Some serious issues..

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geogob

Koohii o nomimasu ka?
With all the respect I have for Sentry Studios, their developers and their leaders, I have to admit that I will never understand why they decided to release a weapon such as the AT4 ANTI TANK WEAPON.

In their constant search for balance and, at times for realism, the AT4 fits in neither categories.

I had some fun playing TDM in the few months before the release of the bonus pack. Now It's all gone and I hardly get the same feeling as before. Maybe this will sound rude, but I now get exactly the same feeling I get when I play Counter Strike: Source... none.

Using teamwork to push forward one enemy lines and get half the team killed by an ambush using hidden machine gunners and carfully layed down claymores is part of the game and is what makes this game interesting. Using teamwork to push forward one enemy lines and get half the team killed by a random AT4 rocked lauched in the teams general direction is just not what Infiltration is for me.

From now on, I'm officially boycotting the AT4. How am i going to do that? Simple.... I will not play on ANY servers not having it removed using what ever way is possible. Also, I'd like to invite any players who feel the same way to do the same.

And if it doesnt work, then I'm sad to announce that I'll move on to something else.

Congrats in bringing Infiltration closer to the average first person shooter. You have done a magnificient job at it with this single weapon addition.
 

UN17

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Dec 7, 2003
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:) Play GD EAS and you'll have no AT4 issues. Simple, easy.
 

Derelan

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How on earth is the AT4 unbalanced? It has huge bulk, you can hardly move if you intend to carry a decent loadout alongside it, making you an easy target. You only get one shot, and its easy to dodge.

When was the last time you saw an AT4 carried all the way to the cd on EAS? Or on DTAS? I'll agree, the AT4 doesn't have much use right now, but it is NOT ruining the game!

If you want immense realism, why the hell are you playing TDM?
 

Derelan

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geogob said:
I understand you might feel that way Derelan... but it's ruining the game for me as for many others (at least from what I see on the servers).

As for why I play TDM, I'll let you think about that one. I'm sure you can figure it out yourself.
Because a bunch of people are running around in rocket launchers? You expected TDM to be different? I certainly don't mind it, i go to TDM to have stupid fun like that. Many people join me.

Don't tell me you can't play DTAS or EAS because no one else will. Everyone is staring at their server browsers, DTAS empty and TDM well filled, and waiting for someone else to join.
 

MightyTuX[JgKdo]

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Jan 21, 2003
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@nuke: No, its not disabled on JgKdo, but thats no problem in my oppinon. As Der say, it a huge weapon with an huge bulk and only one shot. Except Alo[JgKdo], who loves this weapon, i didnt see anyone else using it, so i dont care.
Btw, I think the m203 is more unbalanced than the AT4 ;)
 
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Crowze

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Feb 6, 2002
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Try it youself sometime, and prove youself wrong. A number of times I've played DTAS or EAS against bots for half an hour before giving up. There was a reason the AT4 was removed after 2.75, and I'm glad to see a numer of servers not allowing it.
 

Derelan

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Crowze said:
Try it youself sometime, and prove youself wrong. A number of times I've played DTAS or EAS against bots for half an hour before giving up. There was a reason the AT4 was removed after 2.75, and I'm glad to see a numer of servers not allowing it.
I have tried it myself, and its about as useful as playing 'pistols'. Its fun, but its difficult.

It really isn't that big of an issue.
 

{GD}Ghost

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Mar 25, 2001
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Sometimes TDM represents the fact that you are simply to move in and clear out the enemy in a given location. Not all missions have static objectives. TDM in and of itself does not equal unrealistic.

With all the time an engery given to realism and accuracy, I have to agree that the AT4 is well below INF standards as far as function and realism. FIrst, there is no reason to have an anti-armor weapon in game. (There is no damned armor.) Also, there is no back blast like there should be. This would help to realistically control how it is used in-game. You would not be able to use it too close to a wall and you'd have to make sure the rear was clear of all personnel as well. The AT4 is definately out of place and poorly implemented.........IMO.
 

geogob

Koohii o nomimasu ka?
Maybe it's time for sentry studios to get clear with the community supporting them. Where is infilration going?

