unrealed is bitching about not having enough virtual memory.
it always happens right as the viewports are drawn.
i've killed all apps (i usually run seti in the background, except when i need ut and unrealed open at the same time) and even killed all unnecessary services.
UT, ie6, winamp, seti and rc5 can all be going at the same time without issue, so i'm a bit curious why unrealed running all by itself is running out of virtual memory.
i have plenty of free space on my HDD.
any ideas?
system specs:
win2k
msi694d
384 mushkin 222
2piii650@868
thx
it always happens right as the viewports are drawn.
i've killed all apps (i usually run seti in the background, except when i need ut and unrealed open at the same time) and even killed all unnecessary services.
UT, ie6, winamp, seti and rc5 can all be going at the same time without issue, so i'm a bit curious why unrealed running all by itself is running out of virtual memory.
i have plenty of free space on my HDD.
any ideas?
system specs:
win2k
msi694d
384 mushkin 222
2piii650@868
thx