hey chu, while i agree with some of your points (specifically the fact that newer players should have a voice, and I especially agree with the "keep same for loyalists / modify for mass appeal" argument), there are quite a few crucial things that you are overlooking when examing u2xmp's playerbase.
1st, u2xmp wasn't exactly "sold in stores." Unreal 2: SE was sold, but it was virtually impossible to get ahold of. The special edition was released to a very, VERY limited amount of places in very limited supplies. The version of XMP that came with U2:SE was also unplayable unless it was patched (could not get a master server list, even if the master server was up). The day after U2:SE went gold, there was a hotfix specifically for those few who did buy it. There were also alot of install problems and CD recognition problems if I recall correctly.
What I'm saying is that maybe around 5% of all the people who did play U2:XMP actually
bought U2:SE. Everyone else who played it either: 1. had the original U2 discs, 2. went out and bought U2 Single Player, or 3. just simply downloaded a crack. U2XMP was barely advertised at all anywhere other than at BU, and at its peak it had maybe 500 people playing simultaneously. I'd estimate the amount of individual players to be over 5000 easily. That's nothing short of a phenomenon.
The playerbase then died out for ALOT of reasons. No master server being the first and foremost (If you can't find a server, you can't play the game). No future support from a tragically deceased developer would rank pretty high up there too. Without a doubt, there were still things that U2 XMP needed tweaked and added when Legend got hosed. These things would never come to fruition after Atari swung the axe. Honestly, there was a niche competitive community ready to explode if U2XMP just got a little more polish.
The "vets" are not one of the reasons of xmp's playerbase declining. If anything, the vets are what kept the game going for a full 8 months after the master server breathed its last breath; and a full year after legend entertainment was canned. There were tournaments and ladders, and there were pickup games nightly. The more the "vets" played, the more everyone came to appreciate the balance that is so talked about in this thread and on the forums.
These are the same people that kept playing the game through all of its problems, and loved much more about it than they didn't. Something about a game that was always insanely fun and rewarded teamwork. No class or weapon was severely overpowered, every thing had a counter, and teamwork > all. It was balanced. Not 100%, but it would have been if Legend was still around.
The only other community I can really compare it to is the Unreal 1 MP community. I think anyone from that community would agree that comparison is a huge compliment.
Anyways, rant over. Sumnation: U2XMP community was damned from the start, but it still managed to get quite a bit done. Vets are here because they loved the game and want to see it thrive. Constructive criticism is all I see for the most part, and compared to other communities, the amount of noob bashing seems pretty scant. The vets didn't kill u2xmp, they did the exact opposite. If u2xmp was allowed to reach a finished state, if it was ever extensively advertised, and maybe even released on its own, who knows what could have happened to the community.
FFS ENOUGH TYPING HAPPY NEW YEAR!!