I find it amusing that the majority of the posters here are not in the right mind. whats so wrong about unreal 2007 going on the xbox 360? alot of people can't afford $2000 in upgrades and other complications. while they can play online by spending $300 and just setting up the console with their broadband connection.
I have been a PC gamer for quite some time, but I think I might stick with the xbox 360 for the next gen games. the only problem I see is modding. people might be making some amazing mods for unreal 2007, but I'm not sure if people can mod for the xbox. But the xbox 360 is going to come with a 20 gig harddrive, and it can also be upgraded to up to about 120 gigs. which makes me think, maybe the games CAN be modded? I don't mean total conversions in code and everything, more like maps. I think that would totally rock.
and how will the graphics of console versions effect the PC? doom 3 wasn't effected, unreal 2k3/2k4 wasn't effected, half-life 2 wasn't effected..need I go on? And the xbox 360 is supposedly fully capable of running unreal 3 engine games. the unreal 3 engine is being developed for next gen consoles, and the xbox 360 has like, 512 megs of ram, tri-core 3ghz cpu (each core does 2 threads a second, which brings it to 6 threads, the average pc does 1-2..thats alot of processing power), water cooled, and an x800 (XT?) card from ATI. you can't tell me that can't run unreal 3. and lets be clear here that this is a console, 512 megs of ram and everything in there might not run unreal 3 on a PC, but it sure as hell can on a console.
The xbox 1 had a 733 mhz celeron, 64 megs of ram, geforce 3, and it can run splinter cell chaos theory, and doom 3.