Hi everyone How are we doing.
Sorry I have not posted In a while, I have found allot of fun playing Wipeout HD and things can also be pretty hectic when mates want to have a night on the town every second day :-s haha.
Anyway here is the latest. remember its all WIP and noting is final.
I have been making a set of Lights (another two) to share the texture space of the lantern, so I will use one material for all three to save on memory and performance. They use the same Light casing to save texture space too.
And here is a low poly wooden plank with only an ambient occlusion texture applied at this stage. Still got to do all the texture work.
Some industrial details. Yet to be renders and I'm going to add 3 models into the one texture map.
And Finally a set of Pipes I made one Monday. Started with a medium poly version in max, exported it out to mudbox, sculpted in some small details on to a high poly 2.5m Poly model. then finally baked the normal maps onto the Low poly versions you see there, yet to be textured.
LP version about 600 polys from memory.
Hope you find it interesting, if there are things you want me to post about the process let me know and ill do my best to add as much info as possible.