The Redeemer

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Do you want the Redeemer/What type?


  • Total voters
    45
  • Poll closed .

carmatic

New Member
Jan 31, 2004
746
0
0
nooo, dude... this is 2007, remember...
nothing's "too much detail" anymore....

or you can just antiportal the gate and solve all the problems
 
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Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
carmatic said:
maybe, if you put this 'trace function' as some instruction inside the video card (like its all dx9-compliant and stuff and has more transistors than a cpu and stuff) , then you can say something like 'does the point in space represented by this pixel have a direct line of sight to the origin of the explosion' or something...

?

You want to do a line trace on the gpu? That's one of the most bizarre suggestions I've ever heard :p
What exactly is supposed to be wrong with the existing way UT does a trace?
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
carmatic said:
nooo, dude... this is 2007, remember...
nothing's "too much detail" anymore....

or you can just antiportal the gate and solve all the problems

Sorry, I should've specified.

I meant merging the original levels, for Unreal or preferably UT.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
Bot_40 said:
?

You want to do a line trace on the gpu? That's one of the most bizarre suggestions I've ever heard :p
What exactly is supposed to be wrong with the existing way UT does a trace?
Perhaps because a pure hardware-based calculation of the trace would be significantly faster ?

The only reason 'against' this is that no card has been designed with this behaviour in mind. However I'm pretty sure that you could do some pretty nifty calculations if one were to embrace the GPU as a secondary processor. Kind of like the floatingpoint arithmetic used to be handled by a separate cpu in the past.
 
The Redeemer rules!! (strangelove may be fun... I dont know... I havent tried. but I agree on it should be a mutator not the real ingame redeemer)

well... in envy they do have the chance of correcting the **** they done to it in 2k3/4

and that deformable explosion thing sounded cool... definetly something to bear in mind for epicmg.
 

carmatic

New Member
Jan 31, 2004
746
0
0
uhh i meant, a purely graphical effect where the video card takes in all the geometry around the redeemer explosion, and sort of casts shadows from the explosion... and these shadows would determine the shape of the explosion cloud effect, so you dont see it reach where it doesnt hit

hm how about, a homage to strangelove in the form of an assault map, or a conquest objective... like 'the enemy has stolen the redeemer rocket ! oh thank goodness it has no navigation built into it yet, they cant do much with it... oh wait, someone is actually riding on it to steer it! deny them! ' or something
 
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EL BOURIKO

New Member
May 24, 2005
181
0
0
[Apoc]Discord said:
*edit* Re: good/ balanced maps with deemer:

DM-IronDeity
DM-Goliath

They're decent enough maps, no?

I do Agree with [Apoc]Discord, these maps have a good balance with deemer because there, you need to deserve your deemer to get it. And I guess it s fair that it is this way when you think on how easy you can frag with this lovely baby.
Actually, I would totally hide the deemer in ASBESTOS, so those players who do not have a clock ticking in their head would have to enter a potential trap to check if it s here at the very end of the corridor or not.
In ANTALUS, I would put the deemer on the very top of the high cliffes (it have to be visible from the valley), so that noone could complain on how easy you fragged them with your deemer.
and I would like to have a deemer in DE-OSIRIS, some places on the roof for instance.
 

AVP

Would you like a second opinion?
Aug 20, 2005
33
0
0
Canada
Redeemers are cool because it make people blow up into smitherens. :lol:
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
I'd like to see more map-specific superweapons, which is what epic said they were going to do. The redeemer is fun and strangelove would be cool as an included mutator. Just as long as they allow people to disable superweapons, then everone will be happy.
 
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Mætlöaff

New Member
Apr 10, 2004
86
0
0
img378.imageshack.us
What I'd like to see is if someone manages to trick jump on top of a 'deemer rocket in miodflight they gain manual control of the rocket (though if someone is actually controlling it it'd be trickier to control), but it'd be a hell of a thing to pull off and not blow the rocket up.
 

edhe

..dadhe..
Jun 12, 2000
3,284
0
0
44
Scotland
www.clanci.net
Mætlöaff said:
What I'd like to see is if someone manages to trick jump on top of a 'deemer rocket in miodflight they gain manual control of the rocket (though if someone is actually controlling it it'd be trickier to control), but it'd be a hell of a thing to pull off and not blow the rocket up.
That's actually a kind fun idea :) Strangelove without the annoying parts \o/
 

->Sachiel<-

New Member
Jul 24, 2005
253
0
0
I want a redeemer like a Nuke, an ion painter like the "independance day" laser thing that the mothership shoots and a target painter that calls forth cluster bombs. BUT ONLY FOR CONQUEST/UNREAL WARFARE AND ONSLAUGHT.
 

Maxx

Bite Me
Dec 19, 2003
2,939
0
0
The redeemer is quite funny and should be kept the way it is. The strangelove mod is funny but should definitaly be kept a mod