Seamless loading

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Tournament0

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I don't even think it was a "Envy" video. Even if it was, that was probably a test map.
 

Bazzi

Wearing pink
Apr 22, 2001
629
0
0
Germany
www.bazzinet.info
Syri said:
they use several for 1 world in most cases. i know that in dark age of camelot, they had a cluster of 5 (i think it was anyway) dual xeon servers, each making up 1 game server. i'd expect most mmorpgs work the same.
as has already been said though, they handle such a large amount even on 1 server, because there's no physics, no collision detection, no fast paced action, it's really not much more than database lookups on the server side, and co-ordinate tracking, if you strip it down to it's basics.
meanwhile an fps game also has collision detection, physics, tracking location of particles and projectiles from weapon fire, and a lot quicker response is needed aswell.

Well yeah but you can be as crazy as putting 8 dual core opterons in a server right now so the number it doesnt really matter :D:D:D
 

Enji

Shooter
Apr 12, 2005
20
0
0
40
Well they can make all of the conquest maps Epic owned and ran. A big company like Epic should be able to handle supporting servers that take full use of the real time physics, lighting, textures, and seamless loading for its players. But I guess we won't know for sure until they release information on what they're going to do.