spidermines

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

rhirud

Fast learning novice
Feb 20, 2004
706
0
0
Another thing I hope that will be sorted out in envy.

I loathe spidermines, but see their use to allow novices to get some kills.

But when it gets to situations like severance with 5 players, each deploying 8 spidermines in a confined area- it all gets a bit stupid.

Simple solution - if a spidermine strikes a teammates spidermine - both explode.
 

Nahand

!!! God Of Random !1?
Oct 24, 2003
1,018
0
0
PT
... they'd be ammo-cut then, i assume. As in a rare ammo pack of SpiderMs gives you 3 or 1 of it, being goo and normal grenades the more used in a game (Cannister Gun actually starting with normal grenades, in the logical way)...

... of course, any would-be mapper wouldn't be stopped adding a crap-load of SpiderMine ammo all around... pretty much like the crap-loaded Redeemer maps that exist...
 

carmatic

New Member
Jan 31, 2004
746
0
0
Nahand said:
... of course, any would-be mapper wouldn't be stopped adding a crap-load of SpiderMine ammo all around... pretty much like the crap-loaded Redeemer maps that exist...

i know! lets make it so that the spidermines explode like redeemers!
 
T

Tournament0

Guest
Personnaly, I don't think anyone will use the Spidermines.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
So because some people are so stupid that they walk into an enclosed area filled with spidermines that weapon should be removed ???
If you want to go that route then why not remove all weapons and limit it to a single nerfgun.

Sjees ... using your brain and fragging the spidermines never occurred to you, eh ?

Of all the area-effect grenade-like weapons the spidermines have got to be the most fun weapon ever. Second only to the instakill snot-shot ...
 

carmatic

New Member
Jan 31, 2004
746
0
0
spidermines are good for laying traps and stuff, but if only they can cling onto surfaces as well as the tank can in places like articstronghold...

the way i use them makes them kind of pointless anyway, like they get shot to pieces before i do anything with them most of the time, they self destruct when i die, they are in the wrong place most of the time, etc etc...
but if you find someone in a vehicle, and you force him out... then the spidermines will make for a big fight... especially when you shoot a few to keep him running, then use a hitscan weapon or something when he's moving around predictably... i tried to do just that, never quite worked tho... sometimes its the mines blowing up in front of me when hes shooting me with a minigun, sometimes he kills me anyway when im trying to shoot him, sometimes the mine layer was the only gun i have other than the shield and the assault rifle....
 
Last edited:

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
Spidermines sticking to walls & ceilings ... that would be scary. I'd love the little bastards even more that way.
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
I personally hate spider mines, but I imagine they will be included. imo they should be less powerfull against players (2 mines to kill a player = too easy to get kills with them) and more powerfull against vehicles.
What should DEFINITELY be changed is the fact you can fling them half way across the map if you fire whilst dodging.
 

Nahand

!!! God Of Random !1?
Oct 24, 2003
1,018
0
0
PT
JaFO said:
Spidermines sticking to walls & ceilings ... that would be scary. I'd love the little bastards even more that way.

... the [theorethical] meaning of Bio ammo is, then, lost, i think...
 

iron12

New Member
Mar 28, 2005
108
0
0
Don’t blame the weapon some maps are designed to be spidermine spamfests.

Just realize that everybody is getting blown up. Don’t get mad just grab a spidermine gun and spam away. Try not to take it so serious and enjoy the wackiness.

The next map might be more to your liking.
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
It's just another thing that's helping drive away serious players though. Quite often I'm having a great time playing some good ons matches then primeval comes up and the decent players just end up leaving (myself included :p)
It's just a mess, and the fact it's included with the demo also means now 50% of ons servers are rotating primeval and torlan :hmm:
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
Nahand said:
... the [theorethical] meaning of Bio ammo is, then, lost, i think...
but those blobs are a bit too unpredictable.
A spidermine could sit there (almost) forever and at least have a chance of hitting something.

// --
As for it 'driving away' serious players ... I'd submit that anyone that runs away just because a map isn't their favourite can't be a serious player at all.
 