The header from this web page, "This is as real as it gets", is why I'm here in the first place. Since I first played infilration, on the Unreal 1 engine, Infilration came a long way in the path of realism. One part of that process was to remove, for obvious reasons, the AT4 after version 2.75.

Now, after version 2.9, the SAME AT4 gets put back with no or only minor modifications. What does this mean? Has Sentry Studios decided to change it's philosphy towards Infilration?

I'll take out some quotes from the Infilration home page...

About INF said:
Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter.

About INF said:
An arsenal of completely realistic weapons.

About INF said:
Everything from the exact reload sound to the trajectory of spent shell casings have been meticulously recreated.

But now they release that AT4...

If Sentry Studios has lost its interest for realism, I suggest they clear that out with the community, update their About INF page and change that "As real as it gets" moto.

Why i'm here is because I am looking for a community dedicated to realism. A community where efforts like RAv3, Realaim and RealTargets are praised, not condamned. If this communty and the game behind cannot give this anymore, I'll go find what I'm looking for elsewhere.
 
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Derelan

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geogob said:
The header from this web page, "This is as teal as it gets"

tealinf.gif


I couldn't resist....
 
Apr 2, 2001
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Well, there are 100 ways to setup a server 'unrealistically' without the AT4 (fatboy, lowgrav etc. which can still be fun at times) so its the choice of the server admin not SS.

Some people (including myself) asked for some sort of blowup EAS missions, which would require the appropriate equipment. We currently just lagging the maps...

If SS didn't re-release the AT4 we would less likely see those maps, its the eg-hen syndrom ;)

So rather than blaming SS for agreeing on community demands, I suggest to ask the admins to switch it off.... you might want to start with your clanmate Odie ;)
 

yurch

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May 21, 2001
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{GD}Ghost said:
Sometimes TDM represents the fact that you are simply to move in and clear out the enemy in a given location. Not all missions have static objectives. TDM in and of itself does not equal unrealistic.
Except, of course, that TDM is missing the concept of external support. When teams 'swap spawns' (a few people fight to the other spawn) and the hide-and-seek starts, it really drives home the realization that you are fighting in a confined box rather than a plausable situation.

I seem to remember the 2.75 AT4 having backblast. Did it, or am I just losing my mind?
 

Derelan

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yurch said:
Except, of course, that TDM is missing the concept of external support. When teams 'swap spawns' (a few people fight to the other spawn) and the hide-and-seek starts, it really drives home the realization that you are fighting in a confined box rather than a plausable situation.

Some of the best TDM maps have theoretical objectives. They drive you to a certain point, and thus to fight over it, without anything on your compass. These are the fun TDM maps, not the DM-WanderAlot.
 

cracwhore

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geogob said:
Why i'm here is because I am looking for a community dedicated to realism. ...If this communty and the game behind cannot give this anymore, I'll go find what I'm looking for elsewhere.

Indeed.

Beppo stated before that the AT4 was there so the community could make the 'demolition' maps. If that ever happens, who knows....doubtful....

I agree that it's a worthless addition in terms of 'realism' and it's obnoxious to get hit by it. The best we can hope for is that server admins realize people just take it to be obnoxious and turn it off...or replace it with red smoke (Odie, hehe).

Personally, I would've liked the AT4 to be map-specific instead of an actual loadout weapon...

I think we would all like to know if INF 3.0 is going to be geared more towards the 'sim' crowd or the 'gamer' crowd. But, my guess is we won't really find out until it's released in 2007/8/9.
 

Rostam

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May 1, 2001
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If anyone thinks the AT4 is a weak weapon then it is even worse; you walk around and then you either die or kill a great bunch of people. Yeah, fun.

But it's TDM so I don't give a flying ****. Hell, I even enjoy TDM a bit more because of it (2 minutes of fun and then leaving).