JaFO said:See ... that's what I don't hate.
I don't mind playing the same map for an hour or so, because I love (nearly) endless games.
On top of that is my feeling that it makes it easier to join a game in progress.
In any other gametype there's a good chance that you'll join the game a few minutes before it ends. It wouldn't be much of a problem if connecting to servers and changing maps didn't require so much time.
btw : if you hate long games now then I expect you to really dislike the conquest-gametype ...
Hehe, c'mon JaF. What I'm driving at here is that if you hop on a server for an hour and a half's worth of ONS-ThatMapYouLove, then you're in business. If you jump on a server for an hour and a half's worth of ONS-ThatMapThatGivesYouHives, you're probably going to do some serverhopping. I think that's true for most people... although since you can see it right there in the serverbrowser you probably don't have that happen too much . But you know what I mean.
On the other hand, if it's a server I like I'll probably be more willing to suffer through 15 minutes of CTF-SuckFest to get to 20 minutes of CTF-ThisMapPwnsJ00_SE, followed by 20 more minutes of CTF-FP-HeyYouKnowThisMapAin'tBadEither, and so on.
But anyhow, yeah, if it's a killer game (with no $%@!! spidermines in it, or at least not too many) then sign me up for all of that you've got.