Originally posted by RigorMortis
bummer... my water is only 16 units deep. (shallow pool, just for effect) what if i made invisible, non-solid walls on either side, 64 units high and zoned it off making the fluidfriction high in that zone... would it affect the "footsteps" on the waterzone below?
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... not sure what your final objective is but ...
If you extended the water zone upward with the non-solid
brushes too far, the players would start swimming in mid air
above the shallow pool.
Therefore; we would need to know what is the maximum
depth we can have before the players start to swim.
And, if you turn the fluid friction up, the players would move even
more slowly (obviously) than a normal water zone.
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Since you want to be able to walk through the side brushes,
I'd suggest you use invisible sheet brushes instead of non-solids
(if at all possible) to extend the water zone upward.
Again, not sure what your final objective is but, ...
Since we already know that we can make a pool 64 units deep
to impede their walking and still not swim,

you could extended the zoned sheet brushes (or non-solids) up
above the sides of the pool and put the water surface brush at
64 units high.
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In real life, water which is more shallow than belly deep
(about 64 units) affects the way we walk.
A good idea you had there.
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