Discord

surveying the wreckage...
Nov 6, 2002
639
0
0
Somewhere on Route 666
Bot_40 said:
I personally hate spider mines, but I imagine they will be included. imo they should be less powerfull against players (2 mines to kill a player = too easy to get kills with them) and more powerfull against vehicles.
What should DEFINITELY be changed is the fact you can fling them half way across the map if you fire whilst dodging.


Yep. I hate 'em as well, and the "1/2 damage to players" nerf is one that had occurred to me. Other possibilities:

- max deployment cut from 8 to 4 or 5

- I like the explosion on contact with enemy spider idea. The thought of two miners having their own little RTS duel in the middle of a firefight sounds funny. Would be even better if spiders acquired other spiders as targets.

- spiders can't travel more than, say, 500 uu from a flag, node or other objective owned by their team and have no other restrictions. I like this one the best, it allows them to be used as a strong defense but not for annoying spam purposes (kinda like real mines, no?). Mines laid outside the "fence" would head for the nearest authorized area without attacking anybody.


At any rate, given what Epic did to the xloc and also given that they're planning to subdue the movement a little, I'd be very surprised if the spiders weren't toned down in some way for the next game.

JaFO said:
I'd submit that anyone that runs away just because a map isn't their favourite can't be a serious player at all.

I'd agree with you if public ONS matches didn't tend to run into the 60 minutes plus range... you could cycle at least 3 maps in any other gametype in that time.
 

CountBloody

The Undead Spider Whore
Aug 13, 2004
62
0
0
52
From what I read here is that some of you don't like the spidermines for your own reasons. You know that you can shot them when thier just sitting on the ground, that or learn to use your shield gun when the spiders are chasing you. Plus you can only lay 8 spidermines before you lay another one. Meaning if you lay 8 then try to lay one more, one of the first spidermine(s) that you laied will blow up. Or try & shoot/frag the player that's laying the spidermines.

I should know...I use the spidermines alot in ONS, & I know some of the spidemines weakness.

I'm happy that it the next UT, the spidermines are combined with the Biorifle and the Grenade Launcher into the Canister Gun. That should be a blast to use.
 
Last edited:

Discord

surveying the wreckage...
Nov 6, 2002
639
0
0
Somewhere on Route 666
CountBloody said:
From what I read here is that some of you don't like the spidermines for your own reasons. You know that you can shot them when thier just sitting on the ground, that or learn to use your shield gun when the spiders are chasing you. Plus you can only lay 8 spidermines before you lay another one. Meaning if you lay 8 then try to lay one more, one of the first spidermine(s) that you laied will blow up. Or try & shoot/frag the player that's laying the spidermines.

Nah. Most people know that stuff, how to counter them etc. etc.

I can't speak for everyone, but my objection to them is almost completely aesthetic. Having to deal with them disrupts the "groove" of the game in a way that no other weapon (or even vehicle) seems to for me. And actually using them always feels more like an expedient to me (a chore, almost) than something I look forward to spending my leisure time doing.

Like I said, for defense they make sense to me... but if I had my way of things, when it came time to "get my frag on" so to speak I'd rather not see them.

It's kind of like the way some people hate the translocator, I guess.
 

Peregrine

Death from above
Jan 16, 2001
2,507
0
0
Lake Erie Shoreline
www.gaihope.net
I like the mines, but

"I can't speak for everyone, but my objection to them is almost completely aesthetic. Having to deal with them disrupts the "groove" of the game in a way that no other weapon (or even vehicle) seems to for me."

...dude is speaking for me, as well. ;)
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
[Apoc]Discord said:
...
I'd agree with you if public ONS matches didn't tend to run into the 60 minutes plus range... you could cycle at least 3 maps in any other gametype in that time.
See ... that's what I don't hate.
I don't mind playing the same map for an hour or so, because I love (nearly) endless games.

On top of that is my feeling that it makes it easier to join a game in progress.
In any other gametype there's a good chance that you'll join the game a few minutes before it ends. It wouldn't be much of a problem if connecting to servers and changing maps didn't require so much time.

btw : if you hate long games now then I expect you to really dislike the conquest-gametype ...