The Redeemer

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Do you want the Redeemer/What type?


  • Total voters
    45
  • Poll closed .

Salvatore

TLSC guy - DarkMessenger-TLSC
Aug 25, 2004
53
0
0
34
Not quite London
www.tlsconline.com
It's a pity the unofficial one sucks... Near instant respawn and 3 deemers per pick-up?

The Deathrocket itself pwns though :) If only bots would try riding it too... You could have a dogfight with them!

And when you're about to lose, you can just slam into them :D
 

Enji

Shooter
Apr 12, 2005
20
0
0
40
I'm sorry the end to Dr Strangelove was not all that funny and neither was riding the nuke thing. Yes Ilike the deemer but I'm more of a an IonPainter/Target Painter guy myself, far more tactical and easier to use without killing yourself.
as for a blanced CTF map with a deemer in it, I do like Face3 although the deemer makes it kinda cheap in returning the flag, but then again I usually play Instagib so that's pretty cheap too.
 

azcn2503

New Member
Apr 12, 2005
25
0
0
I wish the redeemer were HELLISHLY powerful! Like, could blow buildings to pieces and stuff, and like, the Ion Painter could blow up the world!!!
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Well I don't doubt they'll include the redeemer in UT3, it's part of the UT trademark just as the shockrifle and monster kills are, but I really don't see the need for 3 superweapons. At most have the redeemer and the bomber (both of which can easilly be shot down if you are paying attention). The ion cannon I always thought was a rather pointless addition and over powered since there's no way to prevent it.
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
azcn2503 said:
I wish the redeemer were HELLISHLY powerful! Like, could blow buildings to pieces and stuff, and like, the Ion Painter could blow up the world!!!

YAH AND TEHR SHULD BE AN ION DEEMING PAINTER-SE AND IT SHULD BLOWN UP TEH GALAXY!!!!!

That would pnw, right!? Right!!!

OMG SUPERULTRADELUXEROCKTEHGALAXYKILL!!!

;O)
 

shadow_dragon

is ironing his panties!
Xipher said:
Besides Red Faction, with using that GeoMod tech, I haven't seen any engine or game that has deformable, or damagable terrain.

Worms 3D! :D

I loved the redeemer in UT but never used it in the UT2k games, it was quite possibly the slowest jet propelled rocket i've ever seen.
In UT you could see all your targets on the hud an dyou could make for a good shot, in UT2k you rarely seem to be able to find anything. It's more a fire and forget weapon now, i rarely ever steer it. It's so fat and slow people shoot it down by accident.
And if it explodes? You might get a couple of kills when in the old days you could nearly always get a multikill if not a mmmmmmonster kill.

It was a bit of fun and now it's... just kinda irritating, for me, and best left to those that know what they're doing with it i guess.
 

Dark_Bird

AHHH!!! I'M BLIND!!!
Apr 13, 2005
14
0
0
I would personaly preffer the redeemer to stay as it is and just have the strangelove as a mutator, because in old school UT I played (and STILL play) strangelove... but I would not like to have all the redeemers be like one, because the strangelove makes it almost like a whole new gametype!
reason1-firefox-notIE.gif
 

Enji

Shooter
Apr 12, 2005
20
0
0
40
a bt over the top, no? personally I'd like to see the deemer dropped but like it has been said its a trademark weapon that will probably never die
 
T

Tournament0

Guest
I voted for the first one.
I would like atleast one thing from UT2004 to be in "Envy".
 

rhirud

Fast learning novice
Feb 20, 2004
706
0
0
The redeemer is too powerful against fixed targets- and it totally imbalances onslaught.

The reason why it doesn't explode on contact is that this allows time for players to get out of it's way.

What would balance it im my view is that the redeemer does not explode on contact at all - if fired an it hits something, it embeds and sits there.

The redeemer would obviously be very vulnerable in this state. It explodes 30 seconds after pickup - reguardless of if it's in your pocket , mid flight or embedded.

So to use the redeemer, you have to time your shot so that it hits your target as the 30 seconds - which makes the weapon a lot more skilled in it's use.
 

carmatic

New Member
Jan 31, 2004
746
0
0
yeah, seeing the deemer hit buildings and they dont damage buildings is kinda ... umm ... oh well, maybe were not at that stage in technology yet...
with the ut2k3 and ut2k4 scale compared to the ut99 scale, the redeemer feels like a much smaller explosion... you tend to hear it explode most of the time and almost nobody would get killed... maybe thats how they manage to put skill into the redeemer, by nerfing it, instead of putting a timer on it or something...
i cant wait to see how the physics will go with a weapon like the redeemer... instead of just a big puff of orange gas, maybe lots of things would be blown sky high and fall down all over the level, that will truly be a mark of a redeemer...just like giants citizen kabuto in a way
 

azcn2503

New Member
Apr 12, 2005
25
0
0
It'd be good if in, say, a conquest map, there could be 1 or maybe 2 redeemers that cause teh most ultimate mayhem! Of course, really hard to get to. After seeing a video of UE3 on 1up.com (Demo 4), that city looks like an awesome conquest-type map, maybe have a redeemer on top of a building?? Liek, it would be good if it was more like OMFG DEEMERzzcxzxcxccvs instead of "damnit not again :( n00b"
 

Enji

Shooter
Apr 12, 2005
20
0
0
40
redeemer is not a very effective weapon. Sure its a super big explosion of devastation, but you have to be a decent distance away otherwise you either kill yourself or cut your life in half, YET at a long distance its hard to hit a group of enemies to even make it effective. Its only realy useful purpose is to get a quick node destruction in onslaught, that is if you don't get ran over by a manta when your doing that.
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,186
0
0
39
Buffalo, NY, USA
darkpulse.project2612.org
Enji said:
redeemer is not a very effective weapon. Sure its a super big explosion of devastation, but you have to be a decent distance away otherwise you either kill yourself or cut your life in half, YET at a long distance its hard to hit a group of enemies to even make it effective. Its only realy useful purpose is to get a quick node destruction in onslaught, that is if you don't get ran over by a manta when your doing that.
Hint: Hide where they can't get you easily. Behind a wall in a corner, somewhere up high, etc.