The Flag Pack is released

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
Flag Pack 2004

http://www.mapraider.com/maps/?fileid=2436

http://www.gamefront.com/files/files/3609233/FlagPack2004.zip

http://www.gamefront.com/files/3604058/Flag_Pack_2004

http://www.gamefront.com/files/3789060/flagpack2004_zip

http://www.atomicgamer.com/files/42214/flagpack2004-zip

http://ut2004.ut-files.com/index.php?dir=Maps/MapPacks/&file=flagpack2004.zip

http://unrealtournament2004.filefront.com/file/Flag_Domination_2004_Zip;32733

http://www.utzone.de/forum/downloads.php?do=file&id=2587_FlagPack2004

CTF-FP-Anfractuous2 - from Flag Pack 2004; good CTF, good AVA, great gameplay; I like the architecture, layout, flow, trim, lighting/shadows, pipes, pillars, skybox, ceiling windows and hallways. I did notice that the blue banners aren’t blue enough. This map is fun (except for the bots on my team can’t defend).

CTF-FP-CampersCrossing - from Flag Pack 2004; somewhat simple CTF with jumppads and strange lifts and a good music choice; layout can be a bit confusing and bots are good.

CTF-FP-DuelingKeeps - from Flag Pack 2004; I know I’ve seen it before and said it before for the other maps it is in but it’s still a nice skybox; like the added water to the middle section, UT2004 graphic upgrades and scaled well for UT2004; like the colored flags and banners; bots can defend and fun gameplay, but the bots a little on the easy side.

CTF-FP-DyingHonour - from Flag Pack 2004; large map sort of; like the detailed textures/meshes, shadows, lots of torches, music choice, statues and layout; it’s also hard to CTF on the long runs and the bots are very good.

CTF-FP-Inamorata - from Flag Pack 2004; one of my favs from the pack; simple CTF where I liked the path choices, skybox, music choice, architecture, meshes, and base indicators; once again it is tough to CTF against the good bots on the long runs but easier than DyingHonour.

CTF-FP-Skylink - from Flag Pack 2004; I like the skybox, surrounding scene, trim, wide-open middle, tight spots and powerup placement; the bots are a little easier in here.

CTF-FP-Sobek - from Flag Pack 2004; never saw the Egyptian crocodile god; I like the Egyptian details, falling sand, torches, statues, lighting, framed scarabs, vines, glowing sphere and z-axis; still no crocodiles but we have long runs and decent bots.

CTF-FP-SpiderCrossings - from Flag Pack 2004; one of my favs from the pack; flag rooms with huge skybox, many paths, shorter runs than some others in this pack; good lighting, layout and z-axis; unfortunately, my bots won’t defend.

CTF-FP-Terra2004 - from Flag Pack 2004; like the lava, lights, layout, inside bases, outside central area; this is a good remake for UT2004 but bots can’t defend and they can barely CTF with me defending.

CTF-FP-TutorialClassic - from Flag Pack 2004; I like the rain, drips, cobwebs, lightning, lighting, skybox, rundown look and the simple small CTF layout; the bots are very tough in here, especially the one defending with the shock rifle in a tight area (good luck!).

CTF-FP-Underground - from Flag Pack 2004; custom music and one of my favs from the pack; this one is very dark and very green and don’t fall; I like the flame/torch base indicators, z-axis and the wide-open large central area; the bots are good in here.
 
Last edited: