all that much. But then again, when your talking about when consoles first come out, they do top PC's when it comes to price to performance ... as in you need a high-end PC which generally costs two to three times as much to match the raw power of a console. Of course, after a few weeks / months, this changes when one of the major vendors releases a new chip.I have yet to see a console beat the PC technically.
A big argument people like to bring up is the lack of people in servers, well thats certainly one way to fix that.
I had actually posted a response to this on Epic Forums, in which I built a PC for $389.42 that could max out UT3 1280x1024 @ 60fps. Of course, by the time it reached 4 pages of relatively intelligent discussion, it was deleted without notice. The problem is not expensive hardware, it's the mass influence that tells people to think less and become lazy, to buy what you see in a commercial, instead of researching and finding stuff for yourself.
Which I still find ridiculous ... you didn't include all the components nor did you include the price of the OS. You seem to assume everyone has a computer and that is just not the case ... you folks in Ivory Towers crack me up. And in these days that is a low resolution so I am not impressed ... talk to me about running at 1680x1050 ... this is what most 20-22" monitors support and that is what the majority of gamers are getting today. Now if you are talking used components sure. But then you could always get a used console for cheaper as well.
What components am I missing? If you were able to read my topic, chances are you have at least a monitor, mouse and keyboard. At 1600x1200, there would be between a 7-12fps drop--still maintaining above 50fps. If you want to know, my computer is FAR cheaper than the one I posted (1GB of RAM, 7600GT, old Pentium 4), and even I can run it at 1280x1024 maxed and get between 35 and 40 fps. None of the components were used, they were OEM or Retail. And even if it was $200 more, I'd take the PC gaming experience (and the PC) over a console.
The discussion isn't if computers can run games at the best graphics its if they can run them at all... 1280X1024 is not a really low resolution its probably what a majority of the lower - middle end monitors support. If you can run UT3 with a 400 computer at any resolution with that kind of FPS thats saying a lot.
Why do you even bother asking for a "complete" system? It's completely irrelevant and meaningless. Yeah, it might be "fair" because you can get a complete console, but practically every person in the country, and most especially, everyone on this message board, already has an OS they can use, a monitor they can use, and probably 2-3 other parts they can use when putting together a system.