Serverbots for ut2k4?

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tdw-socke

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Nov 21, 2003
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well, is serverbots 2.1 also running with ut2k4? if not, will it be available for ut2k4?
 

ProAsm

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Mar 20, 2002
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ServerBots, hell I'd forgotten all about them :)
Ever since that guy brought out SuperBots I did not worry anymore.
I'll have a look sometime.
 

tdw-socke

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Nov 21, 2003
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i dunno superbots...

only thing which worried me in ut2003 was, that if minplayers is 2, and players join, serverbots don't leave on their own... would be nice, if that would work ;)
 

sh0V3l

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Oct 23, 2003
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no i didnt try that i only had time to test deathmatch with minplayers=2
 
Last edited:

tdw-socke

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Nov 21, 2003
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minplayers=1 ? hmm, means, as soon, as a player joins, the bot will leave...
minplayers 2 is what i use, which guarantees a 1on1 game with a bot, until a second player joins, then the bot will leave. There are only 2 bots on the server, if all players leave the running game.

This is imho usefull, but serverbots aren't effected by that minplayers-setting :(
 

sh0V3l

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Oct 23, 2003
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im sorry i screwed up i use MinPlayers=2 must of had too many things going at once ive always used 2 lol
 

ProAsm

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The last ServerBots22 I made did have a setting for this, I cannot remember what it was though and cannot look it up as the code is on the other drive.
 

tdw-socke

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Nov 21, 2003
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it's not that urgent ;)
if you say, there is a version doing that job, i will wait happily singing "you don't know, your ass was kicked by a bot" all the time :D
 

sh0V3l

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Oct 23, 2003
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here is the first instance of the code

Code:
function BotSetup()
{
    if (!NormalPlay)
       {
       DeathMatch(Level.Game).MinPlayers = 0;
       DeathMatch(Level.Game).InitialBots = 0;
       SetBotsPlayers();
       if (Level.NetMode == NM_Standalone)
           DeathMatch(Level.Game).InitialBots = NumBots;
       }
}
//-----------------------------------------------------------------------------
if i was to change the 0 to 1 would that fix it ?
 

sh0V3l

New Member
Oct 23, 2003
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socke if you set BotsLeave=true it works i just set MinPlayers=4 and it adds and subtracts as i come and go maybe im not understanding your question ??
 

tdw-socke

Member
Nov 21, 2003
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you're understanding it ;)

i didn't fricle withe the code, didn't even look at it...

hmm, any other changes worth waiting for the 2.2 to be up again?
 

tdw-socke

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Nov 21, 2003
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only thing keeping me from using it is, if ben releases his version with the same name, we will get packages mismatches...

well im just setting up our new server (nice machine, dual xeon 2,4 with 2 gb ram, 200 gb disc and 1,5 TB traffic), and i have to update lots of things, esp. olstats, chaosut, excessive, savegame-beta... if i'm throu that stuff and our web-master has codes the admin-site, i will dig into the bots stuff...

As our momantary servers still run till the end of the year, i have some days left to play around ;)
 

ProAsm

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Mar 20, 2002
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ServerBots is a Serverside Mutator only so you cannot get a version mismatch.
All my UT2003 versions was called ServerBots.ServerBots
The only time you get a Version Mismatch is if the Mutator get entered as a Serverpackage= in the UT2004.ini file :)
 

tdw-socke

Member
Nov 21, 2003
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of course, i didn't remember that it's serverside ;)

but what was changed in the 2.2 compared to the 2.1?