re: Skeleton's weapons
Theres a funciton in Mutator that allows you to prevent anything from getting rid of it. If its not a mutator function then you can set the weapon as bgamerelevant and mutators wont be given the chance to change it or remove it
re: Firefly animation bug
That happens with lots of monsters actually. Play on a map with some degree of water and draw a pupae into it. Your log will fill up with "sequence 'swimf' not found in mesh *" and things of that sort.
Theres a funciton in Mutator that allows you to prevent anything from getting rid of it. If its not a mutator function then you can set the weapon as bgamerelevant and mutators wont be given the chance to change it or remove it
re: Firefly animation bug
That happens with lots of monsters actually. Play on a map with some degree of water and draw a pupae into it. Your log will fill up with "sequence 'swimf' not found in mesh *" and things of that sort.