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evilgrins

God of Fudge
Sep 9, 2011
1,069
104
63
53
Palo Alto, CA
unreal-games.livejournal.com
I haven't been playing so much anymore, so I'm clearing out my remaining screenshots... until I eventually make some more.

8 shots to each UT community I'm a member of.

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leilei

ANIME ELF'S !!
Jan 20, 2008
575
8
18
We're in that odd point in time when we can emulate a PC of 20 years ago (Voodoo2 SLI included) and complete the huge titles of that year.
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NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Oh, I thought you said the huge titties of that year. But ok, the other thing will do as well.
My oldest pc is 18 years. I haven't run half life on that thing for qutie some time. hmmmm....

And I probably never will do so again. Despite the lovable handsome face of the g-man.
 

evilgrins

God of Fudge
Sep 9, 2011
1,069
104
63
53
Palo Alto, CA
unreal-games.livejournal.com
Y'know, it's kinda scary.

I 1st joined a UT forum in 2011, posting screenshots I'd had for years plus new ones I was still taking... and now it's gotten to the point I can't Google screenshots without seeing my own stuff.

Here's some random stuff found on Google under "ut99 evilgrins predator":
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evilgrins

God of Fudge
Sep 9, 2011
1,069
104
63
53
Palo Alto, CA
unreal-games.livejournal.com
So... I've got a functioning at home computer again, minus some WiFi issues so probably can't download as much of what I've missed too quickly. Figure maybe an every other week swing-by FED-Ex and a USB-drive.

Le sigh...

6 months back, before I lost access to my computer, I started another edit of MH-GardenOfDeath with only Christmas monsters. That combined with snow & ice textures I was confident I could finish it before XMAS. Given I only got my computer back yesteray afternoon, probably gonna have to shoot for next year as I've got a lot of re-texurizing to do before it's ready.
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Thanks again to Nelsona for bot-pathing that massive thing, and thanks to JackGriffin for the 3 XMAS-themed MonsterPacks I used for this map.

Only could've been better if I had found XMAS-themed weapons...
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HAPPY HOLIDAYS EVERYBODY!
 

meowcat

take a chance
Jun 7, 2001
803
3
18
Testing out the Mega-Truck in ONS on Dria, and "running around" in a test version of VCTF Torlan themed like the UT3 version.
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evilgrins

God of Fudge
Sep 9, 2011
1,069
104
63
53
Palo Alto, CA
unreal-games.livejournal.com
In my ongoing hunt for monsters to use in edits for MH maps, among other stuff, I frequently download all sorts of things. Normally I test them out immediately but sometimes due to a hectic schedule or insomnia or any number of other things I periodically put them into my UT folders and forget about them...

...or just intend to come back later, which I don't always do.

Nobody's perfect.

When I have new skins I'm making I test them on the only 2 blank spots I have in my extensive (xbots is handy like that) roster. Current 2 from an extension to my Red Shirts skin that didn't go so well:
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I don't rename them or alter their base skills when I do this, which can make some of my screenshots confusing sometimes to anyone that pays excessive attention to what bots goto which names.

Anyway, while doing this recently I noticed a bunch of extra model names I didn't recognize. So I went for them and got these results:
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Some others too; at least now I know where the models for the GrimReaper & Angels came from. U4E, which I initially grabbed for monsters inside it apparently has playable models in it as well. Some are really decent, some are a little stiff, some have their own voicepacks...
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...and even better, I noticed some when they spawned into the game are not carrying the usual default weapon all players and bots get.

Turns out, while they can fully use any weapons they pick up...
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...similar to the TeamOrbit mechs, they have built-in weapons!
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By far my fave is the "Monster Master" model. Based clearly off Ash Ketchum of Pokemon, he carries a glowy purple orb from which he can summon monsters into the game:
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This didn't work so well in MonsterHunt, as apparently the summoned monster isn't always so loyal. There's a message that flashes on the screen after anything is summoned, telling whether or not the monster will be loyal or not.

Occasionally not loyal, most often is... and while you can't control it, it will respond violently to anyone who attacks you.
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Ash also carries a knife for melee attacks. It's weird, having these models in game effects some of the other weapons on any map they play on, without needing the use of any extra mutator to bring that about.

Case in point...
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...he didn't pick that up. The default pistol got switched just because there were U4E models on other bots.
 
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