Flag Pack 2004
http://www.mapraider.com/maps/?fileid=2436
http://www.gamefront.com/files/files/3609233/FlagPack2004.zip
http://www.gamefront.com/files/3604058/Flag_Pack_2004
http://www.gamefront.com/files/3789060/flagpack2004_zip
http://www.atomicgamer.com/files/42214/flagpack2004-zip
http://ut2004.ut-files.com/index.php?dir=Maps/MapPacks/&file=flagpack2004.zip
http://unrealtournament2004.filefront.com/file/Flag_Domination_2004_Zip;32733
http://www.utzone.de/forum/downloads.php?do=file&id=2587_FlagPack2004
CTF-FP-Anfractuous2 - from Flag Pack 2004; good CTF, good AVA, great gameplay; I like the architecture, layout, flow, trim, lighting/shadows, pipes, pillars, skybox, ceiling windows and hallways. I did notice that the blue banners aren’t blue enough. This map is fun (except for the bots on my team can’t defend).
CTF-FP-CampersCrossing - from Flag Pack 2004; somewhat simple CTF with jumppads and strange lifts and a good music choice; layout can be a bit confusing and bots are good.
CTF-FP-DuelingKeeps - from Flag Pack 2004; I know I’ve seen it before and said it before for the other maps it is in but it’s still a nice skybox; like the added water to the middle section, UT2004 graphic upgrades and scaled well for UT2004; like the colored flags and banners; bots can defend and fun gameplay, but the bots a little on the easy side.
CTF-FP-DyingHonour - from Flag Pack 2004; large map sort of; like the detailed textures/meshes, shadows, lots of torches, music choice, statues and layout; it’s also hard to CTF on the long runs and the bots are very good.
CTF-FP-Inamorata - from Flag Pack 2004; one of my favs from the pack; simple CTF where I liked the path choices, skybox, music choice, architecture, meshes, and base indicators; once again it is tough to CTF against the good bots on the long runs but easier than DyingHonour.
CTF-FP-Skylink - from Flag Pack 2004; I like the skybox, surrounding scene, trim, wide-open middle, tight spots and powerup placement; the bots are a little easier in here.
CTF-FP-Sobek - from Flag Pack 2004; never saw the Egyptian crocodile god; I like the Egyptian details, falling sand, torches, statues, lighting, framed scarabs, vines, glowing sphere and z-axis; still no crocodiles but we have long runs and decent bots.
CTF-FP-SpiderCrossings - from Flag Pack 2004; one of my favs from the pack; flag rooms with huge skybox, many paths, shorter runs than some others in this pack; good lighting, layout and z-axis; unfortunately, my bots won’t defend.
CTF-FP-Terra2004 - from Flag Pack 2004; like the lava, lights, layout, inside bases, outside central area; this is a good remake for UT2004 but bots can’t defend and they can barely CTF with me defending.
CTF-FP-TutorialClassic - from Flag Pack 2004; I like the rain, drips, cobwebs, lightning, lighting, skybox, rundown look and the simple small CTF layout; the bots are very tough in here, especially the one defending with the shock rifle in a tight area (good luck!).
CTF-FP-Underground - from Flag Pack 2004; custom music and one of my favs from the pack; this one is very dark and very green and don’t fall; I like the flame/torch base indicators, z-axis and the wide-open large central area; the bots are good in here.