Maybe somebody could help me:
In the last weeks I have probs with my server crashing all 4 to 6 maps. Everytime after map switching at game end. It happens either one or more players vote the next map or the server switches by itself. Also the number of players do not matter because I have been just on the server alone, have voted for a map and it crashed at map switching. Also the kind of map does not matter (custom or standard).
Two weeks ago I have installed the server completely new and after that I have no probs for approx. 1 week but now I have the same probs as before the new installation.
the only thing I have in the log file is:
Exit: Socket shut down
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: Collecting garbage
Log: Purging garbage
Log:
Developer Backtrace:
Log: [ 1] ./ucc-bin [0x84bd5e1]
Log: [ 2] /lib/libpthread.so.0 [0x40029e31]
Log: [ 3] [0xffffe420]
Log: [ 4] ./ucc-bin [0x848a73f]
Log: [ 5] ./ucc-bin [0x848a73f]
Log: [ 6] ./ucc-bin [0x848a73f]
Log: [ 7] ./ucc-bin [0x848a831]
Log: [ 8] ./ucc-bin [0x84a03e9]
Log: [ 9] ./ucc-bin [0x84a063c]
Log: [10] ./ucc-bin [0x813b9b4]
Log: [11] ./ucc-bin [0x812c902]
Log: [12] ./ucc-bin [0x8146f35]
Log: [13] ./ucc-bin [0x811505a]
Log: [14] ./ucc-bin(__strtod_internal+0x32d3) [0x804e96b]
Log: [15] /lib/libc.so.6(__libc_start_main+0xbb) [0x4016b92b]
Log: [16] ./ucc-bin(readdir+0x99) [0x804c021]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject:urgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine:rowse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 509 MByte 30 KByte 328 Bytes from HD took 15.174260 seconds (5.464550 reading, 9.709710 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Oct 10 20:06:45 2005
I would appreciate any kind of help
In the last weeks I have probs with my server crashing all 4 to 6 maps. Everytime after map switching at game end. It happens either one or more players vote the next map or the server switches by itself. Also the number of players do not matter because I have been just on the server alone, have voted for a map and it crashed at map switching. Also the kind of map does not matter (custom or standard).
Two weeks ago I have installed the server completely new and after that I have no probs for approx. 1 week but now I have the same probs as before the new installation.
the only thing I have in the log file is:
Exit: Socket shut down
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: ProcMesh 0 shared verts.
Log: Collecting garbage
Log: Purging garbage
Log:
Developer Backtrace:
Log: [ 1] ./ucc-bin [0x84bd5e1]
Log: [ 2] /lib/libpthread.so.0 [0x40029e31]
Log: [ 3] [0xffffe420]
Log: [ 4] ./ucc-bin [0x848a73f]
Log: [ 5] ./ucc-bin [0x848a73f]
Log: [ 6] ./ucc-bin [0x848a73f]
Log: [ 7] ./ucc-bin [0x848a831]
Log: [ 8] ./ucc-bin [0x84a03e9]
Log: [ 9] ./ucc-bin [0x84a063c]
Log: [10] ./ucc-bin [0x813b9b4]
Log: [11] ./ucc-bin [0x812c902]
Log: [12] ./ucc-bin [0x8146f35]
Log: [13] ./ucc-bin [0x811505a]
Log: [14] ./ucc-bin(__strtod_internal+0x32d3) [0x804e96b]
Log: [15] /lib/libc.so.6(__libc_start_main+0xbb) [0x4016b92b]
Log: [16] ./ucc-bin(readdir+0x99) [0x804c021]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject:urgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine:rowse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 509 MByte 30 KByte 328 Bytes from HD took 15.174260 seconds (5.464550 reading, 9.709710 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Oct 10 20:06:45 2005
I would appreciate any kind of help