I wonder though, if both maps could be actually merged into one ...
Maybe there'd be too many things going on, too much detail.. but still.
Maybe there'd be too many things going on, too much detail.. but still.
carmatic said:maybe, if you put this 'trace function' as some instruction inside the video card (like its all dx9-compliant and stuff and has more transistors than a cpu and stuff) , then you can say something like 'does the point in space represented by this pixel have a direct line of sight to the origin of the explosion' or something...
carmatic said:nooo, dude... this is 2007, remember...
nothing's "too much detail" anymore....
or you can just antiportal the gate and solve all the problems
Perhaps because a pure hardware-based calculation of the trace would be significantly faster ?Bot_40 said:?
You want to do a line trace on the gpu? That's one of the most bizarre suggestions I've ever heard
What exactly is supposed to be wrong with the existing way UT does a trace?
[Apoc]Discord said:*edit* Re: good/ balanced maps with deemer:
DM-IronDeity
DM-Goliath
They're decent enough maps, no?
Your an odd little man, AVP, aren't you?AVP said:I like the redeemer it blows people to smtherens![]()
That's actually a kind fun ideaMætlöaff said:What I'd like to see is if someone manages to trick jump on top of a 'deemer rocket in miodflight they gain manual control of the rocket (though if someone is actually controlling it it'd be trickier to control), but it'd be a hell of a thing to pull off and not blow the rocket up.