And they'd be fixing the shotguns, and the turrets, and the assault rifles, and the vehicles.
The fix is actually pretty good so far.
Speaking of which, these are changes I would definitely like to see:
1.) Slower vehicles (currently they are fast enough that the game centers around them in certain maps, like CrashFlight with its multitude of Raptors)
2.) Fixing of the turrets (I can't hear them, and usually can't find them easily because I can't hear when they detect / shoot me. Overpowered in this sense.)
3.) Un-borking of the pistol, i.e. so that you can fire off primary shots very quickly, and also very quickly after the triple burst.
Actually, this is an interesting issue. It seemed harder to hit things with the pistol in U2, which balanced its good fire rate. Now it seems the pistol is slightly more powerful, which could potentially be an issue.
There are so more changes I would like to see, but these are more abstract, subjective, or difficult to execute.
1.) Atmosphere. U2 had a much better "feel" to the overall game. For instance, the U2 sniper rifle "felt" admirable.
2.) Smoothness. Players who move / dodge / execute keystrokes quickly may notice the subtle difference in "smoothness" between U2 and UT.
3.) The little details.
a.) When I set to spawn as ranger, I want it to stay that way until I change it. It seems to reset / randomize each game.
b.) The team color "compass" on the radar
c.) Zoom in / out functionality on radar, as in U2. Zooming out all the way definitely helped me interpret the battlefield better.
d.) Hacking continues as I type. Kinda irksome, as in U2 I usually save typing for when I'm hacking something. More of a preference thing.