I used to play "Mensch-Aerger-Dich-Nicht" - I think in the US its called "Aggravation." Does that count?![]()
It's not this is it?
I used to play "Mensch-Aerger-Dich-Nicht" - I think in the US its called "Aggravation." Does that count?![]()
Hah, we've played that every year since I've been old enough to roll a die when we go to visit my grandma (who is German). She has a really old board from the 1950s; everything about it is so nostalgic.I used to play "Mensch-Aerger-Dich-Nicht"
It's not this is it?
Indeed, it's not.
4 player version:
![]()
shh,Yeah, six year olds should play Advanced Squad Leader instead!! ,,lol![]()
shh,
the games' name means 'don't get mad'.
Luck sucks. Sure, it's fun every now and then, but dammit too much of it just makes you feel like anything you do is pointless. Relatively little chance can spoil otherwise brilliant strategy games, and people don't seem to get that when you roll lucky it's not really anything you're doing right that's making you win.
More boardgame talk.
I used to play "Mensch-Aerger-Dich-Nicht" - I think in the US its called "Aggravation." Does that count?![]()
It's not this is it?
Hah, we've played that every year since I've been old enough to roll a die when we go to visit my grandma (who is German). She has a really old board from the 1950s; everything about it is so nostalgic.
Indeed, it's not.Well after looking at the pics it actually seems to be a variation of it. The word "marble" kinda threw me off.
This is more recognizable:
![]()
it's my lifes' mission to tear up those boardgames![]()
Dungeon Twister
Damn it Trynant, reply to the thread you bumped!
<A bunch of stuff>
Anyone have any suggestions for me based on what I've said?
<BGWS Dungeon Crawl Video>
I bought Settlers of Catan the other day since it was the only one of the "better" board games I could find in stores. While playing it was a LOT more enjoyable than Monopoly, I still didn't like that I got raped by dice rolls pretty much the last 3rd of the game and lost.
I'm gonna have to order and try out Dominion like you suggested, and some other games that were mentioned in here.
How has Dungeon Twister held up now that it's been a couple months?
Also, have you tried any of the expansions or stand alone versions like the "prison" one? I hate how a bunch of these more advanced games have all these different versions, it makes my buying decisions harder.![]()
Try getting raped by dice rolls early on in the game. Not much else you can do during the rest of the game besides maybe block 1 road for someone.
Settlers is great in terms of not eliminating players, but what it really needs, IMO, is a sort of mechanism that decreases the importance of the early game dice rolls. Get unlucky twice in a row and you're effectively out of the game in terms of chances to win. Those first streets and/or villages can really make all the difference.
Maybe one of the expansions adds this, but I haven't encountered it yet.
I've only played the base game, but yeah - It's very easy to lose just because you get bad dice rolls. At the same time, it's kind of fun when you're playing with more than 2 players just to play kingmaker with the other players (or alliances if you've got 4+). The social dynamic is what really makes Settlers interesting, but I agree I wish there were a slightly less randomized beginning game.
Edit:
I am not sure if it's standard play, but starting the game with some resources might help prevent game-long lame-duck scenarios. However that might tend to homogenize the game a bit too. Perhaps during the first two turns, if you roll and don't get a resource, you should be able to reroll. That would at least give you a chance to mitigate the luck without essentially giving players more starting goodies.