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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Vaskadar

    Vaskadar It's time I look back from outer space

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    5-hour speed job in UDK
    [​IMG]
     
  2. WedgeBob

    WedgeBob XSI Mod Tool User

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    Ooh, I've always LOVED mountainside buildings! I bet this one's gonna be pretty spooky, can't wait to play through this one.
     
  3. inferyes

    inferyes Spaced In

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    You should use some sort of fog in there. It looks really clear for a mountainside covered in snow. Also the concrete looks to clean. You would want to snow that up too.

    Otherwise it looks awesome.
     
  4. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Snowy mountaintops aren't necessarily enveloped in fog, though. Definitely not the case for the 2 I stood on a month ago.
    That said, the odd snowflake in the wind would be cool. If no snow on the concrete, then definitely a wet shimmer to it.
     
  5. Vaskadar

    Vaskadar It's time I look back from outer space

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    I'll add some snow in there... somewhere. I'm going to be working on this through my next project, so there shall be more!
     
  6. Spiney

    Spiney New Member

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    The yellow lights attract a lot of attention, but I'm not sure if that's intended or not.
    You could consider changing their color to something more harmonious, and use yellow lighting on the doorway instead.
     
  7. Vaskadar

    Vaskadar It's time I look back from outer space

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    It's intentionally harsh and imposing. I could probably do more work on this project later on, as right now I'm tasked with getting a Team together for school.
     
  8. cosmix

    cosmix XoXo

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    slowly this WAR comes alive

    [​IMG]

    [​IMG]
     
  9. Pandemonium

    Pandemonium ...

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    Yeah, Pande now goes UDK and here's my first material, made out of a self made photosource:


    [​IMG]


    [​IMG]

    -
     

    Attached Files:

  10. Foufoune_Rose

    Foufoune_Rose ǝsoɹ‾ǝunoɟnoℲ

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    @Cosmix : Slowly? I want this WAR to come quickly alive!
    I don't why or how, but your pictures are splendid. I don't mean the map itself (but I could), but you may have take some very high-res screenshots to obtain this.

    @ Pandemonium : I'm very interested of what you can produce with UDK.
    Your texture is awesome! can I have a preview of the diffuse, to see how I have to
    take photos to get this?
    Is it made with Crazybump?
     
  11. Kantham

    Kantham Fool.

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    Crazybump is a must-have tool for generating bumpmaps and grayscale maps.
    You also have to make a seemless version of your texture to have it look decent in-engine first.

    Like such.
     
  12. Pandemonium

    Pandemonium ...

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    Yes, I used crazybump for these. I'm pretty happy with the results. New brick is finished, too. Both are seamless of course. ;)

    //edit: And another two, this ground really looks nice! :)


    -
     

    Attached Files:

    Last edited: Aug 25, 2011
  13. stevelois

    stevelois New Member

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    Very nice work on the lighting & meshing m8 :D
     
  14. Wormbo

    Wormbo Administrator Staff Member

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    Did you add a bump offset to those materials? They seem to look extremely flat from an angle.
     
  15. Pandemonium

    Pandemonium ...

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    Yes, bump offset is set up and works well, but I might have to increase it a little bit..

    -
     
  16. Spiney

    Spiney New Member

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    Tbh, I think you just need to increase the intensity of the normals.
     
  17. cosmix

    cosmix XoXo

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    Thx stevelois :)

    @Foufoune_Rose
    When I play UT3 I make use of 'NVIDIA Inspector 1.9.5.5.' There you can override and enhance UT3 ingame graphic settings. Just use the 'Unreal Tournament III' profile to tweak. My settings (GTX470).

    [SCREENSHOT]http://www.abload.de/img/settings8y1f.jpg[/SCREENSHOT]
    http://www.giantbomb.com/pc/60-94/nvidia-inspector-driver-tweaking-for-fun-and-profit/35-467728/
    http://forum.avsim.net/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/
     
  18. Foufoune_Rose

    Foufoune_Rose ǝsoɹ‾ǝunoɟnoℲ

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    [​IMG]

    There should be a sticky with those informations, never seen that before...
     
  19. Vaskadar

    Vaskadar It's time I look back from outer space

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    UDK Minimalist speed-map
    ;D

    [screenshot]http://i179.photobucket.com/albums/w284/DarkOpsViperX/DM-Solid_WIP-Shot1.png[/screenshot][screenshot]http://i179.photobucket.com/albums/w284/DarkOpsViperX/DM-Solid_WIP-Shot2.png[/screenshot][screenshot]http://i179.photobucket.com/albums/w284/DarkOpsViperX/DM-Solid_WIP-Shot3.png[/screenshot]
     
    Last edited: Sep 15, 2011
  20. Bi()ha2arD

    Bi()ha2arD Toxic!

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    How long did you work on it then if it's a speed map?

    Looks pretty cool so far.
     

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