Shack Talks Unreal Championship 2

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Evolution

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Jan 24, 2003
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T-1 said:
Now someone said something to me at one point amounting to "they've probably been working on Nali Slaughter longer than you, they just never announced it.". That's probably total bull****. I've been working on this since August 2004 and I've only worked on it about once a week for an hour or two AND I've been adding all kinds of custom weapons for use only in Slaughter which I'm sure Epic hasn't. And I'm only one person. Epic probably has a team of more than one person working on it from 9-5 on every workday.
Lol - this is silly. :rolleyes:

If Epic wants to include a user mod in a game, Epic makes arrangements with the original author. In UT2004, for example, there was Mapvote, UTV, and WOTgreal. Arrangements were made with the respective authors of each of these mods/programs, and each one gave their full consent before anything of theirs (including the IP) was used.

I'm not really sure about the legal stuff (i.e. whether Epic can legally use someone's mod in a game without permission), but I _am_ sure this: it doesn't really matter, because this will just never happen - it's just not what we're about.

I'm sure you've worked very hard and I certainly understand being proud of your work. I started out as a mod author myself, and I understand how it feels to work very hard on a unique idea that is entirely yours, then find out after you've put in lots of hours that it not as unique an idea as you originally thought.

So you think Epic stole your idea? Well, it just ain't true. I started at Epic with UT2004, and right now I'm part of the team working on UC2; I'm really happy that you also felt like a nali slaughter scenario would be a fun gametype, but I don't like anyone accusing me of stealing someone else's ideas (I'm sure you'd feel the same way). So just to put the record straight - our Nali Slaughter gameinfo class was created on Oct. 14, 2003 (according to the revision history of our source control system). Naturally the concept and design happened well before that.

Cheers
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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hal said:
You do know that anything you create with the tools provided you by UT2004 are sole property of Epic Games, don't you?

That's inaccurate, hal. Anything we create under the EULA is still technically ours. Epic can't simply pluck anything from the community and slap it onto a CD. Modders can't profit from it without violating the EULA and anything Epic produced is clearly still Epic's, but unless there's another agreement (like some of the MSUC stipulations), original content is the sole property of the creator.

Case in point, when someone wants to put a mod on a cover disc - they have to ask the author, not Epic.

As for Nali Slaughter, let's be specific here. T1, even your wiki page says you're inspired by Scientist Hunt, so why is it that Epic has to be ripping you off? Slaughter mods aren't entirely new. They're fun and I certainly wish you well with it, but I wouldn't jump to conclusions.

And seriously, even if they did - I would just take it as flattery. Look, it's a curse of mods that if they're good enough they'll just be ripped off by pros eventually :) Jeebs, just a couple weeks ago I'm reading this Halo 2 developer attribute a HeadHunter gametype to Fuzion Frenzy. That's some serious lack of respect to history there.
 

hal

Dictator
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Nov 24, 1998
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What I mean is that anything developed with these tools may not be used commercially without written consent from Epic. Anyhow, I don't think they are the kind of company that would unscrupulously lift a gametype from someone and not involve them in some way, or at least contact them or credit them.
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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hal said:
What I mean is that anything developed with these tools may not be used commercially without written consent from Epic.

Well, OK - then I'd say that :p Because it's much different than having something you created instantly become the sole property of someone else, simply because you used their available tools.
 

Ghost3021

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Nov 21, 2004
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ok, so are they going to mention our names in the credits or something? no. aside from the fact that slaughter mods arent new, there have been none for UT so far, so com'on! :confused:
 

hal

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Ghost3021 said:
ok, so are they going to mention our names in the credits or something? no. aside from the fact that slaughter mods arent new, there have been none for UT so far, so com'on! :confused:

Evolution said:
So just to put the record straight - our Nali Slaughter gameinfo class was created on Oct. 14, 2003 (according to the revision history of our source control system). Naturally the concept and design happened well before that.

Cheers
 

Ghost3021

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Nov 21, 2004
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but we released our beta before they released their news of UC2's new gametypes. ha!
so your telling me this is just a GREAT BIG coicidence?
ok........ :Poop:
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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Ghost3021 said:
but we released our beta before they released their news of UC2's new gametypes. ha!
so your telling me this is just a GREAT BIG coicidence?
ok........ :Poop:

You're theory here is what ... that Epic noticed a beta of a mod from a couple guys about killing Nalis, decided it was a great idea and and as such updated their entire UC2 project plan so that they could include it? This is a game that's been in development for a while, mind you, and is coming out in a few months ... so that's a pretty big boat to turn very quickly. Now that you guys are calling them on it ... Evolution is ... what? Lying?

Seriously, get a grip. Evolution's said that they had the idea and the code down way before you guys started with this. It's really not like it's such a unique or original idea that someone else couldn't have thought of it and done it concurrently (or in this case previously).

And like I said, this kind of coincidence isn't just likely - it's freaking rampant. Many of us the same background where when it comes to gaming, and so we pull a lot of similar ideas together. Heck, U4E released their Gauntlent gametype like two months before I released Containment and that was way before anyone at Epic breathed the word Invasion. You don't bitch and moan about, you play each other's stuff and you have a good laugh.
 

hal

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Nov 24, 1998
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Not to mention that your mod is for UT2004 and not the Xbox (the crossover audience isn't typically enormous) and I am very much looking forward to seeing and playing it as killing Nali with my favorite UT2004 weapons is just too much to pass up. :)
 

Ictus

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May 30, 2001
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to be perfectly clear, UC2 has been in development since 2003.

I work for Epic and have been doing level design and art for UC2 since nearly the beginning. Believe me, no gametypes were added into the game as late as August of 2004. I doubt any major game has ever added a gametype that late in development, its an extremely bad idea.

UC2 was in development for over a year before we even announced that we were developing it, and nali slaughter was a part of the design document from the very beginning.

This concept has been around for quite some time. Obviously in Unreal 1 it was fun to kill nali. I remember a UT1 mod called "nali challenge" where you were in a fixed position and nali charged you at increasing speads, and you tried to shoot them down with the instagib rifle. Very oldskool :)
 
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Ghost3021

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Nov 21, 2004
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ok, so it was just a coicidence.
case closed.
Ictus, or Evolution, would you tell me one thing: will NaliSlaughter for UC2 have modified weapons for slaughtering nali with?
just a question :).
 

Ictus

Just Eggs
May 30, 2001
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Ghost3021 said:
ok, so it was just a coicidence.
case closed.
Ictus, or Evolution, would you tell me one thing: will NaliSlaughter for UC2 have modified weapons for slaughtering nali with?
just a question :).


Sorry but you'll just have to check it out for yourself! We aren't supposed to talk about things that aren't already announced, that could potentially create quite a mess.

But the demo is out now, and its xbox live playable. You can get it by preordering the game at gamestop or EB, or on the march issue of OXM, which hits shelves Feb22, and subscribers should already have it. Unfortunately the demo doesn't have nali slaughter in it.

Ryan Brucks